Traveller - Grenadier [1002] - Adventurers (scenario).pdf

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Grenadier
Traveller
-
1002
Adventurers
G
wlAulo
Shotgun
.."-"-
GDW's Travellers offers
yo^
_:hing
less than the universe. This award winning
role-playing system enables you to visit
undreamed of planets, fight unbelievable
foes and view scenes that driginated be-
yond the imagination of man.
Grenadier Models has created a series
of figure sets, which capture this spirit of
galactic adventure. Their use is guaran-
teed to make this exciting game system
eten more enjoyable.
:IENCE-FICTION GAMING FIGURES
Mercenary
For more information on
our products and a free
catalogue, please wrlle to
Grenad~er
Models. Inc
Price
B
Pine Streets
Holmes Industrial Center
1-24
Holmes,
PA
19043
ADVENTURERS
Grenadier Traveller
-
1002
Adventurers
Starter Scenario
&
Game Aid
B GARY PlLKlNGTON
Y
Mercenary Contract
Situation: The mining colony on EpiliarV requires
a squad of merc's to guard against a growing
number of terrorist threats from within the colony
itself. In the past three months, a number of sabotage
incidents have taken place against both the mining
equipment and the environmental control system.
In the last, and most serious incident, the atmo-
spheric regulators in the supervisory quarters were
"rigged" to produce deadly carbon monoxide gas.
Fortunately, the saboteur didn't complete the job.
The atmospheric sniffers in the supervisory quarters
sounded the alarm and automatically shut down the
recirculation system. This type of sabotage is
sophisticated enough to make the mining colony
officials believe that off-planet interests may well be
involved. The mining chief, Monro Tavitt, wants his
security forces bolstered with a minimum
of
eight
mercenaries. (Tavitt can't be sure that his own
security people aren't responsible for the sabotage).
Contract: Duran Mining Ltd. will hire a squad of
mercenaries to be equipped with whatever their
commander feels he needs for his men to perform as
an anti-sabotage, anti-terrorist unit. The merc's will
Grenadier Traveller
-
1002
Adventurers
G
also
be
used
to
bolster
the
current
contingent
of
security
troops
within
the
colony.
Employment
will
.be
on
a
week
to week
basis
with
a
minimum
of
one
month's
duty
and
a
two
week
notification
period
before
employment
is
terminated.
Payment
will
be
20
thousand
credits
for
the
entire
unit
(including
expenses)
on
a
weekly
basis,
with
a
minimum
payment
of
75
thousand
credits.
Quarters
and
essentials
will
be
provided
by
D.M.
Ltd.,
and
an
off-planet
repatriation
bond
will
be
issued
to
each
man
in
the
unit.
:>
.
I:4--
-.
Referee's Notes:
The
preceding
situation could
a.die,
or
have
one
of
the
following
resolutior?b~'Roll
pick
one
possibility
from
the
list
below.
, . I
1-2 All is as it is represented above. The acts of
sabotage are the work of a disgruntled
employee. The chances of his being captured
should be adjudicated by the referee.
3-4
The
sabotage
is
being
conducted
by
several
men
hired
by
a
rival
mining
corporation.
Their
chance
of
being
captured
should
be
ad-
judicated
by
the
referee.
:
,
-'.
E
5-6
The
sabotage
is
being
conducted
by
two
men
hired
by
Monro
Tavitt.
The
sabotage
will
be
a
"smoke
screen"
used
to
set
up
an
unfortunate
accident
which
will
kill
the
mining
colony's
security
chief.
This
will
rid
Monro
Tavitt
of
a
man
who
has
been
blackmailing
him
for
over
a
year.
The
chance
of
Tavitt
being
exposed
as
the
man
behind
the
sabotage,
should
be
adjudicated
by
the
referee.
Grenadier
Traveller
-
1002
Adventurers
G
=+.--..
re.
,
- - . . c
'..
-.
..
-
.. -
.
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r
- -.
-.:
The
proviso
which
states
that
the
squad's
C.O.
should
equip
himself
and
his
men
with
"whatever
he
feels
he
needs"
should
be
handled
carefully
by
the
referee.
It
should
not
be
taken
as
an
excuse
to
run
out
and
purchase
"heavy
metal".
The
necessary
gear
should
be
limited
to
sophisticated
surveillance
equipment
and
weapons
suitable
for
use
in
pressure
domes.
Most
of
the
adventure
will
be
in
those
domes
which
make
up
the
quarters,
recreation,
storage,
maintenance
and
engineering
areas
of the
colony.
These
domes
are
armoured
and
re-inforced,
but
not
impervious
to
heavy
weapons
fire.
The
most
anyone
should
be
armed
with
is
a
shotgun
or
tranq.
gas
pistol.
Besides,
the
more
weapons
brought
planet-
. .
,.-.-
side,
the
greater
the
chance
they
will
fall
into
the
-
.
hands
of
the
saboteur/terrorists.
: , .
.
?
.
A
'
{
,
This
starter
scenario
is
designed
for
use
with
GDW's
Traveller
'"
rules
System
and
Book
4,
Mercenary
@
Happy
Gaming!
--
Grenadier
Traveller
-
1002
Adventurers
G
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