Mothership - Moonbase Blues (Color) [v1][2020].pdf

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Supplemental Materials 01, in Game
I Search The Body (d%)
01-05
Nothing (Failed, Messy
Blue
Body Modification)
06-10
PATCH:
Azure Base
Logo
11-15
Space Blanket (Light-Proof)
16-20
Tampered Stimpack (Filled with Corrupted Blood, [-]
Meteor Psychosis
Saves)
21-25
Jury-Rigged Shotgun (1 Shot, Fires Anything Small and Metal, Explodes on a Critical Failure)
26-30
Digital Cred Stick (Corporate Stock Certificates)
31-35
Glasses (Lenses Melted)
36-40
Medbay Solarium Terminal Password (Observations on Psychosis Progression)
41-45
Laboratory Mouse
46-50
Self-Heating MRE Packet (Blueberries and Discharge Papers)
51-55
Blue
Paint Bucket (Booby-Trapped with Grenade)
56-60
Eye Mask (Pink and Frilly)
61-65
Personal Locker Key (Habitation Dome)
66-70
Nano-Camera Drone and Controller (Corporate Blackmail Footage)
71-75
1/3 Equation of
Blue Meteor's
Wavelength
76-80
Bottle Milk (Soured)
81-85
Azure Base
Emergency Protocol Punch Card (Terminal in Security)
86-90
Pogo Stick
91-95
Satellite Controls Passcode (Terminal in Garage, "REPAIRS REQUIRED")
96-00
Blue Meteorite
Fragment (Covered in Vomit; Produces constant but dulled
Meteor
effects)
AZURE
A
Supplemental Materials 02, in Game
Survivors
Aguirre aka "Morrión"—Wanted Criminal:
In hiding, 150kcr bounty. Attempts to hijack escape
attempts if rescued. Revolver and Plastic Explosives.
Gozu—Infected Engineer:
Fighting the Madness, but succumbs to any additional
Meteor
exposure.
For days in the dark, scratched the path of the
Meteor
onto the floor and walls. When revealed, Fear
Save (1 Stress). Foam Gun.
Rublev—Head of Security:
Lost every officer, nearly broken. SMG, half-empty magazine.
Kohut—Botanist:
Suspiciously hardy. Secretly hoards a small cache of food from the garden.
"The Bot" or "You" or "Tin Can"—Android:
Badly damaged, pilfered for
blue
components.
Terrified to die.
A
¿:\\Azure Base
Daily Tasks
1.
2.
3.
4.
5.
Thank you!...*TONE*
End? <
Yes
> < No >
MOONBASE
BLUES
concept
D. Shugars
writing
I. Yusem
art & layout
W. Denning
*TONE*...Your friends at AZURE HORIZONS would like to notify you of a
meteorological event.
PLEASE STAY CALM AND AVOID WINDOWS WHILE PERFORMING YOUR CORPORATE
ASSIGNED DUTIES AROUND THE AZURE BASE FACILITIES
[See Map A and B]
Unclog the toilets in Habitation restroom B.
Perform routine maintenance on Solar Arrays 3 and 4.
Replace the rearmost axel on the rover stored in the Mechanics Bay.
GO OUTSIDE IN 4 HOURS 32 MINUTES 9… 8… 7… SECONDS AND LOOK UP.
Make the beds in Habitation Barracks. Messy, messy!
Supplemental Materials 03, Audio Track
Broadcast Signal
Audio [cheery corporate jingle]:
Out of the
blue
/ Into the black / Only forward / No going back...
[volume cuts in and out, spelling "SOS" in Morse code]
Your
Azure Horizons
weather report
today: Moderate cosmic radiation and clear
blue
skies with a small chance of meteor showers.
For your participation 1000 credits will be deposited in your pre-selected
financial institution on PROSPERO’S DREAM.
