Portal To Adventure Fantasy RPG System.pdf

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Writing
Paul Elkmann / Geoffrey O’Dale
Layout
Eric Elkmann
Art
Clarissa Filice
Jesús García López
Boglárka Gleichauf
Eric Elkmann
Produced by
©2010 Spellbook Games. All characters, names, places, items, and text are copyrighted by
Spellbook Games. All art is copyrighted by the artist(s) and is licensed to Spellbook Games.
All rights are reserved except as described in this notice: permission is granted, (1) to make
personal copies of this material, and (2) for non-commercial distribution of this material
provided that the material is not altered or added to in any way, and is clearly identified as
the work of Spellbook Games. The incorporation of any part of this material into any other
product offered for sale or distribution in any other manner without the written permission
of Spellbook Games is prohibited. This game aid may include mythical, religious, mystical,
fantastical, and/or supernatural elements and references; these elements are works of fiction
and intended only for purposes of entertainment. Any resemblance between fictional charac-
ters described in this game aid and persons living or dead is purely coincidental.
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©2011 Spellbook Games
Table of Contents
Foreward
Introduction
Essential Tools & Equipment
Commonly Used Abbreviations
Rules for Players
Characters
Social Standing
Statistics
Adventurer Classes
Guardians
Warrior
Crusader
Rascal
Warlock
Mages
Wizard
Shaman
Priests
Knowledge
Starting Gear
Moral & Religious Orientetion
Game Rules
Advancing in the Game
Casting Enchantments
Spell Casting Table
Offensive Enchantments
Character Death
Spell Research
Climbing
Detecting Enchantments
Divine Prayers
Equipping Weapons & Armor
Familiars
Fighting
First Blow
Brawling
Brawling Table
Fighting With Weapons
Basic To-Hit Table
Missile Weapons
Missile To-Hit Table
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Physical Damage
Weapon Damage
Armor Class
Armor Protective Values
Other Attacks & Damage
Poison Weapons
To Hit Table
Healing
Learning New Spells
Lifting & Carrying
Light & Sight
Listening
Locks
Movement Rates
Moving With Stealth
Picking Pockets
Power Over Undead
Rituals
Saving Rolls
Scribing Scrolls
Searching a Room
Finding Traps & Hidden Doors
Shaman Amulets & Charms
Shaman Amulet Table
Time
Using Enchanted Items
Donning Cursed Items
Rules for Game Masters
Experience Points
Random Encounters
Monsters in Their Lairs
General Decision Making
Merchants & Goods
Money
Monster Saves
Men-At-Arms
Issues of Adventurer Knowledge
Social Interactions
Treasures
Treasure Selection
Tables
Treasure by Monster HD
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Armor Selection
Ordinary Gear
Saleable Goods
Weapons
Enchanted Items
Appendix A: Equipment
Appendix B: Magic & Spells
Free Casts
Spell Ranges
Standard Attack Spells
Air Magic list
Earth Magic list
Fire Magic list
Water Magic list
Shaman list
Warlock list
Priest list
Appendix C: Random Encounters
Appendix D: Monster Descriptions
Appendix E: Magic Items
Alchemical Items
Armor
Books
Clothing
Jewelry
Misc.
Rings
Staves & Wands
Swords
Non-Sword Weapons
Appendix F: Religion
Polytheistic Deities
Monotheistic Deity
Minor Powers by Deity
Appendix G: Tips for Game Masters
Designing Campaigns
Balanced Encounters
Creating Adventure Areas
Running a Scenario
World Building
Appendix H: Character Sheets
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©2011 Spellbook Games
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