CB72605 Warhammer 40,000 Roleplay - Wrath & Glory - Litanies Of The Lost [2021-04-12].pdf

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CONTENTS
GRIM
HARVEST
A Primer On Ancra .......................... 6
Adventure Summary ....................... 8
The Valley Of Ancra....................... 10
Cathedral Of The Sun Emperor 10
The Ecclesiarchy.......................11
Julcian Complex ...................... 13
The Adeptus Mechanicus ....... 13
Sortium Compound ................. 15
The Administratum ................. 16
The Habs ............................... 17
The Labourers ........................ 18
The Silos ................................. 18
The Fields .............................. 19
Outpost Polaris........................ 20
The Astra Militarum ............... 21
The Mountains ........................ 22
The Children of Dawn ............. 22
Getting In ................................ 29
The Hollows ........................... 30
The Temple ................................... 31
The Portal Chamber ................ 32
Hideout Of The Bloodied Claw ...... 32
Resolution .................................... 33
The Traitor Futah .................... 33
Ulthyr ..................................... 33
The Adeptus Mechanicus ....... 33
The Ecclesiarchy ..................... 33
Awarding XP .......................... 33
I
REAP WHAT
YOU SOW
The Third Night ............................ 28
Righteous Sabotage ............... 28
The Double Cross .................... 28
Unsuccessful Reconnaissance . 29
A MUTED
WELCOME
Arrival & Ascent .......................... 48
Sign Language .............................. 49
A SILENT
STALEMATE
Balneary ....................................... 53
Calefactory .................................... 53
Cellarium ...................................... 53
Chapter-House............................... 54
Cloister .......................................... 54
Dormitory ..................................... 55
Farm ............................................ 55
Garderobe ...................................... 55
Storeroom...................................... 56
Infirmary ...................................... 56
Kitchen ......................................... 57
Lavatorium ................................... 57
Misericord .................................... 57
Nave ............................................ 57
Night Stairs ................................... 57
Refectory ...................................... 58
Scriptorium.................................... 58
Solarium ........................................ 58
Anechoic Chambers ...................... 61
INTO THE
MOUNTAIN
PLANT
THE SEED
Silo Arrival ................................... 23
Exploring Ancra ........................... 24
Hard Evidence, Soft Whispers 24
Plough Your Own Furrow ........ 25
The Prison Of The Flesh .......... 25
The First Night .............................. 26
Difference Of Opinion ............. 26
Marked Territory .................... 26
Midnight Raid ......................... 26
VOW OF
SILENCE
Dataslate Handout ......................... 43
Adventure Summary ..................... 44
Hephesteum’s Rest ....................... 44
The False Monks .......................... 45
Kaptin Slystabba .......................... 46
II
BATTLE FOR THE
MONASTERY
Kommandos ........................... 63
Shiny Gubbinz ....................... 63
Grots ...................................... 63
Slystabba’s Stand .......................... 65
Fight Anuva Day! ......................... 65
AGGRESSIVE
AGRICULTURE
A Pious Proposal .................... 27
A Logical Request .................. 27
The Second Night ......................... 27
Industrial Accident .................. 27
Workers Revolt ...................... 27
Faerie Stories .......................... 27
Resolution .................................... 64
2
CONTENTS
DARK
BIDDING
Adventure Summary ..................... 72
What’s In The Box? ................. 72
Speak Not Of
The Sleepless Eye! .................. 72
III
ANTAGONISTIC
AUCTION
Networking ................................... 87
The Hosts................................ 88
The Hunters ............................ 88
The Fanatics ........................... 90
The Insurgents ....................... 90
The Scoundrels ....................... 91
Going Once...Going Twice... ........... 93
Going Loud.................................... 94
Resolution ..................................... 96
THE
ADVENTURE
Part One: Arrival & Briefing ....... 120
Part Two: Insertion ..................... 122
Part Three: Third Floor ................ 122
Part Four: Second Floor ............... 125
Part Five: First Floor .................... 128
Part Six: The Sub-Facility ............ 131
Epilogue ..................................... 132
FUNERAL
PROCESSION
This Messenger
Will Self-Destruct .......................... 74
The Scene of No Crime................... 75
Underground Underworld .............. 77
Church Confessional ...................... 79
Long Day At The Office ................. 81
Titans Of Industry.......................... 82
0one More Thing ........................... 82
Long Day At The Office ................. 83
DUTY BEYOND
DEATH
Grim Harvest:
Statblocks ..................................... 34
Adventure Summary ................... 101
Manufactorum
Productivity Report ............... 102
Running Duty Beyond Death 104
Contacts & Antagonists ......... 105
Tying it Together ........................... 40
Vow of Silence:
Statblocks ..................................... 67
Tying it Together ........................... 68
Dark Bidding:
IV
STAT BLOCKS
ELEVATOR
PITCH
Titans Of Industry.......................... 84
Rising Pressure ............................. 85
Getting Off At The Top Floor.......... 86
THE PAKTHERTIUS
MANUFACTORUM
Overview .............................. 112
Map .................................... 113
Ignis Avem Manifestations 114
Random Encounters ............. 117
Tying it Together ........................... 98
Duty Beyond Death:
Statblocks ................................... 134
Tying it Together ......................... 138
INDEX
Index .......................................... 140
3
CREDITS
Cover Art:
Helge C. Balzer
Art:
Bartłomiej Fedyczak, Dániel Kovács,
JG O’Donoghue, Sam Manley, Erin H Rea,
Jamie Noble, Bartłomiej Fedyczak, Felix Tisch,
Siman Vlaisavljević
Senior Producer:
Emmet Byrne
Developers:
Zak Dale-Clutterbuck, Elaine Lithgow
Writing:
Michael Duxbury, Thurston Hillman,
Elaine Lithgow, David Whitworth
Graphic Design & Layout:
Rachael Macken
Editors:
Bob Davis, Lynne Meyer, Christopher Walz
Proofreaders:
Bob Davis, Lynne Meyer
Publisher
Dominic McDowall
Special thanks to the GW team.
