City of Mist - MC Toolkit.pdf

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CREDITS
Creator, Game Designer, Creative Director, and Writer:
Amít Moshe
Editor and Game Design Consultant:
Eran Aviram
Proofreading:
T. R. Knight, Omer Shapira, Marshall Oppel
Lead Artist:
Marcin Soboń
Lead Location Artist and Cartographer:
Mariusz Szulc
Additional Artists:
Monsters Pit, Ario Murti, Carlos Gomes Cabral
Lead Graphic Designer:
Manuel Serra Sáez
Graphic Designers:
Chema López Centenero, Juancho Capic
Contributors:
Christopher Gunning (places of interest and locals, Barton), Bri (Isabella), Noble A.
DraKoln (Kwaku), Yaniv Rozenblat (community & inspiration), Mistconception Podcast
Playtesters:
Almog Kapach, Anat Dagan, Ori Harish, Roe Portal, Guy Banay, Yonatan Shtorchan, Tuli
Ebner, Erez Shiryon, James Graham, Alex Runswick, Kristian Mitchell-Dolby, Catherine Martin, Jessica
Gao, Eli Levinger, Yiftach Govreen, Assaf Elron, Nurit Guthrie, Gideon Guthrie, Alon Elkin, Ada Elkin,
Milana Finkel, Simon, Ran Etya, Ronit Arbel, Tammy Ninio, Ron Ginton, Ohad Reshef, Yuda Hocman,
Moran Elbaz, Dima Vilenchik, Noam Roth, Gil Osterweil, Maty Kishinevsky, Yonni Mendes, Michal
Mendes, Elik Kazav, Yael Rosen, Maayan Gutterman, Chen Sharon, Or Comay Brauner, Jonny Omer,
Shachar Ganz, Yoni Heimann, Tamir Alush, Shoval Arad, Yoav Shlab, Maor Pomerants, Ortal Tal, Noam
Avrahami, Erez Zvulun, Nadav Kunievsky, Natalie Goldshtein, Almog Yarom, Omer Raviv, Gur Arie Livni
Alcasid, Aviv Or, Evyatar Amitay, Kristoffer Frølunde Jensen, Justin Lafontaine, Charles Cole, Lloyd Gian,
John Lamb, Dima Vegner, Hagai M. Gumpert, Erez Regev, James Gantry.
The production of this game was made possible thanks to our Kickstarter backers (see the full list
at the end of the book). Thank you all!
ISBN: 978-965-92587-5-8
First edition, 2018
© 2018 Son of Oak Game Studio / Amít Moshe
CONTENT WARNING
This game contains mild language and some
graphic representations of violence. It contains
references to human actions the reader may
find offensive or unpleasant, such as suicide,
murder, or prostitution, as well as extensive
references to criminal activity. The game does
NOT contain any graphic representation or
verbal description of sexual acts.
HOMAGE TO D. VINCENT BAKER
AND
APOCALYPSE WORLD
The rules of this game are partially based on
the “Powered by the Apocalypse” game engine,
presented in 2010 by D. Vincent Baker in his
revolutionary game
Apocalypse World.
Vincent
changed role-playing games forever by intro-
ducing a new way to play that emphasised a
flowing conversation and a great story. Many
great games that use this engine have since
been published. We thank Vincent for his contri-
bution to the world of role-playing games which
also allowed the creation of
City of Mist.
VOL 2 OF THE CORE BOOKS
This book contains rules and guides for creat-
ing and running City of Mist games as a Master
of Ceremonies (MC), as well as ready-to-play
content. For information and rules for players
portraying characters in a City of Mist game,
see the Player’s Guide.
A DETECTIVE ROLE-PLAYING GAME IN A CITY
OF ORDINARY PEOPLE AND LEGENDARY POWERS
MASTER OF CEREMONIES' (MC)
TOOLKIT
TABLE OF
CONTENTS
The Master of Ceremonies
The Roles of the MC
The MC Principles
1. WORD ON THE STREET
About the City of Mist
The Cinematography of the City
Downtown
The Blue-Collar Residential
The Old Quarter
The Industrial Zone
Other Districts
Just Out of Town
6
7
8
12
3. THIS IS MY CITY!
About Dangers and Avatars
Quick Reference: Danger Rules
Dangers
Spectrums
Danger Moves
Using Dangers
Creating Dangers
Custom Moves
Creating a Custom Move
Custom Moves Templates & Examples
Danger Profiles
Mundane Dangers
Mythos Power Sets
Rifts & Other Mythical Dangers
Avatars
Creating an Avatar
Avatar Profiles
Anatoli, Avatar of Hades
Barton, Avatar of the Spear
Isabella, Avatar of Xochiquetzal
Kwaku, Avatar of Anansi
Appendices
Indexes
City of Mist Backers
MC Sheets
MC Moves
Iceberg Sheet
MC Tracking Sheet
Series Resources Sheet
Sample Case: Gambling With Death
Maps
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What the Lead Characters Don’t Know Yet 52
2. BEHIND THE SCENES
How to create and run cases
Quick Reference: MC Rules & Cases
The Exposition Session
Running a Session
The Session Structure
MC Actions During a Scene
The Soft MC Moves
The Hard MC Moves
How to Narrate City of Mist
Adjusting the Challenge Level
Writing a Case
The Iceberg
Step 1: The Backstory
Step 2: The Trail of Breadcrumbs
Step 3: Adding Dangers
Designing a Series
Series Resources
Story Arcs
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