Wrath & Glory - Litanies Of The Lost - Vow Of Silence [OEF][04-03-2021].pdf

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INTRODUCTION
Adventure Summary ....................... 5
Hephesteum’s Rest .......................... 5
The Emperor’s Tarot .................. 5
Saint Hephesteum’s
Thighbone................................. 5
The False Monks ............................. 6
Kaptin Slystabba ............................. 7
How Did They Get Here? ........... 7
CONTENTS
A SILENT
STALEMATE
Balneary ........................................ 14
Calefactory .................................... 14
Cellarium ....................................... 14
Thaddeus &
The Junior Monks ................... 14
Chapter-House............................... 15
Cloister .......................................... 15
Arcade .................................... 16
Fighting the Mek ..................... 16
Secret Sabotage ....................... 16
Domintory ..................................... 16
Farm ............................................ 16
Garderobe ...................................... 16
Storeroom...................................... 17
Infirmary ....................................... 17
Kitchen .......................................... 18
Lavatorium .................................... 18
Misericord ..................................... 18
Nave ............................................ 18
Night Stairs ................................... 18
Refectory ....................................... 19
Scriptorium.................................... 19
Kommandos ............................ 24
Shiny Gubbinz ........................ 24
Grots ....................................... 24
Slystabba’s Stand .......................... 26
Fight Anuva Day! .......................... 26
Resolution ..................................... 27
The Monastery ........................ 27
Retrieving the Thighbone ........ 27
The Traitors............................. 27
Awarding XP........................... 27
II
Solarium ........................................ 19
Gaining Access........................ 20
Calliope’s Gambit..................... 20
Double-Edged Request ............ 20
Anechoic Chambers ....................... 22
The Monks’ Plan ..................... 20
BATTLE FOR THE
MONASTERY
III
A MUTED
WELCOME
Shipmistress Sestia Amsel ............... 8
Arrival & Ascent ............................. 9
Blood & Shadows ...................... 9
The Collapse & The Call............. 9
Traps & Trappings ................... 10
Sign Language .............................. 10
Missionary Rikard................... 11
Ceiling Ladz ............................ 11
I
Cover Art:
JG O’Donoghue
u
Art:
Bartłomiej Fedyczak, Anastasia Grintsova, Sam Manley, Jamie Noble,
Erin Rea, Felix Tisch
u
Senior Producer:
Emmet Byrne
u
Developers:
Zak Dale-Clutterbuck
u
Writing:
Thurston Hillman
u
Graphic Design & Layout:
Rachael Macken
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Editor:
Bob Davis
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Proofreader:
Lynne Meyer
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Publisher:
Dominic McDowall
Cubicle 7 Business Support:
Anthony Burke, Elaine Connolly, Donna King, Eileen Murphy, and Kieran Murphy
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne, Dave Chapman, Walt Ciechanowski, Zak Dale-Clutterbuck, Dániel
Kovács, Elaine Lithgow, TS Luikart, Rachael Macken, Rory McCormack, Dominic McDowall, Sam Manley, Pádraig Murphy,
Ceíre O’Donoghue, JG O’Donoghue, Síne Quinn, and Christopher Walz
Special thanks to the GW Team.
Published by Cubicle 7 Entertainment Ltd, Unit 6, Block 3, City North Business Campus, Co. Meath, Ireland.
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2
s
a
silent
monastery,
the
monks
of
Vow Of Silence is a standalone adventure that can
be played in a single session of Wrath & Glory. It
is suitable for a Tier 1 party of characters with the
IMPERIUM
Keyword. Higher Tiers might not be
adequately challenged, so you may need to make
adjustments to compensate (the easiest ways to do
this are to bring more Boyz, or MORE DAKKA!).
Hephesteum’s Rest are loath to contact the
wider Imperium. Now, an unexpected invasion
of Ork Kommandos has left them unable to cry for
help. Corruption seeps from the Great Rift into the
Gilead System. To hold back the creeping darkness,
Rogue Trader Jakel Varonius dispatches loyal servants
of the Imperium to collect and secure holy artefacts,
desperately collecting relics with any miniscule
measure of the Emperor’s power. One such artefact
is the Thighbone of Saint Hephesteum, located in the
silent monastery that bears her namesake.
