SWCSG___5E and PF___INTERIOR.pdf

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CAMPAIGN SETTING GUIDE
1
CAMPAIGN SETTING GUIDE
For the
5th Edition
of the World’s Oldest RPG
and the
Path nder Roleplaying Game
By
Additional Writing
Additional Writers
Editing
Cover Art
Interior Art
Additional Art
Stock Art
Cartography
Layout
J.M. Perkins
Jesse Brake, Jon Pio, Doug Easterly
Adam Dagna, Brandes Stoddard, James Pio, Jesse Brake,
Doug Easterly, Rich Howard
Mike Myler
Je rey Chen
Je rey Chen
Justin Bergo, Mike Myler
Dean Spencer
Ryan Hennesey
Mike Myler
Open Content:
Subject to designation as Product Identity (see below), the only
portion of this Pangolin Press product designated as Open Game Content is the
rules content (creature stat blocks and names of skills, etc., taken from the SRD)
as de ned in the Open Game License version 1.0a Section 1(d). The front and
back cover, back matter, introduction and Credits page, as well all other parts of
this product including all text not speci cally designated as Open Game Content
is not Open Game Content. No portion of this work other than the material des-
ignated as Open Game Content may be reproduced in any form without written
permission.
Product Identity:
The following items are hereby identi ed as Product Identity,
as de ned in the Open Game License 1.0a, Section 1(e), and are not Open Content: Pangolin Press, the Pan-
golin Press Logo, the Salt in Wounds logo, Salt in Wounds, as well as all trademarks, registered trademarks,
proper names (including the names of each character, location, item or monster unique to this product), di-
alogue, plots, storylines, locations, characters, artworks, and trade dress, but excluding any content that is
Product Identity of Wizards of the Coast. (Elements that have previously been designated as Open Game
Content are not included in this declaration.)
Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content
owned by others is not a challenge to their ownership and is used under Fair Use.
Compatibility with the Path nder Roleplaying Game requires the Path nder Roleplaying Game from Paizo
Inc.. See http://paizo.com/path nderRPG for more information on the Path nder Roleplaying Game. Paizo
Inc. does not guarantee compatibility, and does not endorse this product.
Path nder is a registered trademark of Paizo Inc., and the Path nder Roleplaying Game and the Path nder Roleplaying Game Compatibility Logo
are trademarks of Paizo Inc., and are used under the Path nder Roleplaying Game Compatibility License. See http://paizo.com/path nderRPG/
compatibility for more information on the compatibility license.
Fiction: Footfalls................................................6
INTRODUCTION: BASICS & HOW TO USE
THIS GUIDE.............................................7–13
On Handling Sensitive Topics &
Facilitating Fun at Your Table.............7
Responsibilities & Con ict Resolution
at the Table.............................................8
Salt in Wounds at a Glance......................9–12
Premise & History........................................9
Prominent Factions.....................................9
Districts and Locations...............................9
General Information..................................10
Navigating Salt in Wounds: Information
Every Traveler Needs to Know.......10–12
Approaching the City.................................10
The City & Its People................................11
Timeline.....................................................12
Map...........................................................13
1. LIFE IN SALT IN WOUNDS...........14–27
Fiction: That Satisfying Crunch..............14
Races of Salt in Wounds.......................15–18
Human............................................15
Elf....................................................15
Half-Elf...........................................15
Half-Orc...........................................15
Gnome.............................................16
Hal ing............................................16
Ghouls.............................................16
Tie ing............................................17
Dragonborn....................................17
Grippli.............................................17
Agogi................................................17
Orcs................................................17
Duergar............................................18
Mites................................................18
The Salt in Wounds Calendar..................18
Festivals of Salt in Wounds.................18–19
Industry, Work, and the Economy
of Salt in Wounds...........................19–21
Meat...........................................................19
Horn...........................................................19
Scale..........................................................21
Alchemy & Medicine..................................21
Clearing House for Magical Items
& Banking.............................................21
Salt in Wounds and Water.........................21
10 Delicacies of Salt in Wounds................22
Special: Water Dens...................................23
