Ruins Of Symbaroum v2.0.pdf

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vErsion 2.0.0
The Promised Land
ExplorE thE ruins of symbaroum in this introductory sEtting book
for thE world’s most popular rolEplaying gamE.
thE promisEd land
An adventure for the Ruins of Symbaroum setting
Version 2.0.0
project lead, writing and editing:
Mattias Johnsson Haake, Mattias Lilja, Jacob Rodgers
cover and illustrations:
Martin Grip
maps:
Tobias Tranell, Johan Nohr
graphic design and layout:
Christian Granath
proofreading:
Brandon Bowling
contributions:
Robin Hagblom, Ulf Möller
product idEntity noticE:
The following items are hereby identified as Product Identity, as defined
in the Open Game License version 1.0a, Section 1(e), and are not Open Content: all trademarks, proper
names (characters, place names, etc.), new rules, classes, items, backgrounds, places, characters,
artwork, sidebars, and trade dress. Open Game Content: The Open content in this book includes material
taken from the Systems Reference Document. No other portion of this work may be reproduced in any
form without permission.
CHAPTER ONE
Introduction
Six years ago, after having published games in the Sci-Fi and Post-
Apocalyptic genres, we finally came together to design the roleplaying
game of our dreams: Symbaroum. The decision to publish in both our
native Swedish and in English was made long before launch, and it did
not take long before we saw translations into Italian, French, German,
Spanish, and most recently Portuguese.
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RUINS OF SYMBAROUM
now thE timE
has come to make the dark, wondrous world of
Symbaroum more accessible in another sense. Being role-players
ourselves, and having published games before, we knew from
the start that the kind of game mechanics you enjoy is a matter
of taste and preferred play style. And even though the original
game is gaining more and more attention, attracting more and
more players, we have long pondered the prospect of bringing
the setting of Symbaroum to the most popular roleplaying game
system ever created – thus welcoming those who are hesitant to
learn a completely new rule set to the Kingdom of Ambria and
the vast forest of Davokar.
In a sense, this Starter PDF can be seen as a proof of concept, or
a trial-balloon – meant to provoke a reaction from you, the potential
players, from within the established Symbaroum community
as well as from the broader family of tabletop
roleplaying gamers. From another perspective,
it can be seen as the result of a process that has
taken more than two years; it has been a dance
of two-steps-forward-one-step-back, searching
for the perfect way to align the game concept to the
OGL while still staying true to what Symbaroum is:
gritty, deadly and full of dark mysteries. Of course, the
fact that the systems share some similarities to begin with
has made the dance both more enjoyable and less strenuous.
So, now it is your turn to contribute! We hope to meet you at
conventions, on the Free League forum and other social media
platforms where Symbaroum is discussed; we hope that you will
help us evaluate this concept and tell us what you would like to
see in the future. Our intention is clear: we want to adapt much
of the original Symbaroum game line to the 5E OGL. But let’s
flood the dance floor and keep on dancing, two-steps-forward-
one-step-back – together we can make this marriage between
the wondrous world of Symbaroum and the most popular game
mechanics of our time into something really special!
Happy gaming!
Team Free League Publishing
Feedback Wanted!
You are most welcome to the Free League forum,
to share your experiences, report typos and offer
comments to the design team. Head over to
[forum.frialigan.se], scroll down and you will find
the section called
Ruins of Symbaroum (5E OGL).
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