Medieval Mysteries RPG.pdf

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MEDIEVAL MYSTERIES
SLEUTHING IN THE MIDDLE AGES
AN OLD SCHOOL ROLE PLAYING GAME
BY SIMON WASHBOURNE
MEDIEVAL MYSTERIES
SLEUTHING IN THE
MIDDLE AGES
OLD SCHOOL RPG
© 2010 by Simon Washbourne
.
ACKNOWLEDGMENTS
GAME DESIGN
Simon Washbourne
ARTWORK
Darrel Miller
Other images: From the public domain
SPECIAL THANKS
Annette Washbourne, Nigel Uzzell, Janine Uzzell, Robert Irwin, Leigh
Wakefield, Paul Simonet, Ian Greenwood, Mike Richards,
Alison Richards, Mark George and Alyson George
Contents
I
II
III
IV
V
VI
VII
VII
IX
X
WHAT IS A ROLE PLAYING GAME?
CREATING A CHARACTER
CHARACTER CLASSES
SKILLS
EQUIPMENT
THE GAME MASTER
THE GAME RULES
LIFE IN MEDIEVAL TIMES
ANIMALS, FOLK & NPCS
MYSTERY: A VIAL MURDER
APPENDICES
CHARACTER SHEET
INSPIRATIONAL READING
OGL
1
4
9
32
38
43
49
65
88
94
WHAT IS A
ROLE PLAYING
GAME?
roleplaying
game
(RPG) is, at its
heart, a game of
make-believe. The play-
ers all work to create a
story by talking to one
another, usually when
describing the actions of
their character and lis-
tening to each other,
usually when the result
of those actions is being
described.
The players create the
characters in the game.
These characters under-
take adventures, just
the same as characters
in a novel or a movie.
Only rather than the
scenes and dialogue be-
ing predetermined, the
players get to speak for
their characters and de-
cide
what
their
characters will do and
don’t need to write it
down – it all happens,
develops and grows as
the game is played.
A
The situations that the
characters become in-
volved in are usually set
up by one of the other
players who takes the
role of the Game Master
(GM). The GM designs
the adventures, details
the towns and areas
where the adventures
take place and popu-
lates it by creating and
speaking the parts of
the people that the
characters meet during
the course of their ad-
ventures.
You can play RPGs
freeform, that is to say
without rules or with
very few rules and with-
out dice or any other
method of randomly de-
termining the results of
actions that characters
might take. This makes
the game closer to im-
promptu
theatre
or
storytelling.
However,
most RPGs have rules
for character creation
and for determining the
course
of
actions
through the use of dice.
The Medieval Mysteries
RPG uses this latter
method.
Thus, a RPG is a game
in which the players as-
sume
the
roles
of
characters who have all
sorts of adventures, the
outcomes of which are
subject to a degree of
chance. In these games
there is no winner like
there is in a board
game. The only aim of
the game is to create
your own epic story of
wonder and excitement
and to have fun doing
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