Unaware of the Ork attack, the Rogue Trader has
employed a group of Agents to acquire the Thighbone
of Saint Hephesteum, and, whilst at the monastery,
investigate the disappearance of some sensitive
materials. As part of their investigation, the Agents
discover the monks’ sworn silence is far from their
only obstacle — the monastery has been infested by a
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cadre of cunning Ork Kommandos.
//
001011++
0010100011011101
///++1111010010010
INTRO
A MUTED
WELCOME
A SILENT
STALEMATE
BATTLE FOR THE
MONASTERY
DICTATED BY: JAKEL VARONIUS
SUBJECT: RELIC RETRIEVAL
TARGET: THIGHBONE OF SAINT HEPHESTEUM
REFJV/003211
LOCATION: SILENT MONASTERY HEPHESTEUM’S REST
LOYAL SERVANTS OF THE IMPERIUM, I AM DISPATCHING YOU TO RETRIEVE AN IMPORTANT RELIC
FROM THE ISLAND MONASTERY OF HEPHESTEUM’S REST. THE THIGHBONE OF SAINT HEPHESTEUM
WAS SHARPENED INTO A DAGGER AND USED TO BANISH A FOUL CORRUPTION OF CHAOS THAT
THREATENED THE IMPERIUM CENTURIES AGO. SINCE THE THIGHBONE’S USE AS A WEAPON
AGAINST THE VILE ENTITIES OF THE WARP, IT HAS BEEN ENTRUSTED TO THE CARE OF A GROUP
IN THEIR MONASTERY ON ENOCH
OF MONKS DEVOTED TO PROTECTING WHAT FEW TRAPPINGS REMAIN OF SAINT HEPHESTEUM
ARTEFACTS OF THIS KIND ARE, AT THE VERY LEAST, INSPIRATIONAL ON THE FIELD OF BATTLE,
WHICH IS ENOUGH OF A REASON TO SEND A TEAM SUCH AS YOURSELVES TO REQUISITION ONE.
THE ARCHENEMY HAS INFILTRATED THE MONASTERY AND IS SEEKING TO PURLOIN ITS VITAL
ONE THING IN YOUR MISSION, LET IT BE THIS: DISCOVER THAT TRAITOR AND DESTROY THEM.
I TRAVELLED TO THE MONASTERY ONCE IN MY YOUNGER YEARS, HAVING WALKED UP THE
HOWEVER, THIS IS ONLY PART OF YOUR MISSION. WE HAVE REASON TO BELIEVE A TRAITOR OF
PRODUCE. WHILST YOUR TASK TO RETRIEVE THE RELIC IS NO MERE COVER, IF YOU ONLY ACHIEVE
WINDING STAIRCASE TO REACH THE BROODING STRUCTURE AT THE HIGHEST POINT OF THE
UNNAMED ISLAND IT RESTS ON. THOUSANDS OF PILGRIMS HAVE MADE SIMILAR JOURNEYS IN
HAVE GONE ENTIRELY SILENT. COMPOUNDING THIS SUDDEN LACK OF COMMUNICATION,
MONASTERY IN THESE TRYING TIMES HAVE FAILED TO RETURN.
THE PAST SEVERAL CENTURIES, BUT IN RECENT MONTHS THE MONASTERY’S ATTENDANT MONKS
RETRIEVED PASSENGER MANIFESTS INDICATE THAT THE FEW PILGRIMS TRAVELLING TO THE
I’VE ARRANGED TRANSPORT TO THE MONASTERY’S ISLAND THROUGH A LOCAL NAVAL TRANSPORT
BARGE OPERATED BY ONE SHIPMISTRESS AMSEL. ONCE YOU REACH THE ISLAND, HEAD UP TO THE
MONASTERY, DESTROY THE TRAITOR, AND SECURE THE THIGHBONE BY ANY MEANS NECESSARY.
