John Carter of Mars - Warriors of the Red Planet.pdf

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A Swords & Planet Roleplaying Game of classic pulp science-fantasy
compatable with the Original Fantasy RPG and similar systems.
Preface
WARRIORS OF THE RED PLANET is a game of classic pulp, of “Sword &
Planet” science-fantasy. If your tastes run towards flashing swords and pistols
against a backdrop of alien vistas, soaring airships, and lost civilizations on far-
away worlds, or even on our own “Dying Earth” far in the future, then this is the
game for you. While not literally based on the Martian, Venusian, or other Sword
& Planet works of Burroughs, Moorcock, Kline, Norman, and others, it is intended
to evoke these worlds, as well as the “style” presented in them. In the original
works of Burroughs, for instance, no race, creature, or device was too fantastic.
Heroic men and women struggled against devious warlords and mad Scientists,
and against the ravages of time eroding the frayed edges of their civilizations.
The rules presented here are intended to be either a complete game, in and of
itself, or to serve as a companion to other fantasy games. They are resources
for Referees to pick and choose from, whichever suits their fancy. The rules are
based, in their most basic form, on the original fantasy roleplaying game, and all
elements are intended to be mostly compatible with that system, its successive
editions and versions, and with other “old-school” “retro-clones” like Swords
& Wizardry, Labyrinth Lord, and OSRIC. While Swords & Wizardry and its ilk
are not required to run WARRIORS OF THE RED PLANET, it is recommended
that Referees have a copy on hand to better explore the full breadth of options
available to those daring enough (or foolish enough!) to combine the classic
Sword & Sorcery elements of that game with the Science-Fantasy elements
of this one, which is sure to result in a truly unique experience suited to each
individual group’s tastes.
It is my sincere hope that there is some small piece of this book that anyone can
use. Whether you ride across the ruin-dotted wastelands of Mars, hack through
the steaming, poisonous jungles of Venus, navigate an airborne destroyer
through the neon storms of Jupiter, or simply encounter something “other-worldly”
in the depths of your dark-fantasy megadungeon, consider this book your
toolbox, and your gateway to new adventures!
-Al Krombach
Warriors of the Red Planet
Writing & Design: Al Krombach
Illustration & Layout: Thomas Denmark
Editing: Shane Ivey, Colin Chapman
Inspired by the works of Edgar Rice Burroughs, Gary Gygax, & Dave Arneson
A Swords & Planet Roleplaying Game compatable with the Original Fantasy RPG
and similar systems.
NightOwlWorkshop.com
© 2016 Night Owl Workshop, LLC All Rights Reserved
Table of Contents
CHARACTER CREATION .........................................................................4
RACES .......................................................................................................5
CHARACTER CLASSES............................................................................7
EQUIPMENT ..............................................................................................16
MENTALIST POWERS ...............................................................................18
SCIENTIST GADGETS ..............................................................................24
SAMPLE CHARACTER GENERATION .....................................................32
PLAYING THE GAME ................................................................................33
REFEREE SECTION..................................................................................37
COMBAT ....................................................................................................40
EXAMPLE OF PLAY...................................................................................42
COMBAT CHARTS .....................................................................................43
SAVING THROW TABLES .........................................................................45
CAMPAIGN AND ADVENTURE DESIGN ..................................................47
MONSTERS ...............................................................................................50
APPENDIX - RACES OF MARS ................................................................87
APPENDIX - RANDOM TABLES ................................................................92
APPENDIX A - WEIRD SCIENCE ..............................................................100
APPENDIX B - SORCERERS OF THE BLACK GATE ..............................105
APPENDIX C - SKILLS ..............................................................................110
APPENDIX D - SHIP VS. SHIP COMBAT ..................................................111
Airship To-Hit Table .....................................................................................116
APPENDIX N - Suggested Reading ...........................................................117
Map of Mars................................................................................................120
Index ...........................................................................................................122
WHAT YOU NEED TO PLAY
Dice (4, 6, 8, 10, 12, and 20-sided), paper (ruled and/or graph), pencil. At least
one Player, and at least one Referee.
CHARACTER CREATION
Here you will create a character by rolling ability scores, select a race, select a
class, purchase equipment, record special abilities, and start playing!
ABILITY SCORES
Roll 3d6, once for each ability in order, and record them on your character sheet:
Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma, and Social
Standing.
Each ability has a Basic Ability Modifier according to the chart below:
Ability Score
3
4-5
6-8
9–12
13-15
16-17
18
Description
Pathetic
Poor
Below Average
Average
Above Average
Excellent
Superior
Modifier
-3 (or -15%)
-2 (or -10%
-1 (-05%)
+1 (or +5%)
+2 (or +10%)
+3 (or +15%)
Experience Bonus
Each character gets a bonus percentage to “experience points,” that usually
increases how much experience is gained in an adventure.
All characters get to add their percentage Wisdom Bonus to their XP Bonus.
All characters get to add their Prime Attribute Bonus based on their class.
These percentages are added together to get the total experience bonus for the
character. The maximum attainable XP Bonus is 20%.
Strength
is a measure of physical power and prowess. Add the Basic Ability
Modifier to the character’s to-hit and damage rolls (see COMBAT) with melee
weapons. It also determines how much he or she can carry (Basic Ability Modifier
x 100 lbs) without suffering a speed penalty.
Intelligence
is a measure of metal prowess and intellectual capacity. Add
the Basic Ability Modifier (x 5%) to a Scientist’s chance to troubleshoot or
use Gadgets and technology, and to the effectiveness of his or her own
Gadgets. Intelligence is also an important ability for Sorcerers (see APPENDIX:
SORCERERS OF THE BLACK GATE).
Wisdom
measures a character’s capacity for learning, understanding, and
mental defense. Add the Basic Ability Modifier to mental defense. Wisdom is a
very important ability for Mentalists. A character with a Wisdom score of 13 or
higher receives a bonus of 5% to all experience points awarded.
Dexterity
is a measure of speed, agility, and precision. Add the Basic Ability
4
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