Mutants & Masterminds - 2nd Edition - Paragons - A More Perfect Union.pdf

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“The Price of
freeDoM...
uniTy or
GreaTness is
resPonsibiliTy”
— sir WinsTon churchill
Which Will you choose?
a More PerfecT union
a green roni n pro duction
Design & Development
Steve Kenson
Graphic Design
Hal Mangold
Cover Art
Brian Hagan
Editing
Jon Leitheusser
Art Direction
Hal Mangold & Steve Kenson
Executive Producer
Chris Pramas
Interior Art
Brett Barkley, Greg Kirkpatrick
Cartography
Sean MacDonald
Proofreading
Evan Sass, Bob Huss, Aaron Sullivan
Green Ronin Staff
Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass,
Robert J. “Dr. Evil” Schwalb, Marc Schmalz, and Bill Bodden
Special Thanks
to the staff and attendees of LoreCon 2006 in Burlington, VT, where this adventure was originally run, particularly to Chris Folley, Jr. and Jonathan
Chiaravalle for some impromptu proof-reading, and D.T. Butchino for getting me invited in the first place.
a ParaGons aDVenTure
A More Perfect Union
is ©2007 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the
respective copyright holders of that material. A More Perfect Union, Green Ronin, Mutants & Masterminds, Paragons, and their associated logos are trademarks of Green
Ronin Publishing, LLC. Any reference to any other company or product in this book is not intended as a challenge to any associated trademark or copyright.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and backgrounds,
power points, and hero points.
The following text is Open Gaming Content: all game rules and stat blocks, except for those items previously designated as Product Identity.
Printed in the USA
Green Ronin Publishing
PO Box 1723
Renton, WA 98057-1723
custserv@greenronin.com
www.greenronin.com
www.mutantsandmasterminds.com
A More Perfect Union
was typeset in ITC Quay Sans, designed by David Quay in 1990,
and AntiGrav BB, designed by Nate Piekos in 2006.
Table of conTenTs
Table of conTenTs
inTroDucTion .............................................................5
What is Paragons?..........................................................5
adventure background .....................................................5
Getting the characters involved ............................5
friends and neighbors .................................................6
Moved by Destiny .......................................................... 7
call for help .......................................................................8
With Great Power... .........................................................8
on a Mission .....................................................................8
The relief Team ................................................................8
The unity .............................................................................8
The Mechanics of the unity .....................................9
The unity and Knowledge ........................................ 10
combating the unity .....................................................11
negotiating With the unity ..................................... 12
united We... run! ............................................................... 32
high speed chase, redux .......................................33
river run..........................................................................33
Paranormal exit..............................................................33
all-Points bulletin ........................................................33
chaPTer Three:
Tyranny of The MaJoriTy ............................ 34
We’re from the Government... ..................................... 34
Paranormal Preparedness ........................................34
local response .............................................................34
state and national response ...............................35
Paranormal response .................................................36
spin control ....................................................................36
a unified response ......................................................... 37
attack..................................................................................37
The battle for unity ....................................................37
containment ....................................................................38
negotiation ......................................................................38
family Matters ...............................................................39
investigation ..................................................................40
cooperation .....................................................................40
unity or freedom? .............................................................40
an uneasy Peace .........................................................40
Pulling the Plug............................................................. 41
The sleeper Wakes .....................................................42
small Miracles ................................................................42
The Terran unity ...........................................................43
further adventures ..........................................................44
ProloGue: To ProTecT anD serVe..................13
chaPTer one: WelcoMe To uniTy .....................17
The Town of unity ...............................................................17
features and locations ..............................................17
1. unity Police station .................................................17
2. st. James Methodist church.............................. 19
3. unity Town library .................................................. 19
4. ruth’s Diner ..............................................................20
5. unity elementary school ....................................20
6. our lady of Mercy .................................................. 21
7. unity Town hall ......................................................... 21
8. Go-Gas ........................................................................... 21
9. Plowman’s Tavern ...................................................22
10. highway 9 Plaza ....................................................22
11. riverside center .....................................................23
12. The Main street Motor inn ..............................23
13. riverside convenience.......................................23
other locations ............................................................23
Getting started ................................................................. 25
faster Than a speeding... ........................................25
high speed chase, anyone? ..................................26
room at the inn ...........................................................26
all-night Diner................................................................26
Just enough to Drink.................................................26
hero Points ......................................................................27
aPPenDix i: Mass coMbaT rules ................. 45
forces ..................................................................................... 45
force Traits ......................................................................45
force size ........................................................................45
Troop Quality ..................................................................45
forces in action ...........................................................46
Maneuvers ........................................................................47
Terrain & conditions ....................................................47
force Damage ..................................................................47
Damage conditions......................................................48
Powers ...............................................................................48
special rules for the unity ...................................48
sample conflict ............................................................. 49
chaPTer TWo: a MeeTinG of The MinDs .......17
unilateral Decisions ........................................................ 28
Paragons to the rescue? ........................................28
Get out of My Mind! ...................................................28
Whose side are you on?.......................................... 29
signs and Portents..................................................... 29
investigation .................................................................. 29
research........................................................................... 29
interrogation ..................................................................30
Paranormal Powers ......................................................30
The Molloy Kidnappings ...........................................30
Torches and Pitchforks.............................................. 31
unified Talks ....................................................................... 32
aPPenDix ii: PreGeneraTeD characTers... 50
unity Police officer .....................................................50
Ken bae.............................................................................. 51
randy “buzz” buczinski...........................................52
Kristen Dushane...........................................................53
liz Johnson.....................................................................54
sean Macklin ..................................................................55
ben Vistan .......................................................................56
aPPenDix iii: ParaGon creaTion ................... 57
oPen GaMe license.............................................. 60
conTribuTor bios ..................................................61
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