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DEAD
PLANET
FIONA MAEVE GEIST + DONN STROUD + SEAN McCOY
A
violent
incursion into
the land of the living
for the MOTHERSHIP
Sci-Fi Horror Roleplaying Game
DEAD
PLANET
CONTENTS
HOW TO USE ANY MODULE ........................ 3
THE DARKNESS THAT CAME TO PASS
.............. 3
THE DEAD PLANET. .......................................... 30
MAP OF THE DEAD PLANET........................................ 30
THE LANDING SITE. ................................................... 32
THE SWAMP. ............................................................. 32
THE ANCIENT QUARRY. .............................................. 33
THE NECROPOLIS . .................................................... 34
THE DEAD GATEWAY ................................................. 36
THE WRECK OF THE DEFIANCE. ................................. 38
THE RED TOWER . ..................................................... 39
MAP & KEY FOR FLOORS A & B......................................40
MAP & KEY FOR FLOOR C . ............................................41
MAP & KEY FOR FLOOR D . ............................................42
MAP & KEY FOR FLOOR E . ............................................43
ALIENS & OTHER HORRORS . ..................... 44
THE SCREAMING ON THE ALEXIS .......... 4
RANDOM ENCOUNTER TABLE .................................. 4
MAP AND KEY .......................................................... 6
DERELICT SHIP GENERATOR ..................... 9
DERELICT SHIP MAPPING .......................................... 10
DERELICT SHIP MODULE GENERATOR ....................... 11
JUMP DRIVE MALFUNCTION TABLE .......................... 12
RANDOM WEAPON CACHE TABLE ............................. 13
MOON COLONY BLOODBATH .................... 14
MAP AND KEY OF THE MOON .................................. 14
TYRANT BEGGAR MOON COLONY. ........ 16
TIMELINE OF EVENTS ON TYRANT BEGGAR .............. 17
MAP & KEY TYRANT BEGGAR .................................... 17
MAP & KEY BREKT’S BREAKERS ............................... 21
MAJOR NPCS ON TYRANT BEGGAR ........................... 22
D100 RANDOM COLONISTS TABLE . .......................... 24
WHAT’S IN THE VAULT? TABLE . ................................. 25
D100 NIGHTMARES TABLE . ...................................... 28
WRITTEN BY DONN STROUD, FIONA MAEVE GEIST & SEAN M
C
COY
ILLUSTRATED BY STEPHEN WILSON & SEAN M
C
COY
EDITED BY JARRETT CRADER | SPECIAL THANKS TO LINDSAY & ALAN
COPYRIGHT © 2018 TUESDAY KNIGHT GAMES | ALPHA STRIKE, FOURTH PRINTING
BLANK MAPS, WARDEN RESOURCES, AND MORE AT MOTHERSHIPRPG.COM
HOW TO
USE ANY
MODULE
Cannibalize it. Rip it apart.
Take the tables, take the monsters, take the
maps (you can get blank versions for free with a
copy of the PDF and if you’re holding a physical
copy in your hands right now and thinking “What
the hell? That’s not fair!” then send a selfie of
you holding the game to
@seanmccoy
and we’ll
get you squared away with the goods, no joke),
take the ships, or the planet, or the adventures,
or locations. Take anything you want and do
anything you want with it. This book belongs to
you and now so does everything inside. Do with
it what you will.
More specifically, the Dead Planet operates
on a pretty simple premise: there’s a planet
somewhere out there in the universe and it has
a dark and brooding energy that sucks ships out
of hyperspace and then strands them in orbit
with no hope of ever returning home (well, that’s
where you come in). PCs can’t get away from
the Dead Planet using their Jump Drives, and a
voyage on thrusters alone would take hundreds
of years in uncharted space. If your PCs don’t
find a way to deactivate the Dead Gateway on
the planet’s surface, then they’re doomed. But
why shouldn’t that be any fun?
MAJOR SPOILERS
(OR HOW DO WE GET OFF
THIS ROCK ANYWAY?)
Here are a few ways we’ve thought of to “beat”
the Dead Planet, and all of them are pretty
awful (hopefully you can find some better ones):
»
»
Don’t. Just give up and die here. Tell your
friends about Mothership.
