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STAR WARS FATE EDITION
By Ryan M. Danks
Star Wars Fate Edition is a fan-made implementation of the Star Wars setting for the
Fate Core system. The following draft assumes the reader is familiar with that system.
During this writing, I have taken inspiration from Star Wars: Saga Edition,
Wookieepedia.com, Sarah Newtonʼs Burn Shift, Brian Engardʼs Wild Blue, Rob
Wielandʼs CAMELOT Trigger!, Clark Valentineʼs Kriegszepplin Valkyrie and Fred Hicks,
Leonard Balsera, Rob Donoghue and the folks in the Google+ Fate Core community.
INTRODUCTION
Star Wars is the setting for many different sagas throughout the history of an “ancient”
galactic civilization thatʼs hundreds of thousands of years old.
The many films, novels, comic books and video games have told a vast number of
stories in that very large setting (a whole galaxy, in fact). As such, Star Wars is at once
about specific characters of great ability and fame, and about a setting full of incredible,
dangerous environments. But at its core, Star Wars is about saga. Duels between
powerful beings wielding lightsabers, shootouts in cantinas, traversing the unpredictable
expanse of hyperspace or navigating dangerous political environments are all things
that characters
do.
But what Star Wars
is,
is saga.
Character growth and survival while taking part in the grandest of stories are par for the
course in a Star Wars game. In fact, every game should not only have a very real
danger to each and every character, but the grand saga of Star Wars demands that
such danger also be as widespread as threatening an entire planet or, as often as you
can swing it, the entire galaxy.
This game is about doing all of that, and making it possible to do it easily without an
overabundance of rules to get in the way of such grandiose storytelling.
CREATING YOUR STAR WARS GAME
This supplement gives you the tools necessary to create and run a game in the Star
Wars setting using the
Fate Core
rules.
Before play begins, sit down with the “Settings Big Issues” section of Fate Core and
decide what your gameʼs two big issues are by considering what era of the Star Wars
lore youʼll be playing in, as well as your gameʼs scale.
Eras
The hundreds of stories told in the Star Wars Universe span literally tens of thousands
of years. Many things remain static throughout all of them (particularly technology).
Despite the era of play, smugglers still transport illicit goods, diplomats still struggle with
political intrigue and the Jedi and Sith still wage wars (although the Sith are replaced by
the Yuuzhan Vong in the New Jedi Order era).
The era your game takes place in will color the issues that are appropriate - but that
isnʼt to say you canʼt find a corner of the galaxy where the themes of that era donʼt
apply.
Before the Republic Era
(36,000 - 25,000 BBY)
This era explores the earliest days of the Jeʼdaii Order, as they study the Force on
Tython. Space travel is limited though the ruthless Rakatan Infinite Empire spans the
reaches of the known worlds using the Darkside of the Force to power technology far
more advanced than that of their subjugated neighbors.
Old Republic Era
(25,000 - 1,000 BBY)
This era begins with the formation of the Republic. During these long years, the Sith
break from the ranks of the Jedi and create multiple Sith Empires that rise to power and
then fall into obscurity. (This is the era of the various Old Republic video games.)
Rise of the Empire Era
(1,000 - 0 BBY)
This era begins with a golden age for the Republic, but ends in tragic darkness as
centuries of Sith scheming culminate in Darth Sidiousʼs rise to power at the end of the
Clone Wars, crowning himself the galactic Emperor.
Rebellion Era
(0 - 5 ABY)
Beings struggle under the oppression of Imperial control, with no Jedi to protect them, in
this era. Darth Sidious and his apprentice, Darth Vader, rule with iron fists during this
era. Early on, an Alliance to Restore the Republic forms, and the emperor is eventually
overthrown.
New Republic Era
(5 - 25 ABY)
This era sees an end to tyranny as a New Galactic Republic liberates countless worlds
from the Imperial Remnant. As the Republic struggles to bring peace to a fractious
galaxy, Luke Skywalker becomes a Jedi Master, establishing a New Jedi Order.
New Jedi Order Era
(25 - 40 ABY)
During this era, an extra-galactic species known as the Yuuzhan Vong invade the
galaxy. A Galactic Alliance is formed between the leading factions of the galaxy and they
push back the invaders after five long years of war. Their celebration is short, however,
as only a few years later the Killik civilization resurfaces, under the influence of the Dark
Nest - servants of the Darkside. They create a crisis within the Alliance that escalates
into a brief, but intense, war.
Legacy Era
(40 ABY - )
A Second Galactic Civil War erupts, and former allies find themselves on opposite sides
of the conflict. A new Dark Lord of the Sith appears in the form of Darth Caedus, who
brings an end to hostilities as both factions unite against him. After his death, the new
alliance splits, and the Empire once again takes over the galaxy.
Scale
The scale of your game is up to you, but most sagas, the very best, begin small (like a
simple moisture farmer with mysterious origins) and grow to encompass the entire
galaxy (overthrowing an Emperor).
During the small scale leg of your saga, the heroes will deal with problems that affect
local regions, possibly traveling between different locations and solving problems found
in the area. As their saga grows, theyʼll influence events in whole sectors of space, and
eventually, their actions will dictate the future of the galaxy.
CHARACTERS
Although he may not look like it at first, your character is a mover and shaker in the
galaxy. Whether youʼre trained by the Jedi (or Sith) to use the Force, a diplomat in the
political arena or a smuggler flying the unfriendly hyperspace lanes, your actions will
matter.
Creating Your High Concept
To create your high concept, choose an archetype and a species, like
Wookiee Scout
or
Human Jedi.
If you want, you can modify this to further define the idea or suggest an
an important relationship to a family or organization, like
Human Princess of Alderaan
or
Togruta Member of the Jedi Council.
Note to Force-Users
If you are planing to be a Force-user, your high concept must represent your
sensitivity to the Force in some way. This can be done by adding
Force-Sensitive
to
your high concept (like
Force-Sensitive Human Smuggler),
or by choosing an
archetype that is described as a Force-user, like the Jedi, Sith, another Force
tradition or even being an untrained Force adept.
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
mechanika rzutów.txt
(1 KB)
Savage Worlds - Star Wars.pdf
(5580 KB)
Star-Wars-Fate-Edition.pdf
(3733 KB)
Star_Wars_Young_Rebels_RPG.pdf
(34877 KB)
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#Cypher System
#OSR
#PBTA
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