Final Kolo Bird 5e(1).odt

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KOLO BIRD CR 1/8

 

              This dark-feathered bird has a red undertail and intense yellow eyes, and its hooked beak is congealed with gore.

              Kolo birds are micropredators, using their incredibly sharp beaks to create nesting cavities and grievous wounds. Although they do not typically hunt, kolo bird flocks knows as “wakes” seek out wounded creatures detected with their keen carrion sense, preferring to deliver a swift coup de grace rather than drawn out conflicts.

              Bloody Beak. A kolo bird attacks by pecking with it's spearhead-shaped beak, the inward curve cutting out bloody ribbons from their victim.

 

Tiny beast, unaligned
 

AC 13 (natural armor)
HP 14 (3d4+6)

Speed 10 ft., fly 40 ft.
 

Str 7, Dex 15, Con 14, Int 2, Wis 15, Cha 7
Skills Survival +6

Senses passive Perception 12

Languages -
Challenge 1/8

 

Blood Frenzy. The kolo bird has advantage on melee attack rolls against any creature that doesn't have all its hit points.

 

Keen Carrion Smell The kolo bird has advantage on Wisdom (Perception) and tracking checks that rely on smell against creatures who are missing at least half (50% or fewer) of their hit points and the undead.


Actions

 

Bloody Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+2) piercing damage. At the start of each of the wounded creature's turns, it takes 1 piercing damage due to blood loss for each time you've wounded it, and it can then make a DC 13 Constitution saving throw, ending the effect of all such wounds on itself on a success.

 

 

VARIANT: WATCHER (DIRE KOLO BIRD) CR 1

 

              Mottled and sporting minor vestigial mutations, watchers are kolo birds that have mutated due to a steady diet of Tarrasque. They are larger, hardier and more resistant to virulent damage than their smaller cousins. Warlocks on the Path of the Chain can select a watcher as one of their familiar options (PHB pg. 107)

 

Small beast, unaligned
 

AC 14 (natural armor)
HP 19 (3d6+9)

Speed 10 ft., fly 50 ft.
 

Str 9, Dex 13, Con 17, Int 2, Wis 15, Cha 7
Skills Survival +6

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 12

Languages -
Challenge 1

 

Blood Frenzy. The watcher has advantage on melee attack rolls against any creature that doesn't have all its hit points.

 

Keen Carrion Smell The watcher has advantage on Wisdom (Perception) and tracking checks that rely on smell against creatures who are missing at least half (50% or fewer) of their hit points and the undead.


Actions

 

Bloody Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) piercing damage. At the start of each of the wounded creature's turns, it takes 1d4 piercing damage due to blood loss for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success.

 

 

 

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