MgT 2E - Pirates of Drinax - Theev Cluster.pdf
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PI R AT E S O F D R I N A X : T H E T H E E V C LU ST E R
CRED
Marc Miller
S
CONTENTS
INTRODUCTION
VUME
THEEV
PALINDROME
2
5
8
14
CLASSIC TRAVELLER
Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany,
Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Poe,
David MacDonald, Wayne Roth, Paul R. Banner.
MONGOOSE TRAVELLER
Author
Editor
Martin J. Dougherty
Matthew Sprange
Layout and Graphic Design
Will Chapman, Hannah Neads
Interior Illustrations
Amy Perret
3D Model Design
Sandrine Thirache
Special Thanks
Marc Miller, Robert Eaglestone, Loren Wiseman
Traveller
©2016 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the
written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and
text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is
a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence.
Printed in China
INTRODUCTION
The Theev Cluster is a group of three star systems
located in the centre of Sindal subsector. The cluster
is astrographically significant as it provides a jump-3
link between the Sindalian Main and Imperial space.
In the days of the Sindalian Empire the cluster was
an important thoroughfare for high-jump traffic in and
out of the capital at what is now called Noricum. It
dwindled in importance after the fall of the empire,
though during the expansion of trade in the region a few
hundred years ago there were plans to once again make
the ‘Three Central Worlds’ as they are known a new hub
for traffic.
That plan did work reasonably well for a while, but
on the whole the longer but safer route through the
Wildeman, Torpol and Marduk clusters eclipsed the
‘Theev transit’ in volume of trade. This was mainly
due to the ability of jump-2 ships to make the longer
transit, allowing more cargo to be carried for the same
hull volume, albeit at the price of longer transit times.
The low populations of the three central worlds, and the
subsequent lack of trade in their systems, was also a
barrier to large-scale exploitation.
Today, the fast (i.e. jump-3) transit across the subsector
normally goes via Vume and Salif, then on to Tyr in
Dpres subsector. Relatively few vessels make this run
due to the expense of maintaining a jump-3 trade fleet
and the dangers associated with transiting through the
central worlds, but high-speed cargoes are still pushed
through aboard well-armed merchant ships.
The Theev Cluster is notorious as a ‘piracy hotspot’
and has been swept on many occasions by the Imperial
Navy. Naval vessels are deployed to the cluster on a not-
too-infrequent basis; typically these are old destroyer
escorts, though there is a real effort underway to get
some more impressive and modern vessels assigned
to the base at Realgar. From there they will be able to
show the Imperial flag in its true glory among the
worlds of the cluster. This is not likely to happen any
time soon.
The attitude of the cluster’s population is generally
anti-Imperial. This is not extreme enough to manifest as
open hostility but there is a deep suspicion of all things
Imperial throughout the cluster which makes it difficult
to place intelligence-gathering agents or even merchant
brokers on the worlds or at the starports of the region.
T
R
A
V
E
L
L
E
R
2
PARTIAL MAP OF THE
SINDAL SUBSECTOR
0303
0403
0503
0703
0603
DOLBERG
B-B
0504
TROJAN REACH
SECTOR
SPINWARD MARCHES
MENORIAL
EGRYN
PAX RULIN
GAZULIN
0304
0404
0305
REALGAR
B-A
0704
CHALCHIUTL
0604
0505
B-7
0705
0605
0706
0606
IL
PALINDROME
THE BEYOND
YDDDRASIL
DP ES
I D L S
REFT SECTOR
SINDAL
TOBIA
TLAIOWAHA
THE
BORDERLAND
0405
0306
0406
BE
VUME
B-C
NORA’A
GOERTAL
0506
THEEV
A-F
0507
RANIB
SILRAAIHE
HKEA’AS
02
BINARY
0307
RIFTSPAN REACHES
02
B-B
0707
0407
0308
ERG
0508
0408
0607
0708
0608
G
B-A
NORICUM
Gas Giant
Secure System
06 4
Imperial Border
X-Boat Route
Amber Zone
0804
Planet (Dry)
Planet (Water Present)
B-6
Starport Class & Tech Lvl
Fuel Dump
Imperial Navel Base
Name
Theev
Vume
Palindrome
Location Bases Profile
0506
0505
0606
A434500-E
B100477-C
B43334-B
Trade codes Travel Codes
Na Ni Ht
Ni Va An
Po Ni Lo
A
Gas Gaints
G
G
G
3
THE IMPERIAL NAVY
The Imperium’s resources are stretched thin in Trojan
Reach sector, as they are almost everywhere, and most
of the naval assets available at the Realgar naval base
are tasked with commerce protection in the Imperial
systems of Realgar, Albe and Cordillon, and the trans-
border systems of Dolberg and Chalchiutlicue. These
systems see considerable pirate activity, and keeping
‘internal’ trade safe is a high priority for the navy.
The pirate lords of Theev are well aware they have an
Imperial Navy base, albeit a small one containing only a
few patrol assets, right on their doorstep and encourage
raids that keep the navy looking elsewhere.
Most of the vessels sent out from the base at Realgar
are tied up in protecting commerce through Vume
or making long sweeps out into the Sindalian Main.
Maintaining a presence of just one or two ships on the
Sindalian Main absorbs numerous vessels due to the
long transit times required, and attempts to collect a
reserve for special missions – such as hunting for pirate
bases – tend to be disrupted by commanders of convoys
heading up the Main. With standing orders to cooperate
with such missions, Realgar’s commanders routinely
lose several of their vessels for months on end whenever
a multi-ship expedition is launched to the
Florian League.
As a result, there are few resources available for special
missions such as pirate-hunting in the central cluster,
and in any case the navy has been ordered to tread
carefully in the region. There is not much chance of
alienating the central worlds sufficiently that they side
with the Aslan Hierate, but the Imperium cannot risk
local worlds becoming sympathetic to Aslan ihatei and
allowing them to pass through towards Imperial space
or establish a foothold in the cluster. If more resources
become available the navy may be able to take a
tougher stance but for now its ability to project power in
the Theev Cluster is severely limited.
This is not coincidental. The generally anti-Imperial
stance of the region’s populace is fostered by the
pirate lords, and raiding close to home is generally
discouraged. Prospects of a profitable raid are better
elsewhere anyway, so whilst the Theev Cluster is known
as a piracy hotspot it does not stand out as much as
might be expected. With the navy kept busy elsewhere
and little concrete information to justify a major anti-
piracy operation Theev has managed to stay in business
despite the fact that the Imperial Navy lives next door.
How long this situation can last remains to be seen.
4
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MgT 2E - Central Supply Catalogue.pdf
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MgT 2E - Core Rulebook.pdf
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MgT 2E - High Guard - Aslan.pdf
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MgT 2E - High Guard Deployment Shuttle.pdf
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MgT 2E - High Guard.pdf
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