Big Finger Games - Legacy of Justice - The Pulp Era.pdf

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LEGACY OF JUSTICE: THE PULP ERA
Startling Stories of the Pulp Era’s Greatest Heroes and Villains.
Requires the Mutants & Masterminds RPG by Green Ronin Publishing For Use.
Writing:
Fred Graves
Artwork:
Jon Gibbons
Additional Material & Layout:
Michael Todd
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of
Green Ronin Publishing and are used with permission.
Designation of Open Content:
All stat blocks.
Designation of Product Identity:
e entire text and all artwork by Jon Gibbons with the exception
of the open content designated above.
Legacy of Justice: e Pulp Era
is © 2006 Fred Graves. All color artwork is © 2006 Jon Gibbons. Reference to other copyrighted
material in no way constitutes a challenge to the respective copyright holders of that material. Big Finger Games, and the Big Finger
Games logo are trademarks owned by Michael Todd. All Right Reserved. is document is a work of fiction. Any similarity to actual
people, organizations, places, or events is purely coincidental.
Produced by Fred Graves and Jon Gibbons, Published by:
www.bigfingergames.com
Legacy of Justice: The Pulp Era
Quote:
“You’re trapped now,
little fly!”
Name:
Peter Webster
Occupation:
Vigilante
Identity:
Secret
Marital Status:
Single
Known Relatives:
None
Base of Operations:
The City
Height:
5’11”
Weight:
197 lbs.
Hair:
Brown
Eyes:
Green
Distinguishing Marks:
None
BACKGROUND
Peter Webster grew up in an impoverished but proud
family. Peter’s father worked at the shipyards and
while he couldn’t provide much more than shelter
and food for the family, the surprisingly mature child
could see that his father did everything he could for
them. His mother worked hard to raise Peter and his
siblings and to make the best of their hardscrabble
life and small home.
Despite the hardships Peter endured as a child
it did not sour his attitude – he was friendly and
generous with the other children in his lower
class neighborhood. Peter’s parents instilled in
him determination, ethics and strong character
and he inherited his father’s strong frame and
indefatigability. It was these qualities that made the
other children in the neighborhood look to Peter for
protection.
Peter knew life was hard, but was quick to resist
those who would bring unnecessary strife to his
family and neighborhood. As the neighborhood
turned bad, Peter found himself getting into more
and more fights. As he grew older, the bullies he
would clash with became muggers. Eventually the
muggers and thieves that plagued the neighborhood
were replaced with extortionists.
It was these extortionists that came calling on
Peter’s family, demanding “extra property tax”.
Peter’s father refused to pay and ran the men off.
One night, when Peter was walking home from his
new job at the local slaughterhouse, he found his
family home in flames. His parents, his brother and
sisters, all perished in the blaze. e extortionists had
sent their “message” and the other families in the
neighborhood were quick to pay up. Peter vowed to
clean up the neighborhood, to never let anything like
this happen again, to anyone.
As a child Peter had always been calm and patient
and would spend hours watching the spiders spin
their webs between the eaves of his bedroom ceiling.
is gave him the inspiration for the methods he
would adopt. He would be the preternaturally patient
spider, waiting for the unwitting fly to stumble into
his web. He would become e Arachnid! Peter
started to train secretly, and took his natural abilities
to a new level. His father taught him that any good
workman needs tools and Peter acquired the best
tools for his new task – a pair of gleaming .45
automatics.
Peter was industrious in building his web of
contacts and informants. He used guile, graft and
intimidation to turn some of the lowlier criminals
into his pawns. He began studying the neighborhood
from above, on its rooftops. He exercised inhuman
patience while he watched and waited in perfect
stillness overlooking the maze of alleyways and
streets he called home.
en he sprung, sweeping the streets clean of
criminals starting in the heart of the neighborhood
2
Legacy of Justice: The Pulp Era
3
Legacy of Justice: The Pulp Era
ARACHNID
STR
DEX
CON
+2
+4
+2
14
18
14
FORTITUDE
PL8
INT
WIS
CHA
+2
+1
+1
14
12
12
WILL
+6
TOUGHNESS
+8/+2*
*flat-footed
+6
REFLEX
+10
SKILLS
Acrobatics 6 (+10), Bluff 5 (+6), Climb 8 (+10), Gather
Information 7 (+8), Intimidate 7 (+8), Investigate 8
(+10), Knowledge (current events) 5 (+7), Knowledge
(streetwise) 8 (+10), Knowledge (tactics) 4 (+6), Notice
6 (+7), Search 6 (+8), Sense Motive 6 (+7), Stealth 8
(+12)
FEATS
Accurate Attack, All-out Attack, Attack Focus (ranged)
2, Assessment, Contacts, Defensive Roll 6, Distract 2,
Dodge Focus 4, Evasion, Favored Opponent (mafia),
Fearsome Presence 4, Hide in Plain Sight, Improved
Critical, Improved Initiative, Master Plan, Precise Shot
2, Sneak Attack, Uncanny Dodge
POWERS
and working outward in a circular pattern,
like a spider making a web. As he stalked the
neighborhood, hiding in the shadows, he watched
for the troublemakers and when he found them he
offered them a single chance to leave. ose who
survived told tales of e Arachnid, a half-human
monster that had claimed the area as his territory
and would tolerate no other predators.
As Arachnid, Peter acted with impunity. He did
the job the police and his neighbors couldn’t. After
he cleaned up his neighborhood, his expanded his
web into more and more of the city and his elaborate
network of contacts grew. Whenever Arachnid found
himself in possession of illicit funds, he arranged for
the money to be reinvested in the community.
e Arachnid is feared as an urban legend; a
gun-toting boogeyman who knows everything that
happens in his growing territory.
PERSONALITY
Device 4
(easy to lose)
Twin Handcannons:
(Blast
6
[Power
Feats:
Split Attack;
Extras:
Autofire]),
Device 1
APPEARANCE
(hard to lose)
Climbing Harness:
(Super-Movement
2
Arachnid’s primary goal is to evoke fear and be
[wall-crawling, swinging])
able to move without being noticed. He wears dark
comfortable clothing under a cloak with a web
COMBAT
Attack +6, Grapple +8,Damage +2 (unarmed), +6
pattern embroidered on its surface. His mask has
(handcannons), Defense +8, Knockback –2, Initiative
costume jewelry sewed onto it, giving an observer
the impression of multiple eyes glittering in the
+8
darkness.
TOTALS
Abilities 24 + Skills 21 (84 ranks) + Feats 32 +
Powers 16 + Combat 20 + Saves 15 = 128 PP
Peter is a warm but reserved man. He’s always well
informed about what’s happening in the community
and is happy to help his neighbors with whatever they
need. As Arachnid, he takes on a spooky persona. He
whispers from the shadows and then seems to come
out of nowhere. While he normally comes across
as cold and collected, he obviously becomes more
relaxed and seems to genuinely enjoy himself as his
prey realizes how much trouble they’re really in.
POWERS & TACTICS
4
Arachnid fights crime using an extensive network of
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