HAS TAKEN ROOT ON THE ISLAND. SPEAK WITH THE SHIPMISTRESS TO LEARN WHAT YOU CAN
DURING YOUR JOURNEY, BUT OTHERWISE FOCUS ON RETURNING THE RELIC INTACT.
COURAGE IS THE EMPEROR’S GIFT: REPAY HIM WITH VICTORY.
I SUSPECT THE LACK OF COMMUNICATION FROM THE RESIDING MONKS MEANS SOME FOULNESS
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ADVENTURE
SUMMARY
Part One: A Muted Welcome
The Agents arrive at the dreary island and ascend up
to the monastery. Along the way, they discover hints
of what has happened and eventually encounter one of
the surviving monks.
The Emperor’s Tarot
Senior monks who have proven their dedication to
silent worship are given a solemn duty: they assemble
the psychoactive liquid crystal wafers that make up
the cards of the Emperor’s Tarot for countless worlds
within the Imperium. The Emperor’s Tarot is used by
Sanctioned Psykers to augment their psychic powers,
channelling their abilities through the psychoactive
crystals to divine the future. They are said to be a
manifestation of the Emperor’s own omniscience,
though few can properly comprehend their messages.
As each card is meticulously constructed using
psycho-crystal plates, the process must be completed
in absolute silence. Any sound — or emotion — could
taint the psycho-sensitivity of a card, rendering the
deck as useless for predicting the future as any deck
of simple playing cards. Or at least, these are the
superstitions that have etched themselves into the
minds of those that run the monastery.
Part Two: A Silent Stalemate
Alert to the presence of the Orks, the Agents make
their way through the monastery in search of other
survivors amongst the carnage.
Part Three: Battle For The
Monastery
Having explored the monastery, the Agents must now
contend with the leader of the Greenskins and retrieve
the pilfered Thighbone of Saint Hephesteum!
HEPHESTEUM’S REST
The
silent
monastery
Hephesteum’s
Rest
was
constructed centuries ago, purposefully isolated on
a small island a few hours of travel from the nearest
settlement. Its monks maintain a self-sustaining
lifestyle, growing what little food the island can bear
and plying the surrounding oceans for seafood. The
meager surplus they harvest is sent to the mainland,
along with a begrudging written correspondence to the
high priests of Theocropolis Vehementer.
Beside pursuing elevated states of silent spiritual
purity, every monk works to further the glory of the
Imperium. The junior postulants sew clothing for the
Ministorum and Munitorum. The novices illuminate
holy manuscripts and concoct primitive medicines.
All of these lower-ranked priests aspire to prove their
piety and commitment to silent veneration of the
Imperial Cult.
Outwardly, the senior monks appear to devote their
time to soundless isolated meditation in the secure
Solarium, cutting themselves off from interpersonal
contact to ponder the Emperor’s own silent sacrifice. In
truth, they are performing a secretive and dangerous
service to the Imperium.
Saint Hephesteum's
Thighbone
Once a member of the Missionarus Galaxia, Talya
Hephesteum was instrumental in defending one of
the first Imperial transports to travel to Enoch. The
transport, filled with colonists for the world of Enoch,
suffered a sudden failure in its Gellar Field that
resulted in the manifestation of horrific Warp entities.
Talya stood before the entities and read holy scriptures,
keeping the creatures at bay long enough for the field
to come back online and for the creatures to vanish
back to their infernal domain. In the daemons’ final
departing action before they were ripped from reality,
they unleashed hellfire that consumed Talya. All the
surviving colonists could salvage was the charred
remains of her right thighbone.
For Talya’s efforts, the Imperium granted her followers
the island that would become known as Hephesteum’s
Rest. The survivors fashioned Talya’s thighbone into
a sharpened blade with a gilt-handle, believing the
weapon could ward off the depredation and horrors of
the Immaterium. Since then, the monks have kept the
thighbone secure within their monastery.
Wargear:
The Thighbone of Saint Hephesteum acts as
a sword without the Parry Trait. When used against
a creature with the
DAEMON
Keyword it gains the
Agonising, Brutal, and Inflict (Vulnerable) Traits, and
its damage is increased to (S) +6.
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