THE ABDUCTION FROM THE SERAGLIO.pdf

(1742 KB) Pobierz
THE ABDUCTION FROM THE SERAGLIO
A fruitful marriage never prospers on true love or passion,
it is all a question of arrangement.
THE WORD OF THE PARIAH - LIVING IN FAITH OF THE ICONS - Hamud al Salid
SHORT ADVENTURE FOR UP TO FIVE SPACERS
EDITOR, LAYOUT AND WRITING
Christian Thier
PLAYTESTER
Andreas Butzkies, Frank Heßmer, Jakob Breiner,
Stefan Breiner, Raphael Kreitner
DISCLAIMER
neither do I own any rights on the artworks, nor is this a offical Free Leage pro-
duct. This is just a nonprofit-fan-based project, for all of you out there to have fun.
CORIOLIS
TM
Copyright© 2016 Paradox Interactive AB. All rights reserved. www.paradoxplaza.com
Welcome to the abduction from the seraglio - shortadventure. In this adventure
your players will learn the basics of the game and they will get a glimps at the World
of the third Horizon.
in this Adventure,
your players have to haggle a deal,
gather information, space travel and fight, infiltra-
te. and decide the outcome of the adventure due to
greed or morale. I tried to create a short and intense
scenario for your players, witch isn‘t nice and cosy on a
deeper look. the soukh of the lost souls is a foul place
full of human abyss. where people are treated like rub-
bish, there is no law, no reglimentation, only survival
of the fittest. the rose of the desert garden is a hellish
place, full of death and torture. play it as advides and
this adventure will make your players stomach churn.
GAMEMASTER
read the whole adventure in ahead of your gamesessi-
on. Make notes, nothing written here is carved in sto-
ne, so you may change a lot or nothing, its up to you.
maybe you wanna skip the spacepart, no problem, or
you don‘t want your player to negotiate the salary for
this mission, as well, no problem. throw them directly
onto the surface of Algol or place them somewhere in
Akhandar.
PLAYERS
the Adventure provides no pregenerated characters.
So its up to your players to bring up there own crew
and ship. it is recommended that they use mercena-
ries or agents as a group concept. Though the Adv. is
playable with every other group concept, but the task
ahead are more specific as a infiltration an retrieve
mission.
OPERA? - WAIT WHAT?!
Yes the abduction from the Seraglio is a famous Mo-
zart Opera. And no, you dont‘t have to sing, dance or
even clap hands. It was just a inspiration, to be onest it
might not come even near the story line of the opera.
The whole damsel in distress Plot itself is as old as
Story telling itself. But if you like, Mozart is always a
quite good Background sound for this Adventure.
INTRODUCTION
the constuct of this adventure is very simple. First we
will sum up the Story itself and then bring up all the
people and places your player may visit or encounter.
the end provides a map of the Serail the players have
to infiltrate during the course of the adventure.
desert garden.‘ with all the female inhabitants named
‚desert roses‘ or ‚daughters of rose garden‘.
The Adventure starts for the Players meeting their cli-
ent Hanakil. Either he is a friend of the ships sharehol-
der or they known him otherwise. Hanakil makes it
very clear. his daughter has to brought back to him.
He tells them the story as he sees it, this son of a
bitch (arab. kelb) abducted his daughter for his own
reasons. Also at the client meeting there is Achmed al
shakti, Yannafs ugly husband in spe. He pointed out
that money should be no Question of the negotiation.
Coming to negotiations – there will be no money for
the ubductor what so ever. Paying money to such a
crime, will yield wrong hope to any kind of scoundel
on the planetsite.
So as risky as it seems they demand bruteforce, to
send a messange to anyone who will try the same in
the future.
The only Trail they could provide is the ID Number of
a small shuttle that has left Hanakils home heading to
Akhandar. This is where they should start there search.
In Akhandar the players will desperatly trying to get
any information of Yannaf or Alasar, wich is like the
search for a needle in a Haystack. the Identity of the
shuttle could provide them with the name of a old
Rugtrader who lend his shuttle to Alasar. This old fool
however could give them an possible idea on the whe-
reabout of Alasar, and how it happend that he used
his shuttle. (If he‘s been forced, he could even menti-
on the name Abifaisal, and that this one is no one to
get in touch with). If they ask in the right corners of
the undercity about Alasar, they could also be directly
brought to the place he turns up usually.
Alasar could be found in a dump of a bar called ‚the
wonderous lamp‘ he is shitfaced, robbed of all belon-
gings, drunken als hell and craving for a new shot of
XY. The owner of the lamp, a ugly woman named
Isira, is keeping him here as long as he could pay
for more, draining his finances like a tick. Talking to
Alasar should not be as easy as it sounds. Isira is not
PLOT SUMMARY
Yannaf is 16 years old and the daughter of Hanakil,
Head of the Salman Mining corporation located on
Algol. Due to tradition and economical prospects her
father arranged a wedding for Yannaf with on of the
leaders of the biggest Mining groups in this System.
