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SHAMAN CLASS
FOR FIFTH EDITION
C R E AT E D B Y
Tribality Publishing
MICHAEL LONG
In a hut of wattle and daub, a small man sits on the ground with his legs crossed and
his arms outstretched. A small, crackling fire fills the room with smoke. Small bones, bits
of metal, a dead raven, and wooden carvings hang from the ceiling and cast strange
shadows upon the wall. The man continues to chant, raising his arms high above his
head. One hand grasping a small carved wooden figure. Even late into the night, his
ritual continues. Two older tribe members watch on in silence, afraid to make a noise, as
he mumbles and seems to disappear within himself.
Finally, the shaman drops his arms and opens his eyes, peering into the souls of the
man and woman that sit before him. He calls them by name and utters slowly, “You
and I have been selected by the spirits. We must leave before dawn, for we have
been chosen to fend off the attack in the North.” He stands up without any further
explanation picks up his bag and staff, and starts to walk out of the building into the
moonlit night. He looks back at them with a commanding glare for them to follow. The
spirits have made their selection, and he knows that they are the only ones prepared to
prevent the impending doom. But only with the help of the spirits.
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TRIBAL & PRIMAL PEOPLE
The world is full of sacred creatures, and shamans
cherish these spirits. They especially honor the spirits
of departed loved ones and members of their tribe.
Nothing really dies, because each spirit lives on in the
Spirit World.
By bargaining with living spirits, shamans gain power
over the natural world and can tap into Spiritual
magic. Shamans live as part of a tribe and share many
attributes with other classes: wise and connected to
nature as the Druid, adept and crafty like the Ranger,
and ferociously primal like a Barbarian. Shamans are
the intermediaries between the mortal world and the
realm of spirits – the wide encompassing power that
is part of every living being, that continues even unto
death. This power is a divine essence derived from the
spirts and has become part of the world in which we
live.
Shamans have gained a spiritual connection with
animals, ancestor spirits, supernatural creatures, and all
elements of nature. They are in constantly linked with
the spirits of the Spirit World. Shamans are obliged
and required to offer prayers and services to the spirits
in order to receive favors in the form of spells and aide
to the natural world. Ancestral spirits request deeds to
be completed or wrongs to be avenged, while Nature
spirits request help when trouble afflicts the natural
world. Great blessings that shamans receive are also a
great burden, as a spirits from the Spirit World may use
shamans for their own agenda.
Many shamans possess the ability to go directly to the
Spirit World fully, leaving their body and entering the
supernatural world to search for answers. They acquire
knowledge and power by performing rituals that honor
their tribe. Shaman provide advice and service to all
members of their tribe by warding away bad spirits,
and by guarding traditions and hard-earned wisdom.
They offer physical and spiritual healing to members of
the tribe.
C R E AT I N G A S H A M A N
The shaman lives in between two worlds; a world of
spirituality and the natural world. They don’t see the
two as being separate, just that others are blind to
what they can easily comprehend. They connect with
the Spirit World to bring forth great power against
the wrong doings in the world. Remember that your
character has a close bond to their tribe and to the
Spirit World. You have a constant connection to the
Spirit World and that place is always on your mind.
Why would you leave your Tribe to become an
adventurer? Perhaps you’ve made a bargain to right
a wrong, or your tribe has been attacked and you
need to find the source. You may have been captured
and trying to find your way back to your home after
winning your freedom. Perhaps you have been
replaced by another shaman and you have to go out
into the world as part of your tribe’s custom to learn
from the larger world outside of your tribe.
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QUICK BUILD
You can make a shaman quickly by following these suggestions. First, put your highest ability score in Wisdom,
followed by Constitution and Strength. Second choose the outlander background.
