TRG1, TRG2 & TRG3 In the Dungeon of the Wizard Lord Keraptis.pdf

(37967 KB) Pobierz
Dungeon Module TRG1, TRG2 & TRG3
In the Dungeon of the Wizard Lord Keraptis (TRG1)
by Tim Krause
A 5E MODULE FOR 4-6 PLAYERS, LEVELS 7+
The design of this module blends the look of old-school modules of the 1980s with 5E rules. Explore the end of
White Plume Mountain
(S2) or begin your own adventure.
This product created under the WOTC OGL, found in full at:
http://media.wizards.com/2016/downloads/SRD-OGL_V1.pdf
Images and maps are not covered under the WOTC OGL and are copyright
Ó2018,
Tomorrow River Games.
The author may be contacted at
tgkrause@tomorrowrivergames.com
Support for
TRG1, TRG2 & TRG3
will be provided by
Tomorrow River Games (http://www.tomorrowrivergames.com)
THE LAIRS OF KERAPTIS (TRG1, TRG2 AND TRG3)
Preface
................................................................................................................................... 4
Contributors
....................................................................................................................................4
Dedication
........................................................................................................................................4
Introduction ........................................................................................................................... 5
In the Dungeon of the Wizard Lord Keraptis (TRG1) ................................................................ 7
In the Chambers of Keraptis (TRG2) .......................................................................................16
Dungeon Notes
.....................................................................................................................16
The Tomb of Keraptis (TRG3) .................................................................................................26
The Maze of Keraptis ...................................................................................................................... 31
The Colorful Hall of Keraptis ............................................................................................................ 32
Appendices ............................................................................................................................33
5e: Box and Cox (Efreeti) ................................................................................................................. 33
5e: Keraptis ..................................................................................................................................... 34
5e: Nix and Nox (Efreeti) ................................................................................................................. 36
5e: Vimak ........................................................................................................................................ 37
5e: Wandering Monsters ................................................................................................................. 38
5e: Monster Encounters .................................................................................................................. 41
5e: Fish Encounters ......................................................................................................................... 44
AD&D: Box and Cox (Efreeti) ........................................................................................................... 45
AD&D: Keraptis (Lich) ...................................................................................................................... 46
AD&D: Nix and Nox (Efreeti) ........................................................................................................... 47
AD&D: Vimak (Type III Demon) ....................................................................................................... 48
AD&D: Wandering Monsters ........................................................................................................... 49
AD&D: Monster Encounters ............................................................................................................ 51
AD&D: Fish Encounters ................................................................................................................... 53
Bonus Adventure: The Hidden Lair of Gorgo of the Black Art ........................................................... 54
GM Assist ........................................................................................................................................ 58
Bonus Adventure: The Ruins of Xan Yae’s Kingdom ......................................................................... 59
2
THE LAIRS OF KERAPTIS (TRG1, TRG2 AND TRG3)
Map 1: In the Dungeon of the Wizard Lord Keraptis...............................................................64
Map 2: In the Chambers of Keraptis .......................................................................................65
Map 3: The Tomb of Keraptis .................................................................................................66
Map 4: The Maze of Keraptis .................................................................................................67
Map 5: The Colorful Hall of Keraptis ......................................................................................68
Bonus Map: The Hidden Lair of Gorgo of the Black Art ..........................................................69
Bonus Map: The Ruins of Xan Yae’s Kingdom ........................................................................70
OPEN GAME LICENSE Version 1.0a
..................................................................................85
3
THE LAIRS OF KERAPTIS (TRG1, TRG2 AND TRG3)
Preface
This should have been a lost module. When I was in
high school in the 1980s, one of my favorite modules
was
White Plume Mountain
(S2) by Lawrence
Schick. Almost equally inspiring, however, was the
gutsy and deadly
Tomb of Horrors,
written by
Gygax.
Both modules inspire TRG1 (In
the Dungeon of the
Wizard Lord Keraptis)
and TRG2 (In
the Chambers
of Keraptis).
At the end of
White Plume Mountain,
Schick writes
that if the party of adventurers is still strong enough
to continue, they might encounter
Lord Keraptis—at
great peril—or his henchmen
Box and Cox.
He
advises that a
good
Game Master (GM) can just
figure out what that encounter might look like.
I was angry. The module author was supposed to
provide that for me.
TRG1 was my initial response, in the form of a
dungeon, to Schick’s challenge back in the mid-
1980s. For some reason, I ended on a similar note as
Schick and left the ultimate ending to the GM, as the
party never encountered Lord Keraptis nor his
minions.
TRG2, nearly 40 years later, finally brings that
adventure to a close.
This is not a module for beginners, as neither player
nor as GM. A capable GM will need to adapt to how
players perform. As I have learned from my fellow
adventurers: this was the original heart and soul of
Dungeons & Dragons.
Modules provided a
framework, and a good GM provided the heart and
soul of what could turn into legendary adventuring.
Players will also need to recognize that this is not a
simple dungeon to just crawl or hack and slash but
one of both great risks and rewards. This is a
dungeon not to take lightly.
I have had many recent discussions about
Dungeons
& Dragons
5E rules and whether or not it is easy for
a character to die. In TRG1 and TRG2, careless
characters will die. Careful players, despite
themselves, may also die, but that’s part of the
adventure.
In closing, there are many hints in this module about
Keraptis, his background and motives. However,
don’t believe that TRG1 and TRG2 are the end of the
road just yet!
Contributors
Publisher
Editing
Illustration
Tim Krause
Christina Streiff
Cornel Robinson
Dedication
To my current band of player-adventurers: Paul
Bronk, Andy and Elizabeth Felt, Jed Herman, Mike
LeClair, and Robert Nemeth. You all inspire me to be
creative, bold, and smart. Playing
Dungeons &
Dragons
again has inspired me in more ways than
you may know.
4
Zgłoś jeśli naruszono regulamin