TABLE OF CONTENTS
Weather.....................................................24
The Salt in Wounds Mindset.....................xx
Colors, Symbols, and Iconography
of Salt in Wounds.................................24
Example Crimes & Punishments.............25
Crime and Punishment.............................25
Coins of Salt in Wounds...........................26
Language & Slang.....................................26
Salt in Wounds and Morality....................27
2. DISTRICTS & PLACES...................28–38
Fiction: Two Blocks...................................28
The Fortress Salzinwuun....................29–30
Prime Gate......................................29
Giant’s Gate....................................29
Butchers Gate.................................30
The Charnel Sluice Grates.............30
12th Gate.........................................30
The Butcher’s Hall.........................30
Ballistas....................................30
Lord and Lady’s Pagoda................30
The High Shrine of Macinfex........30
Tail Stones...........................................31–32
The Guild Hall of the
Marrow Miners..........................31
The Pewter Cup.............................31
The Rachi........................................31
Gothmork’s Grub Hub....................31
Regga’s Stir Fry..............................31
Kutu Lampi.....................................32
The Shifting Place.........................32
Sage’s Row............................................32–33
Testing Field...................................32
Seconds & Bits................................32
The Flask of Inspiration.................32
The Temple of Reason.....................33
The Beast Crown District..................33–34
The Chine Hall................................33
The Stage Courts............................33
The Manor-Towers..........................33
The Black-Stone Well.....................33
The Throat..........................................34–36
The Scales & The Sword.................35
Skorn’s Ironworks...........................35
Herald’s Taven................................35
The Unmaimed Man.............36
Locations Outside the City..36–38
The Spillway................36
The Feathered Saddle.36
3
Heartsblood Marsh.....36
Capcaps...........................................36
Laboratory of Dr. Mundacri..........37
Camp of the Mammoth Wardens..37
Shatter Peak Mass Grave..............37
The Pool of All Forms......................38
High Rock Altar...............................38
Verdant Fields.................................38
Salt in Wounds & The Wider World.38
3. PEOPLE & FACTIONS....................39–54
Fiction: The Party.....................................39
13 Meridian Houses..............................40–48
House of the 1st Meridian..............40
House of the 2nd Meridian.............41
House of the 3rd Meridian..............41
House of the 4th Meridian..............42
House of the 5th Meridian..............42
House of the 6th Meridian.............43
House of the 7th Meridian.............44
House of the 8th Meridian.............44
House of the 9th Meridian.............45
House of the 10th Meridian............45
House of the 11th Meridian............46
House of the 12th Meridian............47
House of the 13th Meridian............47
The Enders.................................................48
The Process Guild......................................48
Notable Members of
the Process Guild.......................49
The Marrow Miners...................................49
Notable Marrow Miners.................49
The House Militias....................................49
The Order of God-Butchers.......................50
Notable God-Butchers....................51
Sage’s Council............................................51
Notable Council Sages...................52
Blood Merchants........................................52
Notable Blood Merchants...............52
Gangs and Organized Crime....................53
Notable Organizations....................53
Notable Criminals...........................53
The Circle of Release (Criminal Faction).53
Notable Former Members of
the Circle of Release..................54
4. RELIGION...........................................55–60
Fiction: Gratitude......................................55
Church of the Monad.......................56–57
Notable Members of
the Church of the Monad..........57
Macinfex: God of Butchers
4
.......................................57–58
Notable Members of the
Church of the God-Butcher......58
Septum Soletirmus - The Holy Writ
of Coin Everlasting........................58–59
Notable Septumists........................59
The Cult of Renesec............................59–60
Notable Renesec Cultists................60
Other Religions..........................................60
5. HISTORY.............................................62–67
Fiction: Binding.........................................62
Prehistory (Before Binding)......................63
History of the Ronine Valley.....................63
Tarrasque Reemerges................................63
The Thirteen Gather.................................63
