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WARRIORS OF MARS
The Warfare of Barsoom in Miniature
COMPLETE RULES FOR MINIATURE WAR
GAMES, INCLUDING AERIAL WARFARE,
FOR MASS ARMIES OR INDIVIDUAL FIGURES
GARY GYGAX
AND
BRIAN BLUME
ILLUSTRATIONS BY GREG BELL
©
COPYRIGHT 1974 - TACTICAL STUDIES RULES - ALL RIGHTS RESERVED
FORWARD
Worlds of heroic fantasy are many, but perhaps the best known of them all is the
Barsoom of Edgar Rice Burroughs; where John Carter, Tars Tarkas, Dejah Thoris etol
adventure endlessly in eternal youth. These rules are an attempt to expand yourVTCar-
ious enjoyment of this Martian world. While there are but eleven books in the entire
series there is a limitless new realm of possibility awaiting herein. The essence of
Barsoom -- the fearless warriors, the men, the monstrous animals, the geography of
Burroughs' Mars, the social customs, the the weaponry -- has been formalized into rules
which permit the creation of whole new sagas. The tale can be as simple as a minor
sk irm ish between two swordsmen, or it can be as complex as the interactions which arise
between several of the Barsoomian city-empires. It can be the lone adventur.es of a hero
pitted against the harsh realities of Martian wilderness, or it can be the epic tale of a
voyage of discovery aboard small flier. Of course there is a slight hitch . . .
ERB did not create Barsoom without labor -- forethought, planning and plain hard
work. To a varying degree the same will be true for those who use WARRIORS OF MARS.
It is axiomatical that one gets as much out of something as is put into it. As wargames
are inter-personal affairs, there is also to be considered the correlary about the chain
being as strong as its weakest link. A simple game will require little effort on anyone's
part, but as play is expanded there is no question but what each participant will have
to help in the creation of the whole. In this regard these rules serve as a framework;
they provide nearly the entire structure for the simple games and adventures (the players
devising only the scenario), but for the long-term campaign the creation is in the hands
of those participating.
WARRIORS OF MARS, then, gives the reader multiple levels of play. Episodic games
-- whether based on large bottles or individual combats or adventures -- can be devised
and completed without undue effort or the requirement of lengthy play. Related episodes
can be attained simply by devising the background upon which to play them. Campaigns
requiring a referee and several participants are generally left to the imaginations of
those concerned, remembering that the laws which will govern all are clearly deliniated
herein. The rules have been kept to a minimum, the barest necessities required for con-
sistancy and clarity. We believe that those who use them will be amply capable of
whatever expansion and augmentation they require to make their Barsoom an enjoyable
place in which to stage their adventures I
---
The authors of WARR IORS OF MARS are both prine ipa Is of Tactica I Stud ies Rules;
and th is is the fi rst such set of ru les released by the company, but hopefu Ily not the
last, for we gained as much enjoyment from their creation as we believe that those who
employ these rules will get from the games generated by them. It should also be noted
that this project was done at the request of the firm which originated the miniature fig-
ures for this singular aspect of wargaming - another first for us. Brian Blume is an ardent
boardgame enthusiast just recently recruited to the ranks of miniature warfare, and he
hos brought many fresh concepts into this creation (we in fact talked him into using a
variation of his rules for individual dueling for WARRIORS OF MARS rather than saving
it for his own rules design). So we invite you to mount your waiting thoat or fasten your
harness to the iron ring of the sleek flier and go adventuring -- all Barsoom awaits a
new John Carter!
E. Gary Gygax
Tactical Studies Rules Editor
1 July 1974
Lake Geneva, Wisconsin
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