Monograph #341 - Miskatonic University - Mythos Magic.pdf

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C L O CH LUadB SCR LPAIG
AL F TUH n A I OELYN
Mythos
Magic
An Optional Magic System for
Call of Cthulhu
and
Basic Roleplaying
By Christian Read
Art by Christian Read
Additional editorial and layout assistance
by Whiskey & Tipple
Chaosium Inc. 2007
all contents copyright © 2007 by chaosium inc.
all rights reserved.
Call of Cthulhu is a registered trademark of Chaosium Inc.
This book copyright © 2007 by Chaosium Inc. as a whole, all rights reserved.
2
MYTHOS MAGIC
Wherein the Nature of Magic is Discussed
Chapter One
For decades magic has been a back-
bone and prominent feature of Call
of Cthulhu. Whether it is a race to
stop the summoning of some god or
alien, the need to communicate with
things on other worlds by means of
arcane scripture, or solving murders
done with hexes rather than guns,
magic has been inevitably wedded to
the game narrative.
Here is, hopefully, a useful break-
down of what magic is, what it can
do, how it works and how
Investigators can make it work for
them. Of course, humans are not the
only ones who can use this mysteri-
ous force and Mythos specific magic
is also examined.
Defining Magic
Perhaps the best modern definition
comes from one of the foremost
magicians of the modern era,
Aleister Crowley:
A Magic is the Highest, most
Absolute, and most divine Knowledge
of natural Philosophy, advanced in
the works and wonderful operations
by a right understanding of the
inward and occult virtue of things; so
that true Agents being applied to
proper Patients, strange and
admirable effects will thereby be pro-
duced. Whence magicians are pro-
found and diligent searchers into
nature; they, because of their skill,
know how to anticipate an effect, the
which to the vulgar shall seem to be
a miraculous.
Asking
what is magic
is about as use-
ful as asking
what is art?
The
debates go on forever and are ulti-
mately subjective and have been had
to death. For ease of use, we will
define magic as a set of perfor-
mances that, if used, create effects
largely outside empirical or objective
established physical law. It is a cir-
cumscribed set of behaviors that cre-
ate effects and results.
CHAPTER 1: THE NATURE OF MAGIC
What is Magic?
Magic is emphatically not a science
as we understand it. If magic obeys
empirical facts, repeatable experi-
ments and working hypotheses, they
are beyond human comprehension.
Science is a philosophy that claims
that truth can be arrived at empiri-
cally, using testable, predictive and
falsifiable theories. Magic is none of
these. A television picks up a signal,
converting information to pictures.
The process can be explained, repli-
cated, shown to be true over and
over again. A crystal ball shows a
picture because, ultimately, you said
the right spell and you imagined it
would work. Magic is an art, a disci-
pline, an act of faith, a tool we can
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