Tarrasque Bound & Construction of
Fortress Salzinwuun Begins...............63
Loss of the Armies....................................63
Granite Shard War &
The Harvest Begins.............................64
Trade & Population Boom.........................65
Enders Founded.........................................65
Sovereign City Charter..............................65
Creation of the Clear Water Accords........65
Defeat of the Wyvern Siege &
All Consumption Established.............65
Heartsblood Marsh Identi ed.................66
Artifact Wars Rage...................................66
Circle of Release Founded.......................66
Night of Cleavers......................................66
12th Meridian Crisis.................................66
12th House Coup &
Creation of the Marrow Miners.........67
277 AB: Present Day................................67
6. SECRETS & INTRIGUE..................68–77
Fiction: Drums...........................................68
Mammoth Wardens (Secret Faction)........69
Secrets of the Tarrasque............................69
Secrets of the Heartsblood Marsh............69
3rd House Secrets......................................70
5th House Secrets......................................70
6th House Secrets......................................70
10th House Secrets....................................71
12th House Secrets....................................71
13th House Secrets....................................72
Secrets of Myrida, the Enders, and
the Marrow Miners..............................72
Secrets of the CapCaps..............................73
Tuska & the Quest for Divinity.................74
The Command Words & Releasing
the Tarrasque................................75–76
Secrets of the Circle of Release..............76
Alchemist War...........................................77
Secrets of the Oni.....................................77
7. MONSTERS & HAZARDS.................78–90
Fiction: The Arena....................................78
Animated Objects......................................79
Ankheg.......................................................79
Axe-Beak....................................................79
Ghouls & Ghasts........................................79
Harpy..........................................................79
Otyugh.....................................................79
Oni..............................................................79
Stirge..........................................................79
Yeti...........................................................80
Unique Monsters.................................80–90
Alchemist Testing Apparatus..80–81
Goblin Wormtongue........................82
Kolo Birds........................................83
Watcher (Dire Kolo Bird)...............84
Ledgerman...............................85
Ramora Fleas..................................86
Red Leech Tide...............................87
Tarrasque Flesh Golem..................88
Worm Savant..................................89
Worm Mother..................................90
APPENDIX 1: INTRODUCTORY
ADVENTURE: GOTHMORK’S
GRUB HOUSE.............................91–93
Introduction...............................................91
The House Stew: Worm Stew....................91
The House Ale: Worm Brew......................91
Involving the PCs.......................................91
Background................................................92
The Tavern & Basement...........................92
1. The Dining Room........................92
2. The Kitchen.................................92
3. The Storeroom.............................92
4. Basement.....................................93
5. The Worm Chamber....................93
Ending the Adventure &
Setting Up the Next.............................93
APPENDIX 2: SALT IN WOUNDS,
SYNOMA & THE WIDER
WORLD.......................................94–95
Synoma: The Fantasy Cold War...............94
The Great Game: The Role of Adventurers
in the Geopolitics of Synoma...............94
Salt in Wounds in Synoma.......................95
APPENDIX 3: RANDOM ENCOUNTERS
BY DISTRICT...............................96–98
D6 Encounters for Sage’s Row..................96
D6 Encounters for the
Throat Merchant District....................97
D6 Encounters for the Tail Stones...........97
D6 Encounters for the
Beast Crown District...........................98
5E OGL...........................................................99
APPENDIX 4: PATHFINDER
MONSTERS..............................106–115
Alchemist Testing Apparatus..106–107
Goblin Wormtongue...........................107
Kolo Birds...........................................108
Watcher (Dire Kolo Bird)...................109
Ledgerman.....................................110
Ramora Fleas.....................................111
Red Leech Tide...................................112
Tarrasque Flesh Golem.....................113
Worm Savant......................................114
Worm Mother......................................115
Path nder OGL....................116–120
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