Supplemental Materials 04, for Prep
Useful tables from HIVEMIND 01
D10 Geometry-Neutral Spaceship Chase Events | D10 Space Drugs |
D10 We Really Need To
Improvise Some Weapons
| D10 Trinkets to Remember Loved Ones Light Years Away | D10 People
You Meet On The Space Station |
D10 Stowaways
This product is based on the Mothership Sci-Fi Horror Role
Playing Game, published by Tuesday Knight Games. This
product is published under license. Mothership RPG is a
trademark of Tuesday Knight Games. All rights reserved. For
additional information, visit www.tuesdayknightgames.com
or contact
contact@tuesdayknightgames.com.
Copyright © 2020 Ian Yusem and Warren Denning
MOONBASE BLUES
Azure Base
Warden’s Overview
Astronomical research outpost on a
small moon. 10% gravity. [A.
Facilities
Map].
Players wake up to find
themselves in a blockaded
Security
dome [B.
Dome Submap]
and a
cheerful computer voice detailing their
Azure Base Daily Tasks.
Warning
Hazardous Personnel
9.
Meteor-Mad Colonists [MMC]:
When entering
a new location and every hour,
roll d10:
1-5 encounter that # of MMC;
6-10
nothing. During
hr. 0,
encounter 1-10 # of MMC.
They have seen the light and it is good.
Dome
Cbt: 40% Spd: 25% Inst: 50% Hits: 2 (25)
Damage: Rigging Gun [2d10] or
Hand Welder [1d10] or
Tranq Pistol [Body (+) save or fall
unconscious for 1d10 rounds]
Special Abilities
◆Inhuman
Physiology:
Survives in zero-
atmosphere environments without protection.
◆Freed
From Pain: At hr. 0,
[+] to Combat and
immediately takes an action after suffering a Hit.
◆Tactics:
Forcefully compels the unenlightened
into the
BLUE GRACE
[Warning
Meteor
Psychosis].
Prefers live prisoners.
Meteor-Mad Characteristics (1d10)
1. Half-swallowed a therapy lamp. Jaw broken
to accommodate the
blue bulb
still jutting
from mouth.
2. Eyes slowly track the path of the
blue
meteor,
even through the ground.
Unblinking.
3. Naked, unevenly covered with
blue paint.
4. Open chest wound, stuffed with android
component pumping
blue lubricant.
5. Veins ruined by gouges and stab wounds.
"RED? RED!? IT WAS BLUE!"
6. Prisms jabbed into eyes; refracts
blue light.
7. Pinned down with foam. Eating its way out.
8. Counting down the seconds until the next
event. Passive unless count disrupted.
9. Floating, giggling with childlike joy.
10. Apparently sane. Coldly treacherous.
Map B. Dome Submap
Observatory
& Geology
Lab
Warning
Hazardous Light
Static Hazards:
◆The
fully glass Greenhouse (#2).
Contains
only remaining food on the station.
◆The
telescope (#4)
automatically tracks
meteor when in range.
Light
reflects from
eyepiece.
◆Meteorite
fragment in
Geology Lab (#4).
Trail
of particulate from Habitation airlock to bay.
Produces constant, but dulled
Meteor
effects.
◆The
Solar Panel Array (#7)
radiates absorbed
blue light
during
hr. 5.
◆Scattered
reflections from satellite (#9)
debris in orbit. Produces low-level
Meteor
effects from
hrs. 2-1.
0 hr
10.
5 hr
Logs indicate normal operations until
the appearance of a
Blue Meteor
approx. 1 week ago. Deadly conflict
between colonists erupts [Warning
Hazardous Personnel; -Light].
Meteor-Mad Colonists
prepare for and
anticipate next
Blue Meteor
event from
hrs. 5-1;
non-hostile unless provoked.
Gleefully violent during
hr. 0.
The few sane survivors hole up in the
Mechanics Bay
[Broadcast
Signal].
Alt. Setup:
For an action-packed
1-shot,
start meteor clock at
hr. 2.
For
campaigns,
Broadcast Signal
picked
up by PC ship as a faint distress signal.
8.
7.
1. to 4.
6.
5.
1 hr
Random Hazards:
During hr. 0, roll (1d5) for active light-related
threats inside main facility dome
(see Map B).
1. Metal storm shutters, open.
Actuated via
password protected keypad.
