Through Their Own Eyes.pdf

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THROUGH THEIR OWN EYES
N E W P E R S O N A L I T Y F E AT U R E S F O R F A N TA S Y R A C E S
C R E AT E D B Y
Tribality Publishing
BRANDES STODDARD
MORE THAN A HUMAN WITH POINTY EARS
The races of fantasy are more than funny-shaped humans. See them in a whole new
light with this collection of personality features, customized to each race, which you
can use in place of or in addition to the personality features from your background. For
GMs, when you’re creating a new culture of each race, just select a few items from each
collection as the culture’s dominant outlook to put a new spin on an old classic.
Here you’ll find personality features for elves (including drow), dwarves, gnomes,
halflings, half-orcs, dragonborn, tieflings, aasimar, goblins, and kobolds.
HOW TO USE THIS COLLECTION
When you select a background for your character, you would normally choose or randomly determine two
personality traits, one ideal, one bond, and one flaw. After consulting with your DM, either pick 2-3 additional
personality features from your race’s entry, or replace 2-3 of your background’s features with features from this
collection.
As with personality features in other backgrounds, many of these generate roleplaying friction with other
characters at the table. Approach in-character conflict with care, and remember that nothing on your character
sheet gives you permission to be a jerk. (That goes both ways: no one else at the table has permission to be a
jerk to you.) If a personality feature would just cause your character to leave the party or quit adventuring, pick
again or explore how that element of the character’s personality might change over the course of the campaign.
Remember that personal loyalty to one’s friends sometimes overrides even the most deeply-held beliefs.
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DWARVES
Dwarves are more than gruff and greedy miners. They pride themselves on their tirelessness, but long life and
long memory can drown them in sorrows. So many of their homes and forges have fallen to enemies, or have
been abandoned, that their future as a people is in question. Show them through their own eyes by revealing their
doubts and vulnerabilities, especially to trusted friends.
PERSONALITY TRAITS
D8
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DESCRIPTION
I spend hours each day maintaining my tools, armor, and weapons, in that order.
I dinna quite trust the open sky. Give me a good cavern any day.
I don't love gold. I just tell it that to get it in bed. -- paraphrased from Sir Terry Pratchett
I collect trophies from every honorable or worthy foe I defeat.
Once I've shared a pint with someone, I trust them with my life.
I can trace my lineage back to Moradin himself - and will, given half a chance.
Until we reclaim our ancestral halls, I don't completely trust anyone except for another dwarf.
I'm always planning - and talking about - my next great creation.
IDEALS
D6
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DESCRIPTION
Legalism: Even a thane or king cannot overturn a thousand years of precedent. (Lawful)
Self-sacrifice: I do not pray for lighter burdens, but for broader shoulders. (Good)
Greed: The natural home of gold is among the dwarves. (Evil)
Rebirth: Only bold ideas and deeds can reverse the decline of the dwarves. (Chaotic)
Clannish: I'll do everything in my power to aid another dwarf, even when they're in the wrong. (Neutral)
Glory: I want my clan to sing tales of my deeds until the end of days. (Any)
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BONDS
D6
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DESCRIPTION
I will light once again the forge-fires of my people.
I will not raise a hand against another dwarf, save for the duergar and the derro.
The dwarves owe debts to the other races, and I am bound to pay them.
Every trial of the world is like a refiner's fire.
Everyone who cheated me will regret their treachery.
Countless dwarf-made treasures were looted from our halls - I must reclaim them.
FLAWS
D6
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DESCRIPTION
My appetites control me more than I control them.
My memory for treachery is much longer than my memory for kindness.
I'm easily goaded with any slight to my courage or honor.
I am full of bitter sorrows for the time I led my kinsmen into a trap.
We must return to the traditions that once made us strong, no matter the cost.
I wounded (or killed) one of my kin, and was exiled for it.
E LV E S ( S U R F A C E )
Elves are famed for their grace and arrogance, thanks to their long lives and aesthetic refinement. On the other
hand, that’s obnoxious within a PC group, so let your elven characters value their friends and treat them as equals.
Show them through their own eyes by emphasizing their sense of honor, obligation, and fatalism.
PERSONALITY TRAITS
D8
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DESCRIPTION
I know bits and pieces of ten thousand years of elven poetry and song.
I often mention elven heroes of a lost and distant age as exemplars.
Nothing can shake my sorrowful awareness that the fate of elf-kind is sealed.
I knew the grandparents of many of the humans I meet - and sometimes forget that their memories do not extend so far.
I savor good food and drink above gold and jewels, but it often falls short of my standards.
I am cold and collected even in moments of great danger.
It infuriates me to see someone fail to appreciate artistic achievement - no matter who the artist was.
I am tediously fastidious in dining and personal grooming.
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IDEALS
D6
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DESCRIPTION
Vitality: To resist the twilight of my people, I live every moment with passion. (Neutral)
Freedom: I recognize no authority above me save the elven monarchs and Corellon. (Chaotic)
Honor: Once I speak the words of an oath, I will move heaven and earth to see it fulfilled. (Lawful)
Obligation: As the eldest and most civilized folk, it falls to elves to lead the others to civilization. (Neutral)
Greater Good: If this is to be the end of the elves, then let it be such an end that the forces of evil shall never forget us. (Good)
Fatalism: To die would be a great adventure. (Any)
BONDS
D6
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DESCRIPTION
I am driven to revisit places from my youth that have now fallen into enemy hands.
I will never take the life of another elf, and only shed their blood when truly desperate.
I honor the alliances my people made with other races by showing them deep respect.
I will face any challenge, to be a final bright star before the long night of the elves.
An injury to the forests is a like an injury to my own body, and shall be equally avenged.
The treasures of ancient elven artisans must be kept safe…. and secret… and mine.
FLAWS
D6
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DESCRIPTION
My people have been so often betrayed, and my memory is long: my trust is hard-earned.
The rage of a fading people is my first response to most threats.
I hide a secret that would bring shame to my family - or even all of elf-kind.
I am unwilling to rethink even the strategies and philosophies that failed my people, out of a sense of tradition.
I secretly work to fulfill an oath of awful power and consequences, handed down from the dawning of my people.
The grudge of an ancient enemy of my people (dragon, fiend, genie, or the like) falls upon me.
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