Glitter Hearts (PbtA).pdf

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Most people feel that the world is
drab—a place of mundane rules
where things work according to
the physical laws of known nature.
They believe that we are alone in
the universe and that stories of
magic, fairies, and worlds beyond
our own are just fables told to
keep people in line or teach some
outdated lesson.
They are wrong.
Because you now know better.
You have been chosen to become a
protector of this world. A strange
creature revealed that the threats
you’ve had nightmares about are
real. There’s a witch down the street
that is stealing children, there are
goblins in the sewers, and there are
pirates with a base on the moon.
Imbued with magical powers,
you are able to transform into
something powerful, a super hero
of epic proportions that can stem
the tide of evil. You will stand side
by side with your friends and bring
justice to this world.
Provided you can pass your math
test on Monday…
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Playing the Game �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 6
Characters �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 12
Everyday Identities�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 16
Magical Archetypes�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 29
Mystical Connection �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 36
Elemental Connections�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 36
Emotional Connections�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 41
Transformation �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 46
Mystical Creature �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 48
Player Connections �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 50
Advancement�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 51
The Basics of Using Moves �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 53
Basic Moves �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 55
Power Pool �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 75
Conditions �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 77
Weaponry �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 78
End of Session �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 80
Playing the Game Summary �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 80
Game Mastering �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 82
Sample Adventure �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 109
Alternate Rules Sets �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 114
Credits �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 129
Index �½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½�½ 132
Table of Contents
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Glitter Hearts
explores the world of super heroics
through the lens of ordinary people who gain extraordi-
nary power by transforming from their everyday selves
into super beings with access to fantastic powers. Think
Sailor Moon, the Power Rangers, Cute High Earth Defense
Club, and Glitter Force as examples. While magic can be
the power behind the transformations, don’t think you
are limited to that answer. Super science, divine interven-
tion, and other such examples are valid origins of heroic
super abilities. Use what works best in the game you wish
to run. If it sounds fun to you and your group, go with
it! Having fun with the game and with each other is the
whole point of playing.
Glitter Hearts is a cooperative storytelling game that
relies on the narrative of the game first, with the moves
that are used decided upon based on that narration. The
game is a conversation where you are telling the story of
the characters and creating the fiction of the game. While
dice rolls are still an important part of the game, they
are used to shape the story and resolve actions that have
a chance of failing. Dice rolls are reserved for more dra-
matic situations and are rarely used in mundane inter-
actions. For example, having a conversation about where
to go for lunch usually won’t require a roll. But if you are
trying to convince someone to go to a restaurant that they
hate, then you may need to roll to see how well you talk
them into it.
When playing Glitter Hearts, your agenda is to:
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Make the world dangerous, but also bright and fun.
Fill the characters’ lives with action,
friendships, and complications.
Endanger the world and the charac-
ters with threats from beyond.
Play to find out what happens.
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In Glitter Hearts, your characters should work together
as a team as often as possible to achieve great things. The
heroes should be heroes, and rarely escalate the situation
or make it worse if they can help it. Trust that the villains
will escalate their plans soon enough and deal with the
situation as it stands. Keep in mind that violence isn’t
the only answer, and most people can be reasoned with,
including the villains. Never underestimate the power
of touching someone’s heart and making them feel seen
and understood. It won’t work for everyone, but it cer-
tainly works a great deal of the time.
While magical girls are the most common archetype in
the animated series that inspire Glitter Hearts, no one is
tied to that convention. Magical heroes are a diverse array
of people: women, men, girls, boys, non-binary people,
and everyone in between or beyond those categories.
Anyone can be a hero, and anyone can be chosen to wield
magical powers to keep evil at bay. The only limit is your
imagination.
The GM’s role isn’t to kill the characters—you aren’t
competing to win against the players. Instead, you should
make the character’s lives interesting and challenging,
testing their wits, mettle, and friendships. There are some
common principles to follow when running a game of
Glitter Hearts. They are:
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Begin and end with the fiction of the world.
Address the characters, not the
people playing them.
Make the explosions big and loud, but the
damage minimal. It’s all about the flash.
Test the characters’ friendships.
Make the main villains morally gray, but
their underlings black and white.
Make everything personal to the char-
acters and complicate their lives.
Name everyone.
Be a fan of the characters.
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