TABLE: THE SHAMAN
LVL
1st
PROFICIENCY
BONUS
+2
FEATURES
Totem Spirit, Natural ex-
plorer, Unarmored defense,
Spiritual Magic
Spirit Sight
Shaman Path
Ability Score Improvement
Primal Protector
Path feature
Spiritual Connection
Ability Score Improvement
Bounty of Life
Path feature
Spiritual Whisper
Ability Score Improvement
Spiritual Whisper
Path feature
Spiritual Whisper
Ability Score Improvement
Spiritual Whisper
Eternal Favor
Ability Score Improvement
Spiritual Warrior
CANTRIPS
KNOWN
2
SPELLS
KNOWN
-
SPELL
SLOTS
-
SLOT
LEVEL
-
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
2
2
2
2
3
3
3
3
4
4
4
4
4
4
4
4
4
4
5
-
2
3
4
5
6
7
8
9
10
10
11
11
12
12
13
13
14
15
-
2
2
2
2
2
2
2
2
3
3
3
3
3
3
4
4
4
4
-
1st
1st
2nd
2nd
2nd
3rd
3rd
3rd
4th
4th
4th
4th
5th
5th
5th
5th
5th
5th
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C L A S S F E AT U R E S
As a shaman, you gain the following class features.
HIT POINTS
Hit Die:
1d8 per shaman level
Hit Points at 1st Level:
8 + your Constitution modifier
Hit Points at Higher Levels:
1d8 (or 5) + your
Constitution modifier per shaman level after 1st
PROFICIENCIES
Armor:
Light armor, shields
Weapons:
Simple weapons
Tools:
Herbalism kit
Saving Throws:
Strength, Wisdom
Skills:
Choose two from Arcana, Animal Handling,
Athletics, Insight, Investigation, Intimidation, Nature,
Perception, and Survival
EQUIPMENT
You start with the following equipment, in addition to
the equipment granted by your background:
• (a) a shield or (b) any simple weapon
• (a) two hand axes or (b) any simple weapon
• An explorer’s pack and spirit totem
TOTEM SPIRIT (1ST LEVEL)
Each person has a connection to nature spirit called a
Totem Spirit. There are several totem spirits that can
be connected to a person:
Bear, Buffalo, Coyote,
Crow, Eagle, Elk, Fox, Hawk, Owl, Snake, or Wolf.
From birth, a person has one of these totem spirits
that helps them on the journey through life until they
are allowed to enter the Spirit World after death. A
shaman can detect the totem spirit that is connected
to each humanoid creature of their tribe.
The shaman also has a totem spirit that they are
connected that has been confirmed by the Tribe’s
previous shaman. Upon character creation at level 1,
choose a totem spirit. A shaman can go down the Path
of the Wild at 3rd level to enhance this connection if
they choose. Otherwise, the totem spirit will simply
be a part of the shaman’s identity and can enrich their
character when dealing with nature. The shaman gains
advantage on animal handling checks concerning the
creature associated with their totem.
As a DM, you should increase opportunities of
interaction with the totem type for the shaman player.
Involve the totem creature in thematically-appropriate
situations to enrich the story.
IRONWOOD SKIN (1ST LEVEL)
While you are not wearing any armor, your Armor Class
equals 10 + your Wisdom modifier + your Constitution
modifier. You can use a shield and still gain this benefit.
N AT U R A L E X P L O R E R ( 1 S T L E V E L )
You are very familiar with a single natural environment
that your Tribe has lived. You are gifted at moving and
living in your region because of the time you have
spent with nature during your prayers and isolation
while communing with the Spirit World. You can
choose one type of terrain: arctic, coast, desert, forest,
grassland, mountain, or swamp. When you make an
Intelligence or Wisdom check related to your favored
terrain, your proficiency bonus is doubled if you are
using a skill that you are proficient.
While traveling for an hour or more in your favored
terrain, you gain the following benefits:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity
while traveling (such as foraging, navigating, or
tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at
a normal pace.
• When you forage, you find twice as much food as
you normally would.
• While tracking other creatures, you also learn their
exact number, their sizes, and how long ago they
passed through the area.
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