Subway Runners Rules Reference.pdf
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SUBWAY RUNNERS RULES REFERENCE
How to roll
Use a number of 6-sided dice matching your action rating or assigned dice
pool size (usually 1-4 dice). Report only the highest result. (Ex.: if rolling 3 dice
results in 2, 4, 1, report the result of 4.)
If your action rating or dice pool size is 0, roll 2 dice and report the lowest
result.
Roll results:
●
1-3: bad outcome! Failure + consequences
●
4-5: partial success! Success + consequences
●
6: success! Things go well
●
Multiple 6s: critical success! Success + advantage
Taking actions & using magic/weapons/special abilities
To
take an action:
●
State your goal, chosen action, and equipment. Describe your
approach.
●
The GM will then describe its risk & effectiveness.
●
Roll the number of dice matching your action rating & see what
happens!
To
cast magic spells
or
use a weapon
take the same steps as making an action
but roll your magic dice pool or fightin’ dice pool.
To
use a special ability
choose a related action and roll its action rating when
you do your special ability.
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Stress
Mark 1 stress box for each point of stress you take.
Relieve stress
by spending
a few hours aboveground. Take on stress by:
●
Resisting consequences.
Take 6 stress minus the highest result of
your Resistance Dice to resist a consequence.
●
Pushing yourself.
Take 2 stress to add 1 die to a roll, improve the
GM-assigned effectiveness of your approach, or take an action that a
wound would normally make impossible.
●
Assisting a runner.
Take 1 stress to help an ally. Describe how you
help and give them 1 additional die to roll.
If you fill all of your stress boxes tell the GM and accept a permanent
trauma.
If you take 4 traumas, retire. You must go above ground before rejoining the
action after you take a trauma.
Wounds
●
Your 3rd minor wound automatically becomes a moderate wound.
●
Your 3rd moderate wound automatically becomes a severe wound.
●
Your 2nd severe wound automatically becomes fatal.
Wounds are not received in increasing order of severity - you might take a
severe wound first. You can resist any wound! Resisting while wearing
appropriate armor negates a wound entirely.
Wounds may be healed by 1 degree at Medical Centers located in every station.
How to get promotions
When you
complete a promotion activity
(found at the bottom of your
Contractor File) check it off and report it to the GM who will provide an
immediate promotion. Promotion activities may be performed as many times
as you’d like but will only earn you 1 promotion.
When you
complete a gig
the GM will provide an immediate promotion.
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Subway Runners PDF.pdf
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Subway Runners Rules Reference.pdf
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