Conan TSR - Boxed Set.pdf

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Game Design: David Cook
Editor: Anne C Gray, Mike Breault
Graphic Designer: Ruth Hoycr
Illustrator: Jeff Easley
Logo Designer: Jeff Easley
Cover: Jeff Butler
©
1985 TSR, Inc. All Rights Reserved.
PRODUCTS OF YOUR IMAGINATION and the TSR logo are trademarks of TSR, Inc.
©
1985 Conan Properties, Inc. All Rights Reserved.
Conan and the distinctive likeness thereof are trademarks of Conan Properties, Inc.
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd.
Distributed to the toy and hobby trade by regional distributers.
Distributed in the United Kingdom by TSR UK Ltd.
This adventure is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.
TSR, Inc.
POB 756
Lake Geneva.
WI 53147
TSR, Inc.
PRODUCTS OF YOUR IMAGINATION™
TSR UK Ltd.
The Mill, Rathmore Road
Cambridge CB14AD
United Kingdom
ISBN 394-87664-4TSR1300
PRINTED IN USA
CONAN
ROLE-PLAYING GAME
®
RULE BOOK
INTRODUCTION - The World of Conan
What is Role Playing?
Your Character
2
2
2
COMBAT
Enemies and foes
Types of Combat
The Combat Turn
6
6
6
6
10
Defending
Missile Combat
Getting Hurt
10
10
12
12
12
13
11
MOVEMENT
Types of Movement
Movement
Traveling
DANGERS AND PERILS
Falling
Fire
Drowning
Poison
15
15
15
16
17
17
17
18
18
18
19
MAGIC
Who Can Use Magic
Obtaining Magical Ability
Types of Magic
Magical Talent Rating
Magical Resistance
LIVlNG IN HYBORIA
Money
Expenses
Employment
NPCs
19
19
19
20
22
22
IMPROVEMENT AND ULTIMATE GOALS
Money
Fame and Glory
Expertise
Excitement
Codes of Honor
22
22
23
23
24
26
REFEREEING ADVENTURES IN HYBORIA
CREATING HYBORIAN ADVENTURES
AN ADVENTURE IN THE WORLD OF HYBORIA
Tower of the Elephant
28
28
INTRODUCTION The World of Conan
What is Role Playing?
How many times have you played cops
and robbers with friends? Remember the
What is in This Box
* A 32-page rule book;
* A 48-page notebook of information
you, a player, make the choices for this
character, the character is called a
player
character
(PC). You determine everything
your character does.
excitement of a tense shootout in front of
about the lands of Hyboria;
the bank? Did you make it to the getaway
car in one piece?
Well, when you're playing cops and
robbers, you are role playing. That is, you
are pretending to be someone else.
Have you ever had a conversation like
this?:
"I got you!"
"Did not! You missed me by a
* A 16-page booklet of talents and
weaknesses, charts and tables;
* A full-color map of Hyboria;
* Two ten-sided dice.
How to Use the Dice
The referee controls the actions of
many
different characters in the game. Since the
players have no control over these charac-
ters, they are called non-player characters
(NPCs).
Talents
To play, you have to know your character's
talents—his
physical abilities, knowledge,
and skills. These talents determine the
feats your character is capable of and how
likely he is to succeed at them. Some
Playing the CONAN® Role-Playing Game
involves making decisions, choosing
mile!"
Arguments like this occur when you do
not have any rules to role play with.
between the available options. Some of
the actions you take are successful, others
have only a chance for success. Do you feel
lucky?
The gamebox contains two dice. Each
has 10 sides, numbered from 1 to 10. You
can use the dice to roll numbers from 1-
In a role-playing game, you can be
anyone you want to be. Perhaps you want
talents are innate—abilities your character
was born with. Other talents are learned
through study and practice. As you play
the game, your character can learn new
to be J. Edgar Hoover, or maybe John
Dillinger is more your style. The game
provides rules, so that you know what
"you" (the person you're pretending to
be) can do. If you are J Edgar Hoover, all
.
10, 2-20, etc., or to generate a "percen-
tile" result, a number from 1-100.
When the rules say "roll 1d10," you roll
one 10-sided die and the result is a num-
ber between 1 and 10 (0 - 10).
When the rules say "roll 2d10," you roll
talents or improve ones he or she already
has.
When you create your character, you
choose the talents he or she has and how
the power of the FBI is at your disposal. If
you play John Dillinger, you are a desper-
ate criminal and killer with all sorts of
people out to get you.
Now, imagine that shootout outside the
bank.
No, you don't have to point fingers and
yell "Bang, bang!" Instead, you picture
the scene in your mind, and decide what
you are going to do.
Say, for example, that Dillinger is
two 10-sided dice and add the numbers
together. The result is a number between
2 and 20. For example, if you roll a 10 on
one die and a 3 on the other, the result is
13. You do the same with three, four, or
more dice if the rules say "roll 3d10,"
"roll 4d10," or more.
good he or she is with each talent. This is
indicated by a number following the name
of the talent. The higher the number, the
more skilled the character is with that
talent.
Talent pools
Talents are grouped into
talent pools.
The
talents in each talent pool are related. The
shooting his way out and J. Edgar is trying
to stop him. In a role-playing game, you
roll dice every time you act, like shooting
at a bank robber, that has a chance of
missing. Your opponent's actions—is he
ducking for cover or charging straight at
you? increase or decrease your chance of
success. Instead of shouting "I got you!" a
When the rules tell you to roll d100
("percentile dice"), roll two 10-sided dice,
but this time don't add the numbers. "You
want a result between 1 and 100. Let one
die be the tens digit (1 - 10, 2 = 20,
3 — 30, etc.), and the other die be the ones
digit. So if you roll a 2 on the first die and
six Talent Pools are:
Prowess: All of your character's physical
a 9 on the second, the result is 29. If you
abilities (other than fighting) are grouped
into this pool.
Strength, movement,
swimming,
and
climbing
are some Prowess
talents.
Fighting: This pool consists of all the
combat abilities of your character, includ-
ing the different weapon proficiencies,
roll a 0 and a 6, you get 06 (or just 6). If
you roll a 0 and a 0, the result is 100.
Occasionally the rules ask you to roll
d10 + 5. In this case, roll 3d10 normally
and add 5 to the total. If you roll a 1, a 6,
and a 7, you add these to get 14 and then
quick look at the dice tells if your bullet
found its mark. Were you fast enough?
Was your aim true? These questions are
answered by a "referee"—a person who
gauges the flow of the game and helps
regulate what happens. He remains neu-
wrestling,
and
brawling.
Endurance: These talents indicate how
much punishment your character can take.
add 5 for a total of 19.
tral during the game and does not "take
sides." The fantastic world of role playing
releases your imagination to make your
games exciting and realistic.
2
Your character
To play the CONAN Role-Playing Game,
you must have a
character,
an imaginary
person whose actions you control. Since
Talents such as
stamina, damage endur-
ance,
and
poison endurance
are included
Knowledge: Your character must study
these talents in order to use them. The
Knowledge Pool includes
spells, engineer-
ing, reading, writing,
and
languages.
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