De-power the Dead Gateway (pg. 36) by
travelling to the Necropolis (pg. 34) and
removing the engines at the center of the
city.
Destroy the Dead Gateway (and tear a hole
in the universe).
Blow up the planet by descending to the
lowest level of the Red Tower (pg. 39) and
arming the Fission Core Burner Bomb.
Convince Brekt (pg. 21) to let you join
him on his “coffin run” onboard the
Lucifer
Rising.
He’s got room for six.
THE
DARKNESS
THAT CAME
TO PASS
There are plenty of habitable planets in the
universe. Life bursts forth, proliferates, diversifies
and ultimately succumbs to death and decay as
empires, civilizations and federations rise and fall.
The Dead Planet short circuits this cycle. Since
the surface first cooled, life has been trapped in
a compulsive cycle of growth and the obsessive
building of a cyclopean gate—an entryway for the
Gaunt—around which they revel in pure abandon,
offering up sacrifices to the forces of nothingness
in order to will the Gate open.
The nightmare-inducing Gaunt are parasites,
cannibalizing the will of sentient species and
bending them to opening the rift between their
Dead Dimension and the material world. The
ultimate aim of the Gaunt is to escape their
captivity on the Dead Planet and flood the
universe as an inexorable tide of necrosis.
The Dead Planet is a testament to their hunger,
orbited by abandoned ships, drawn here by an
anomaly in the warp. Recently a colony ship
schismed over those who compulsively serviced
the Gate to the Gaunt’s Dead Dimension and
those who feared the maniacal, single-minded
compulsion that drove their compatriots to expand
the Gate with wild ecstatic abandon. The schism
was ultimately pointless; they’re all dead and the
Gate is even greater than before, threatening to
truly split open and allow the Gaunt to surge forth
in a tide of necrotizing madness.
»
10 YEARS AGO:
The Perrennial Tyrant,
a
colony construction vessel, crash lands on
the Dead Planet’s moon and establishes the
Tyrant Beggar Moon Colony.
18 DAYS AGO:
Archeology Research Ship
The Alexis
unearthed a strange artifact and
headed back to civilization.
ONE WEEK AGO:
The Military Drop-Ship
The Defiance
was waylaid and crashed on the
Dead Planet.
NOW:
The Alexis
floats absent of life and
the crew of
The Defiance
is scattered and
dying. The colonists on Tyrant Beggar are at a
breaking point...
»
»
»
»
»
»
Let’s get started.
Will your crew survive…
THE DEAD PLANET?
3
THE SCREAMING
// 1D10 I SEARCH THE BODY ON THE ALEXIS...
01> SMUDGED NIGHTMARE DRAWING
02> STONE IDOL
03> 2D10 CREDITS
04> COLLAPSIBLE SHOVEL
05> PAMPHLET: THE SHEDDING OF FLESH
06> COFFEE MUG: IF THERE IS NO ORDER, KEEP
QUIET
07> NOTE: “I AM THE SILENCE THAT IS
INCOMPREHENSIBLE...”
08> A TROWEL OR MATTOCK
09> AN OSSIFIED TRILOBITE
10> INSTANT COFFEE POWDER
// RANDOM ENCOUNTERS ON BOARD THE ALEXIS.