But this is not was Yannaf wants for herself. Her own
dream is to marry her true love, Alasar, a young and
good looking wastrel, who inherited a small but ade-
quate amount of money to keep him away from daily
labour. With the help from one of the Criminal orga-
nisations of Algol, Alasar and Yannaf fleed from her
fathers Household.
The original plan was that, Alasar brought Yannaf to
the slavemarket and let it seem that both of them di-
sapeared there – a normal way to get people rid from
any records. Once there will be no trail of them, they
could start a new life somewhere else in the Horizon.
All was going well until the crime boss, Abufaisal the
mighty, decided otherwise. He keept Yannaf ‚the corn-
flower‘ for future plans he had in mind with such a
wealthy daughter.
Alasar instead was given the beating of his lifetime, he
was filled up with drugs and booze to keep him busy
and quiet. Killing him, would just invoke the wrong
picture. Alasar beeing druged and drunk full of pit-
ty and selfremourse about selling his true love to the
slavers is just the perfect cover up Abufaisal needed
– A broken scallywag who did everything in need of
money for drugs.
Yannaf was brought to Abufaisals personel Serail, a
fun and amusement Place for wealthy and influental
celebritys of the criminal world, hidden deep in the
shadows of the undercity called ‚the rose of of the
giving up a shiftless well of money lighthearted.
After all the players have to get him sober and talkati-
ve. He provides the fiutal information about Abufaisal
and the crooked deal, he made. Alasar knows nothing
about the actual whereabouts of Yannaf. Abufaisal is
quite known under all the Slavers, but nobody is sil-
ly enough to talk about him openly. There will be an
Ambush as the players ask arround. If it just happend
cause they look profit-yielding or maybe the ask the
wrong questions in the wrong corners is up to you.
The later one, of this two possibilitys could provide
information from any interrogated surviver of this
ambush about Abufaisal. However, sooner or later the
gatherd inforamtion will pinpoint them to the ‚rose
of the desert garden‘. They need to go inside this Se-
rail to extract Yannaf as their mission requests. For
getting inside, exist three possibilites. The first one is
bruteforce, and yes they should be provided with the
information that this is the worst of all three, cause
Abufaisal has well equiped guards on his Property. The
second one is to decive their way into it, as a custo-
mer, a service clerk, and so on. the last possibility is to
sneak into it through the sewers. (the last one needs
the players to know this fact, a point, we will come
back to later in the section ‚People and Places‘)
After they extracted Yannaf they probably hurry back
to their ship. there will be a show off with Alasar, who
cannot life anymore without Yannaf. they both getting
really hard on the moral of the Players as a couple in
love. leaving them on Algol will be no option, cause
of the persuing forces of Abufaisal. their departure
should be a pressure moment, where is no time for
longer discussions. Up in space there will be the last
obstacle they will come across, a Rebel ship who de-
mands to hand over Yannaf for blackmailing her father
for better working conditions in his Mine.
When this is solved the players should have some bre-
ath to decide what to do with Yannaf (and Alasar as
long as he borded the ship with them, or survived the
bording fight. If he died Yannaf loses her will to life
and should be watched during the trip to her father. )
If you want you could make it hard for the players by
let fall Alasar into the Hands of Abufaisals troops du-
ring the scene where they board their ship. So Yan-
naf could offer her absolute devotion to any of her
fathers wishes as long as the players rescue Alasar.
If they do so, she will come peacfully with them
and marry this bloat Achmed without objections.
This means they have to go back and find him.
PLAYTIME
As prompted on the cover this is a shortadventure
it should take you two sessions to go through this
story. It depends on the playstile of your group.
If you have less time, you could easily erase the
haggle with the customer and place them directly
in Akhandar to start the Adventure. You see ever-
ything in front of the information where Yannaf is
hold and how to get her out is fluff and could be
stipped down to the essential.
On the other hand there are plenty of options
to expand this adventure to a longer expirience.
every turning Point in this adventure allowes you
to expand the story. Starting with the ID of Alasars
shuttle. The Spaceport with its Harbourmaster and
his office is the first place the will look at. Do they
get the information easily? does it need some ille-
gal actions (like breaking into the office and hack
into the datacore of the Harbour) to get the infor-
mation, or did they use some kind of manipulati-
on? (seduce an office clerk, get the Harbourmaster
drunk, bribe someone etc.)
how willingly is the rugtrader giving information
about Alasar? Does it need some special kind of
medication to get Alasar sober? where do they get
it? The entrance to the sewers, and so one of the
three possibilitys to enter the ‚Rose of the desert
garden‘ are located in the realm of the Beggarking
(see People and Places). does he give entrance for
free? Do they have to do something special for
him to get there? If they wanna go into the Seral
via manipulation (false IDs as a customer for e.g.)
where do they get these? with all the sidequests
played to the max, you could strech this adventure
to a small Campaign size.
Zgłoś jeśli naruszono regulamin