Published by Cubicle 7 Entertainment Ltd,
Unit 6, Block 3, City North Business Campus,
Co. Meath, Ireland. Printed in China.
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne,
Zak Dale-Clutterbuck, Dániel Kovács, Elaine Lithgow,
TS Luikart, Rachael Macken, Rory McCormack,
Dominic McDowall, Sam Manley,
Pádraig Murphy, Ceíre O Donoghue, JG O’Donoghue,
Síne Quinn, Jacob Rodgers, and Christopher Walz
Mechanical Feedback:
Jacob AJT Smith
Cubicle 7 Business Support:
Anthony Burke,
Elaine Connolly, Donna King and Kieran Murphy
No part of this publication may be reproduced, stored in an retrieval system, or transmitted in any form by any means,
electronic, mechanical, photocopying recording or otherwise without the prior permission of the publishers.
Warhammer 40,000 Roleplay: Wrath & Glory © Copyright Games Workshop Limited 2021. Warhammer 40,000
Roleplay, the Warhammer 40,000 Roleplay logo, Wrath & Glory, the Wrath & Glory logo, GW, Games Workshop, Space
Marine, 40k, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Doubleheaded Eagle logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness
thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under
licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7 Entertainment Limited.
All rights reserved.
4
INTRODUCTION
elcome to
Litanies of the Lost,
a collection of
four perilous adventures for
Wrath & Glory
across the grim worlds of the Gilead System.
Each of the adventures can be played as a standalone
experience or linked together as a campaign. The
four diverse adventures are each summarised in this
introduction.
At the end of each of the four adventures is a section
titled
Tying it Together,
providing some ideas on how
to link the adventure into the others, depending on the
actions of the Agents and how they interact with the
NPCs they encounter.
Each encounter has scope for creative solutions and
tactical planning to ensure victory in the name of the
God-Emperor, contrasted with an investigative subplot
involving roleplaying with the silent monks that call
the monastery home.
Dark Bidding
The Inquisition have loaned an ancient stasis
coffin of mysterious providence to the machine
cults of Avachrus in the hopes that the tech-ghouls
of the Adeptus Mechanicus can divine its secrets.
Archdominus Vakuul is due to return the stasis
coffin to the Inquisition, but she has a problem —
someone has stolen the archeotech relic, and there
are plenty of suspects. Normally, this would be a case
for the Inquisition, but the Archdomina can show no
weakness, and has called upon the Agents to act as a
neutral party and protect her reputation — or else.
Dark Bidding
is an investigative chase through the
underbelly of the Forge World Avachrus to recover a
stolen stasis coffin. There are a wealth of opportunities
for roleplaying and sleuthing through the strange tech-
settlement of the Forge World.
Grim Harvest
Ostia is the only Agri World in the Gilead System, vital
for feeding its teeming, forsaken billions. It is defended
from without by the Crown of Blades, a network of
defensive satellites, orbital batteries, and space stations,
but they are useless against planetside problems. On
the surface, in the settlement of Ancra, production is
down — workers are dying and disappearing from the
fields. The Ecclesiarchy and Adeptus Mechanicus are
at each other’s throats. Ostia’s rulers have called for a
diverse team of Imperial Agents to solve the political
strife, unravel the mystery of the deaths, and restore
productivity.
Grim Harvest
begins with an open-ended investigation
intended to engage your players with the various
Factions of the 41st Millennium, and ends with a deep
delve into ancient Aeldari ruins to battle vile Drukhari
insurgents and their savage Clawed Fiend.
Duty beyond Death
Servitors are an essential resource in the Warp-
forsaken Gilead System. Augmetically enhanced and
mind-wiped Humans serve as a tireless force produced
by the Paktheritus Manufactorum on Avachrus,
performing gruelling labour, battlefield support, and a
myriad of other uses. Few understand Servitors, or the
process by which they are created, even amongst the
lofty ranks of the Adeptus Mechanicus, which makes
the disaster currently afflicting the manufactorum all
the more sinister. The facility is locked down, with no
communications from those presumably still living
inside. All who try to enter are repelled by unusually
aggressive and well-armed Servitors.
Duty Beyond Death
is a site-focused scenario
revolving around exploring the mechanical bowels of
Vow of Silence
is a stealth-focused, site based scenario
revolving around exploring an Imperial monastery
that features several opportunities for investigation
and roleplaying, culminating in a climactic showdown
with an Ork Kommando and their vile greenskin forces.
an Adeptus Mechanicus Servitor manufactorum, with
the goal of unravelling and resolving the mystery
of what happened. Whilst the primary focus is on
combat and exploration, the bizarre architecture,
strange Servitors, and helpless survivors offer unique
roleplaying experiences in an action-horror setting.
a
silent
monastery.
Vow of Silence
suspicions
of
heresy
at
A mighty Patron requests the Agents investigate
Unfortunately, the uncommunicative nature of the
monks is far from their only obstacle, as a crew of
Ork Kommandos misplaced by the Great Rift have
infiltrated the monastery and taken over!
5
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