// ROLL 1D10 WHENEVER ENTERING ANY ROOM
01> 2 PARALYZING THORN CRAWLERS + 1D10 CRAWLERS
02> 1 TOXIC GAS CRAWLER + 1D10 CRAWLERS
03> 3 ACID SPRAY CRAWLS + 1D10 CRAWLERS
04> 1D10+2 CRAWLERS
05> SKITTERING WITHIN THE WALLS
06> BANGING INSIDE THE VENTS
07> SOMETHING CRAWLS BENEATH THE FLOORS
08> THUMPS IN THE CEILING THAT GROW FAINTER
09> DEATH WORM’S OUTLINE SCORCHED INTO THE FLOOR
10> 2D10 CRAWLERS SHREDDING/EATING EACH OTHER
4
// GAUNT AI TABLE. CHECK ONCE/MIN. UNLESS
NOTED, GAUNT ALWAYS MOVES TOWARDS NEAREST PC
01> SCREAMS AND MOVES 40M
02> MOVES 80M
03> SCREAMS AND MOVES 60M
04> MOVES 100M
05> SCREAMS AND MOVES 50M
06> MOVES TO ANOTHER DECK, IGNORES PC LOCATION
07> SCREAMS AND MOVES 30M AWAY FROM PCS
08> MOVES 40M AWAY FROM PCS
09> ATTACKS WALLS AND/OR DESTROYS A ROOM
10> STOPS TO SENSE LOCATION OF PCS
// BOOKS FOUND IN CAPTAIN YANCHEG’S QUARTERS:
01> ONE CREW ONE CAPTAIN: THE ART OF MANAGING
THE UNMANAGEABLE
02> A STORM IN EVERY PORT
03> SHACKLETON’S GHOST
04> GREAT SPACE BATTLES OF THE DELTA SECTOR
05> ZEN AND THE ART OF CRYOPOD MAINTENANCE
06> WATERSHIP DOWN, BY RICHARD ADAMS
07> MY WORK IS NOT YET DONE (LIGOTTI)
08> THE LOST FLEET: DAUNTLESS
09> A COLLAPSE OF HORSES, BY BRIAN EVENSON
10> DIAMOND DOGS, BY ALASTAIR REYNOLDS
ON THE ALEXIS...
ON ARRIVAL...
The Dead Planet sucks ships out of hyperspace
and pulls them helplessly drifting into its orbit. If
the PCs have had a Jump Drive issue, or have
recklessly jumped into a unknown sector, this an
easy way to quickly get them into the action. As
soon as they come out of hyperspace they’ll find
that their Jump Drives are malfunctioning, and
that they’re in orbit around a strange planet (pg.
30) with a tidelocked moon (pg. 14), and a vast
graveyard of orbitting derelict craft (pg. 8). The
first of these drifting craft they come upon is
The
Alexis.
BACKGROUND
The Alexis
is an archeological research vessel,
crewed by scientists and teamsters and
complemented with three androids. The crew
is dead, the androids and computers have had
days of their memory erased, and the ship
floats purposelessly.
The Alexis
is running on a
low‑power cycle, the engines presently offline. The
ship’s atmosphere is fine, but a scan reveals no
signs of life and inexplicable power fluctuations.
SCANS SHOW
THE JUMP DRIVE IS CONNECTED TO THE
ARTIFACT GATE BY UNUSUAL ENERGIES.
ODDLY, THE CORPSES ALSO ARE FEEDING INTO
THE OBSCENE RELIC.
WHEN THE DEAD PORTAL
OPENS
Every 47 minutes, strange energies pour forth.
Lights flicker as black tendrils spill like hair floating
underwater out of the strange relic and slither
through the ship. Corpses’ eyelids flutter, the
orbs within frantically search for something, as
their mouths senselessly gape open and snap
shut. Their extremities twitch spastically. Androids
keel over, unresponsive. This crash erases the
memories of the computers and androids back to
moments before the first opening of the Gate.
ANDROIDS & THE GATE
AFTER THEIR FIRST EXPOSURE TO THE OPEN
GATE, PC ANDROIDS CAN ROLL A BODY SAVE,
REROUTING THEIR CIRCUITS AND AVOIDING
SHUTDOWN WHEN SUCCESSFUL.
THE GAUNT IN THE GATEWAY
When the Gateway sunders reality, the Alpha
Gaunt shambles forth to hunt. Her piercing
screams evoke primal terror as they echo
throughout the vacant ship. The Alpha Gaunt
moves based on the results from the Gaunt AI
Table above unless the Warden wants to manually
control her. The Gaunt can traverse vents and
doors; however, she cannot bypass airlocks.
This is caused by the strange artifact uncovered
by the crew—currently in the hold—that opens a
gateway to the Dead Dimension for 13 minutes
out of every hour, unleashing Gaunt upon the
ship.
The Alexis
can be accessed through the port
airlock or a larger airlock in the hold.
5
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
dead-planet-jump-drive-malfunctions.pdf
(3717 KB)
Dead-Planet-Maps.pdf
(1411 KB)
Mothership_Dead_Planet.pdf
(31884 KB)
Inne foldery tego chomika:
A Pound of Flesh
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Mothership - ALCOR Station - Fuel & Services [v02]
Mothership [ENG]
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