Osprey Wargames Zona Alfa Salvage and Survival in the Exclusion Zone.pdf

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Salvage and Survival in the Exclusion Zone
ZONA ALFA
Patrick Todoroff
O
sprey
WARGAMES
Zona Alfa
Salvage and Survival in the Exclusion Zone
Patrick Todoroff
Contents
Part 1: Introduction
1.1 Intentions
1.2 Definitions
1.3 Essentials
4
4
5
7
9
9
Part 7: Comrades On
The Battlefield
Part 2: Vitals
2.1 Model Stats
2.2 Weapon Stats
9
10
10
11
11
13
15
15
16
7.1 Character Composition and
Squad Creation
7.2 Factions
33
33
36
Part 3: Core Mechanics
Part 8: Zone Runs, The Mission
Area, And Post-Mission
38
8.1 Zone Runs
8.2 The Mission Area
8.3 Zone Hostiles
8.4 Salvage, Anomalies, Environmental
Hazards
8.5 Post Mission: Advances and Battle Scars
8.6 Post Mission: The Stalls
38
39
41
3.1 Initiative and Alternating Activation
3.2 Combat Experience
3.3 Actions
3.4 Complex Tasks and Skill Checks
3.5 Movement, Field of View, and Terrain
3.6 Cover: Obstructions, Soft Cover and
Hard Cover
3.7 Squad Cohesion and Actions
44
46
51
Part 4: Combat And Wounds
4.1 Ranged Combat
4.2 Melee Combat
4.3 Combat Results: Miss, Deflected Hits and
Successful Hits
4.4 Wounds, Pinned, Rally, and Med-Kits
17
17
17
20
21
Part 9: Linked Missions And
End Goals
9.1 Linked Missions
9.2 End Goals: The 10,000 Ruble Plan and
Other Retirement Options
54
54
56
Part 10: Introductory Zone
Run – Red Gypsy 3
Game One: The Crossroads at Blyatsk
Game Two: Walk in the Chernya Woods
Game Three: The Ishikhov Shuffle
Aftermath
58
59
60
61
63
Part 5: Armory, Body Armor,
And Indirect Fire Weapons
5.1 The Armory
5.2 Terrain Features and Area Effect Weapons
5.3 Body Armor
5.4 Indirect Fire
24
24
26
26
27
Part 11: The Last Bit
63
Part 6: Skills And Abilities,
Equipment And Equipment
Slots
6.1 Skills and Abilities
6.2 Equipment and Equipment Slots
30
30
31
Welcome to The Zone
So, you decided to sneak past the Cordon, eh? Slip by the patrols and the towers,
through the minefield, under the electric fence, to take your chances in the
Exclusion Zone.
Ah yes, the lure of adventure, riches, and fame...
Well, good luck to you.
To be brutally honest, you’re far more likely to find terror, dismemberment, and
death – a quick death if you’re lucky. But everyone has to make a living, right?
Besides, who am I to judge? I’m here, aren’t I?
So, seeing as I can’t dissuade you, why don’t you cinch up your sack, grab your
gear, and follow me. We’re on our way to investigate an Anomaly that appeared in
a swamp fifteen kilometers from here. The Zone being what it is, we can always use
an extra shooter. You have my word you’ll get a cut if we find any Artifacts.
Just don’t say I didn’t warn you, eh?
Part 1: Introduction
Privet, Bratok! Nice to meet you. Have a seat and let me explain a few things.
At this advanced stage of my hobby-life, I meet plenty of people who enjoy
gaming but don’t have the time to invest in large, painted armies, terrain, or learn a
complex rule set. They want fast and fun games with a high coolness quotient, lots of
adventure, a bit of competition, and an excuse to hang out and eat pizza with friends.
Zona Alfa
is my attempt to fill that bill. My first goal was to create a set of solid,
straightforward wargame rules for 28mm tabletop skirmishes. I wanted a game that
would allow anyone reasonably familiar with miniature wargaming to be able to stat
out appropriate figures from their own collection, plunk down terrain, review the
basics, and get started straight away.
My second goal, as a long-time fan of the excellent
S.T.A.L.K.E.R.
and
METRO
2033
fictional settings, was to make a game soaked in that decayed, post-apocalyptic
Soviet aesthetic. What could be cooler than recruiting a few comrades, gearing up,
and slipping into the Exclusion Zone hunting mutants and artifacts?
Zona Alfa
is
the result. Nothing fancy or finicky, I want
Zona Alfa
to be rugged, reliable, and
easy to use. Like an AK-47.
Zona Alfa
is usually played between two players on a 3’ x 3’ game area with each
player controlling between 4–12 miniatures. Boards sized at 4’ x 4’ or 3’ x 4’ are
fine too and will give each crew more room to maneuver. Our local gaming group
has also run games with as many as six players on a 4’ x 6’ area with no appreciable
down time. While designed with 28mm miniatures in mind,
Zona Alfa
also works in
15mm as well. Simply substitute measurements in inches for centimeters.
1.1 Intentions
It’s All About The Story
Number crunching with toy soldiers is not why I got into the hobby. Narrative
games, that’s where it’s at for me. The long shot, the impossible save, the heroic last
stand… I really enjoy it when dramatic scenes unfold on the table. With that focus
and type of game in mind, I have streamlined the
Zona Alfa
game mechanics and
simplified various details like weapons, body armor, and troop abilities. Those are
4
There’s only a few of us left. Mutants got
Fat Boris and the new kid, Ignaty, last
night. A pack of them crept up on us
while we were setting up camp.
© Lead Adventure Miniatures
all divided into broad categories in order to keep the game flowing and give players
the opportunity to deploy the widest possible range of figures. Specific weapons and
gear are referenced for flavor, but if differentiating between an AK-47 and an AK-74
is your wargame thing,
Zona Alfa
might not be for you. However, if you’re willing
to risk the Zone’s dangers for a chance at an early retirement in a
dacha
on the Black
Sea, keep reading.
Zona Alfa
is not tied into to any specific game company or range of miniatures,
therefore certain aesthetic elements like in-game hostiles are of the generic, mutated,
post-apocalyptic kind. Feel free to use and substitute whatever figures you already have
in your collection. There are guidelines later on for statting out different miniatures.
1.2 Definitions
WYSIWYG
Like any specialty area of interest, wargames have their own jargon. Here are some
terms and concepts you’ll need to know for
Zona Alfa.
What You See Is What You Get. This means that models must be equipped according
to actual, physical model. A t-shirt and cut-off shorts are not body armor. A pistol
is not an assault rifle. There’s no sense in getting finicky over types of shotguns
– but the miniature should be equipped with one.
Zona Alfa
has multiple troop
types, armor, and weapon categories, along with variables like special abilities and
equipment to accommodate and represent nearly any miniature out there. I trust
players can identify their own figures accurately and assign them to the fair and
appropriate categories.
LOS/LOF
Line of Sight/Line of Fire. A model must be able to trace a line to its target in order
to ‘attack’ it. If the model can ‘see’ any part of the enemy model, it can shoot it
(of course, that means it can shoot back…). This is your excuse to finally buy that
cool laser pointer you always wanted! The only exceptions to this LOS/LOF rule
are Indirect Fire capable weapons like mortars or grenades. More on that later (see
page 27).
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