Abomination Vaults - 1 - Ruins of Gauntlight.pdf

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Second Edition
RUINS OF
GAUNTLIGHT
By James Jacobs
A22
A21
TO B1
A23
A20
A19
LEVEL 1: GAUNTLIGHT RUINS
1 SQUARE = 5 FEET
A15
A18
A24
TO A25
A13
A17
A16
TO B6
A11
A12
A14
A7
A4
A5
A8
A6
A2
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A10
A3
A25
A1
AUTHOR
James Jacobs
DEVELOPER
Ron Lundeen
DESIGN LEADS
Lyz Liddell and Mark Seifter
EDITING LEAD
Judy Bauer
EDITORS
Leo Glass, BJ Hensley, Patrick Hurley,
Avi Kool, Ianara Natividad, Kieran Newton,
and Eric Prister
COVER ARTIST
Kiki Moch Rizky
INTERIOR ARTISTS
Vlada Hladkova, Robert Lazzaretti,
Artur Nakhodkin, Sandra Posada,
Maurice Risulmi, and Luis Salas Lastra
ART DIRECTION
Sonja Morris and Sarah E. Robinson
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
RUINS OF GAUNTLIGHT
Ruins of Gauntlight
by James Jacobs
ADVENTURE PATH 1 OF 3
2
4
18
34
52
Chapter 1: A Light in the Fog
Chapter 2: The Forgotten Dungeon
Chapter 3: Cult of the Canker
Chapter 4: Long Dream the Dead
Otari Gazetteer
by James Jacobs
64
74
75
76
77
77
79
81
82
83
84
84
85
86
87
88
90
Adventure Toolbox
by James Jacobs
Belcorra’s History
Campaign Timeline
Abomination Vaults Summary
Player Rules
Artifacts and Items
Rituals and Spells
Ghost Hunter Archetype
Creatures
Corpselight
Flickerwisp
Morlock Scavenger
Morlock Engineer
Morlock Cultist
Scalathrax
Voidglutton
NPCs
Otari Ilvashti
Wrin Sivinxi
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
Content Warning
While
Ruins of Gauntlight
contains typical Pathfinder action and adventure, it also presents themes of suicide. Before you begin,
understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone.
You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
2
RUINS OF
GAUNTLIGHT
CHAPTER 1: A LIGHT IN THE FOG ................................. 4
IN THE VAULTS
The Abomination Vaults contain
a large number of encounters,
including fights, hazards, and even
some roleplaying opportunities or
puzzles that the heroes must solve
to progress. While each level of the
Abomination Vaults is built with the
assumption of a group of heroes
at a particular level, each stage
has more than enough encounters
for a party to level up. Part of the
joy of a large dungeon crawl is
the exploration of every nook and
cranny, and a party who extensively
explores every encounter might
gain enough experience points to
reach 5th level well before the end
of this adventure—and that’s fine!
Some later encounters challenge
a 5th‑level party well enough—the
heroes might have to retreat, rest,
and recover less often. That said,
if you want a slower‑paced game,
Abomination Vaults works well
with a slow Advancement Speed
(Pathfinder
Core Rulebook
509).
Story‑based progression can be
tricky for a giant dungeon crawl
since the heroes can move between
dungeon levels via multiple
routes. Rather than automatically
allowing the heroes to level up
simply because they reach a lower
dungeon level more efficiently,
consider requiring them to complete
specific milestones to level up, as
detailed in the Advancement Track.
Wrin Sivinxi, one of Otari’s most enigmatic citizens, suspects something
dangerous grows in the nearby ruins of Gauntlight Keep and asks the heroes
to investigate. The heroes explore the ruined manor and its strange lighthouse,
leading to their discovery of a heretofore unknown complex below the ruins.
RUINS
OF
GAUNTLIGHT
Chapter 1:
A Light in
the Fog
Chapter 2:
The Forgotten
Dungeon
Chapter 3:
Cult of
the Canker
Chapter 4:
Long Dream
the Dead
Otari
Gazetteer
Adventure
Toolbox
CHAPTER 2: THE FORGOTTEN DUNGEON ........................ 18
Gauntlight’s
dread beam animates the dead in Otari’s graveyard, and the
heroes must help quell the undead uprising. Now certain that
Gauntlight
poses a danger to the town, the heroes return to face a cult of morlocks
who revere the site’s one-time ruler, Belcorra, as their “Ghost Queen.”
CHAPTER 3: CULT OF THE CANKER ..............................34
The heroes explore a sprawling library now inhabited by a group of
scholarly and sinister ghouls who call themselves the Cult of the Canker.
The heroes might also follow the trail of the long-dead hero, Otari Ilvashti,
who got trapped within the Abomination Vaults.
CHAPTER 4: LONG DREAM THE DEAD ..........................52
The heroes delve into Belcorra’s old chambers to stop
Gauntlight’s
immediate
threat. After the heroes encounter the ghost of Otari Ilvashti, they receive a
dire warning about what lies even deeper in the Abomination Vaults.
“Ruins of Gauntlight” is designed for four characters with each dungeon
level’s encounters keyed to a specific character level.
Advancement Track
1
2
3
4
The heroes begin this adventure at 1st level.
Milestone:
The heroes advance to 2nd level after clearing out most of
the upper level, including Gauntlight Keep’s cupola.
The heroes should be 2nd level before the “Deadtide for Otari” event.
Milestone:
The heroes advance to 3rd level after defeating the Ghost
Queen morlocks.
The heroes should be 3rd level upon entering the library.
Milestone:
The heroes advance to 4th level after defeating the Cult
of the Canker.
The heroes should be 4th level upon entering Belcorra’s Retreat.
Milestone:
The heroes advance to 5th level after speaking with
Otari’s ghost.
The heroes should reach 5th level by the end of the adventure.
3
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