Swordplay_2014_3_1_final.pdf

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3.0
S
WORDPLAY
F
INAL
V
ERSION
3.1
Cody Forest (orde #68107)
Where’s my machine gun?
When Chain Reaction came out ten years ago the unique
Reaction System took the gaming world by surprise. That
led to CR 2.0 and now CR 3.0 which you can get free at
our website. But hey, that’s all about modern guns.
But our gamers wanted more. They wanted “old school”
combat where arguments were settled at the tip of a
sword.
That’s what Swordplay is all about. Hand to hand combat
with sharp cutting and sticking weapons.
So we’re giving away this companion rules set for you to
use. That’s right, giving away as in it’s free. All the latest
mechanics currently used that cover ancient, medieval,
and yes, even fantasy small group combat.
Free.
Because we want you to try the Origins Award winning
Reaction System which Two Hour Wargames is built
around. What is the Reaction System?
It’s not for everyone. If you like total control of your forces
then just keep walking because you’ll hate it. But if you
want realism where you control yourself and your forces
succeed or fail based on your leadership skills then
you’ve come to the right place.
Just try it and if you like it then there’s a whole world of
games covering a variety of genres and periods waiting
for you. And you STILL can use any figures you already
have!
And if you don’t like Swordplay it’s all good. Because
really it’s all about playing games that you like.
Just play the game!
Cody Forest (orde #68107)
S
WORDPLAY
F
INAL
V
ERSION
Get Chain Reaction 3.1 – Final Version free at www.twohourwargames.com
W
RITTEN BY
E
D
T
EIXEIRA
Cody Forest (orde #68107)
Cody Forest (orde #68107)
S
WORDPLAY
3.1 – F
INAL
V
ERSION
T
ABLE OF
C
ONTENTS
P
ROLOGUE
I
NTRODUCTION
Word of Advice
Armor Class 6 (AC 6)
6
S
HIELDS
1
2
2
Stop!
7
7
G
ETTING
S
TARTED
What Army?
Forming Your Group
Recruiting Your First Group
Recruiting Table
Stop!
7
7
7
7
8
8
Y
OUR
R
OLE
N
EEDED TO
P
LAY
T
HE
D
ICE
Passing Dice
Counting Successes
Possibilities
Reading and Adding the Dice
1/2D6
How Many D6
2
2
G
ROUPS
2
2
3
3
3
3
3
Forming and Splitting Up Groups
Group Cohesion
Large Groups
8
8
8
8
L
EADERS
Leader Functions
Using Leader Die
Multiple Leaders
Stop!
9
9
9
9
9
F
IGURES AND
T
ERRAIN
Basing Figures
Defining Facing
Shielded Side
3
3
3
3
R
ULES OF
W
AR
T
URN
S
EQUENCE
A
CTIONS
Other Actions
Firing
10
10
10
10
10
T
ABLES
Stop!
4
4
D
EFINING THE
F
IGURES
S
TARS AND
G
RUNTS
Stars
Grunts
Why Use Stars?
Star Advantages
Star Power
Larger Than Life (LTL)
Cheating Death
Free Will
4
4
4
4
4
4
4
5
5
5
M
OVEMENT
Normal Movement
Fast Movement
Mounting and Dismounting
Going Prone
Involuntary Movement
Duck Back
Hunker Down
Leave the Battlefield
Return Fire
Snap Fire
Stop!
11
11
11
11
11
11
11
11
11
11
11
12
R
EPUTATION
C
LASS
Missile
Melee
5
6
6
6
R
EACTION
I
N
S
IGHT
In Sight or Out of Sight
Triggering an In Sight Test
Taking the In Sight Test
In Sight Table
TOC
12
12
12
12
13
13
W
EAPONS
A
RMOR
Armor Class 2 (AC 2)
Armor Class 4 (AC 4)
© 2014 Ed Teixeira - Two Hour Wargames 6/6/2014
6
6
6
6
Cody Forest (orde #68107)
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