Warpath_-_2ed.pdf

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Te history o humanity has ever been written in words o blood. Te only difference in this
new age is the size o our ledger. Where once petty kings and their generals vied or control o
mere nations, now corporations wipe out whole species or profit. As enlightened as we like to
think we are, violence remains our most utilised tool, either driving or underpinning each o our
achievements – ofen both.
Dr. Gayle Simmonds – a seminar on human evolution, prior to the Nexus Psi incident
Credits
Written By
Painting
Stewart Gibbs
Additional
Development
Develop
ment
& Editing
Leigh Buckett, Rob Jenkins, Leicester Phat
Cats, Ben Macintyre, yler Mengel, Dave
Neild, Will Simmons, Chris Webb
Graphic Design
Alessio Cavatore, Gaetano Ferrara, Matt
Gilbert, Matt Hobday, Mark Latham, Sami
Mahmoud, Doug Newton-Walters, Ben
Sandum, Duncan Waugh
Background
Duncan Aldis, Kev Brett, Jay Shepherd,
Francesco Volpe
Photography
Ben Sandum
Playtesting
Michael Grey, Guy Haley, Greg D Smith,
Christopher Verspeak 
Art
Dave Allsop, Shen Fei Chan, Roberto Cirillo,
Daniel Comerci, Juan Diego Dianderas, Heath
Foley, Michele Giorgi, Hai Hoang, Inkognit,
Rob Jenkins, Pierre Loyvet, Jonas Springborg,
Luigi 
erzi,
Er
ic
Wilkerson
erzi, Eric
Sculpting
Mark Berry, im Bratina, Martyn Chate,
Gaetano Ferrara, Matt Gilbert, Jon Hickey,
Andy Hicks, Michael Kaup, im King, Alex
Lloyd, Sami Mahmoud, Doug Newton-
Walters, Chris Palmer, Austin Peasley, Ronnie
Renton, Andy Robertson, yler Schulz, David
Symonds, Mike ittensor, Duncan Waugh,
Dave Wilson, Matt Wingate
Special thanks go to Mantic’s incredible
community or their countless hours o
gaming and eedback, and to each and every
Kickstarter backer or making this game a
reality.
Juan Miguel López Barea, Daniele Cattarin,
Dave Kidd, MKUltra Studio, im Prow, Ben
Skinner, Luigi erzi
1
1
 
Contents
Introduction
 
 
3
What is Warpath? .................
.....................
4
................................... ...
What You Need to Play ................
...........
10
...........................
Core Concepts
13
  Units ..................
.................................... ....
14
.................................... ......................
 
eams ..................
.................................
14
.................................... ...............
 
Positioning .................
.........................
15
................................... .......
  Dice .................
................................... ........
16
................................... .........................
  In Play .................
.................................... ...
17
................................... .....................
  Measuring ..................
...............................
17
.................................... .............
  Unit Statistics .................
...........................
18
.................................. ..........
  Line o Sight ..................
............................
20
.................................... ..........
 
Height .................
.................................
20
................................... ...............
 
Determining Line o Sight ................ 21
 
Cover ..................
..................................
22
.................................... ................
Playing a Game
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
errain ..................
.................................... .
50
.................................... ...................
Deensible errain ................
.............
51
.............................
Vehicles ................
.................................... .
54
.................................. ...................
Vehicle Formations ................
............
54
............................
anks ..................
..................................
56
.................................... ................
Flyers ..................
..................................
57
.................................... ................
Special Rules ................
.............................
58
.................................. ...........
Command ................
.................................
67
.................................. ...............
Orders .................
.................................
67
................................... ...............
Forces
 
 
 
 
 
 
 
 
 
73
23
Setting Up ..................
...............................
24
.................................... .............
Missions ................
....................................
26
.................................. ..................
Primary Objectives ..................
..........
27
............................
Secondary
Secondar
y
Objectives ................
........
28
........................
1. Violent Encounter ................
..........
30
..........................
2. Occupation ...............
.......................31
................................. .....31
3. ake Back the City ..................
.......
32
.........................
4. Breakthrough ................
..................
33
..................................
5. Last Stand .................
.......................
34
................................... .....
6. Ambush .................
..........................
35
................................... ........
Sequence o Play .................
.....................
36
................................... ...
Activations ..................
........................
36
.................................... ......
End o the urn .................
.................
36
..................................
Actions ..................
....................................
37
.................................... ..................
Move ..................
..................................
37
................................... .................
Double Move ..................
..............
41
................................
Disengage ................
......................
41
................................. .....
Shoot .................
...................................
42
................................... .................
Blaze Away .................
...................
45
................................... .
Assault ..................
...............................
46
.................................... .............
Overwatch ..................
.........................
48
.................................... .......
Regroup ..................
.............................
48
.................................... ...........
Rally ................
.................................... .
48
.................................. ...................
Suppression .................................. ............
Suppr
ession
................
..............................
49
Picking a Force .................
........................
74
.................................. .......
Te Cygnus Battalion ..................
......
78
........................
Asterians .................
..................................
80
................................... ................
Enorcers ..................
.................................
92
................................... ................
Forge Fathers .................
.........................
104
................................... .......
Te GCPS ..................
..............................
116
.................................... ............
Te Marauders ................
.................
125
.................................
Te Plague ................
...............................132
.................................. .............132
Te Veer-myn ..................
.......................
142
.................................... .....
Reference
 
 
 
 
153
Optional Extras ..................
....................
154
.................................... ..
Index ..................
.................................... ..
156
.................................... ....................
Blank Army List ...............
......................
158
................................. ....
Quick Reerence Sheet ...............
...........
159
..........................
2
 
INTRODUCTION
3
 
What is Warpath?
  n
  o
  i
  t
  c
  u
  d
  o
  r
  t
  n
  I
With the invention o the McKinley Drive, humanity pushed out into the stars on a bold voyage o
discovery. What we ound was not the untamed, deserted rontier that we had expected but rather
an intricate and densely populated galaxy composed o multitudinous civilisations, both young and
ancient, which had been co-existing in an uneasy détente or centuries.
Trust into this arena, humanity had to adapt quickly. Diplomacy became the s
econd
most populous
second
 proession
 proe
ssion
in the nascent huma
n
galactic empir
e,
and we slowl
y
insin
uated
oursel
ves
into the complex
human
empire,
slowly insinuated ourselves
web o politics, intrigue and espionage that made up the wider galaxy, all the while exploring and
testing the boundaries o both our endurance and the patience o others.
When that patience broke, we called upon the first most populous proession in our new realm – the
military. For as vital to Galactic Relations as negotiation, trade and politics are, one thing remains
more important still – war.
War is the orce that shapes borders when diplomacy ails, settles disputes when bargaining is o no
use, and establishes credentials when credence i
s
lost. Te other races o the galaxy tolerated us when
is
we came to them in riendship, but they took notice o us when we went on the warpath.
  ?
  h
  t
  a
  p
  r
  a
  W
  s
  i
  t
  a
  h
  W
Warpath is a mass-battle wargame set in
Mantic’s science-fiction universe. Te players
assume the role o a battlefield commander,
overseeing the firefights and long-ranged
engagements ought out by their uturistic
armies. Tese armies – human, alien, robot
or something in between – are represented
by Mantic’s range o 30mm scale miniatures,
and all o the action takes place on a table-
top battlefield. It is up to the players to use
all o their wits to make the tactical decisions
required to win the game, with the help o the
dice to represent the random element o war
.
war.
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