2. Half-dome skylight.
Partially obscured by
torn-out operations manual pages and
tape.
3. Bullet holes
filled with translucent sealant.
4. Corpse nailed to wall
conceals small
porthole from sight. Does not block
light.
5. Mirror shards in the vent ducts
reflect
light
from
Greenhouse (#2).
hr
2
hr
4
3 hr
Map A. Facilities and Blue Meteor Tracker
Caution: Low Gravity
The Blue Meteor
passes every 6 hrs, casting the
base in corrupting blue light for 1 hr.
Meteor clock
starts at hr. 5
[Warning
Meteor Psychosis].
Azure Base
Facilities Overview
Security room.
Tunnel to Greenhouse Dome blockaded. Empty weapon lockers. Duffel bag
with 1 PC loadout (rest in
Drop Pod).
Functional computer banks with simple AI [Azure
Base
Daily Tasks].
Logs describe normal operations until the
Blue Meteor
arrived 7 days ago.
Map of base on file [Map
A & B].
Exterior airlock.
2. Greenhouse and Medbay-Solarium.
Overgrown, 20% chance food corrupted. If consumed,
Body Save: +1 Stage
Meteor Psychosis,
otherwise experience harmless drug-like effects.
Auto-doc in Medbay Solarium hacked to inject
blue
lubricant if used. Standard medical supplies
untouched.
3. Habitation.
Ringed with personal quarters, lockers and bathrooms. Signs of bloody struggle.
Central kitchen ransacked. Scattered with
blue
therapy lamps that attract
Meteor-Mad Colonists.
Binoculars stashed in a toilet in restroom B. Main entrance: large double-airlock (fits rover).
4. Observatory and Geology Lab.
Telescope platform a makeshift altar to the
Blue Meteor,
surrounded by corpses;
Meteor-Mad Colonists
perform conversions here during
hr. 0
by forcing
victims to look into the telescope [Warning
Meteor Psychosis].
Glass-paned Geology Lab
contains 3D fabricator and
Blue Meteorite
fragment.
5. Moon Surface.
Rough, numerous small impact craters. No landing pad. Unless Zero G skilled,
[-] (Disadvantage) to Combat actions & difficult tasks.
6. Drop pod.
Half-buried, but undamaged. Contains [# human PCs] empty Cryopods and
PC loadouts sans 1.
7. Solar panel array.
Base's only source of power. Energy surges during
hr. 0.
8. Mechanics Bay.
Rover, in disrepair. Remaining sane colonists, in total darkness and out of
supplies [Supplement
2: Survivors].
Without intervention, starved and overrun in 24 hours.
Hijacks base’s automated weather resport with SOS signal,
plays every hr. 3
[Broadcast
Signal];
besieged by
2d10
Meteor-Mad Colonists
without vaccsuits.
9. Satellite.
Damaged by
Meteor.
Base's main communications array.
10. The Blue Meteor.
Passes every 6 hours, visible from base for 1 hour. Causes
Meteor Psychosis.
1.
Warning
Meteor Psychosis
Sanity save when directly/indirectly exposed
to the
Blue Meteor Light
([+] and [-] to reflect
degree of exposure). Progress 2 stages if
directly exposed or watching an event
through the telescope (#4).
STAGE 0:
Sane.
STAGE 1:
Claustrophobia, memory loss.
Disadvantage on Intellect checks.
STAGE 2:
Blue
obsession, delirium. Every hour,
roll Body Save. Failure: Black out, permanently
incorporate
Blue
into your person. +1 stress
each minute until you do, then recover senses.
STAGE 3: Become a Meteor-Mad Colonist.
The Warden plays your character.
4
1
Security
[PC Start]
airlock
Habitation
airlock
3
2
Greenhouse
& Medbay
Solarium
At “0 hr”,
roll on
Warning Hazardous Light
to create
environmental complications;
every hour and new location-
chance encounter
as per
Warning Hazardous Personnel
D. Shugars
concept |
I. Yusem
writing |
W. Denning
art & layout
copyright © 2020
Ian Yusem and Warren Denning
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