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The Realm-lords, the Lumineth call themselves,
for their mastery over the lands is unrivalled.
These numinous beings, the aelven scions of the
twin gods Tyrion and Teclis, have scintillating
magic in their blood. They have dwelt long in
Hysh, the Realm of Light, where enlightenment
and skill saturates the very air. The Lumineth
have absorbed so much of this innate potential
that, when at war, they glow with lambent
power. To face their warhosts in battle is to face
a barrage of magic, a forest of blades, a crashing
assault of elemental wrath.
That claim of mastery also carries a deadly
arrogance. The Lumineth come in glory, but they
hail from a broken land, their elegant spires
toppled and their statuary crumbled in the dust
of a dead empire. The stories tell that it was
the scourge of Chaos that ravaged Hysh, that
the transformation of the Ten Paradises into
spell-haunted ruin was unavoidable, but it was a
terrible civil war that opened the door.
Since the time of the Reinvention, the Lumineth
have made their peace with the lands they call
home. Now they go to war in all the splendour
of bygone days, the warrior Vanari phalanxes
gleaming bright, catching the blinding rays of
magic sent searing out by the gifted Scinari
caste. Alongside them march the warriors of the
aelementiri temples, those who have bonded
in mind, body and spirit with the geomantic
entities of their shattered homelands. Most
majestic of all are the towering avatars of those
magical places, the war forms of Hysh itself. All
those who threaten the Lumineth’s agenda will
be mercilessly removed from existence.
The Lumineth fight a war for reality itself, and
in that war, there can be no sacrifice too great…
CONTENTS
2
CONTENTS
THE AELVES OF HYSH
..................................4
THE AGE OF MYTH
....................................................8
RISE OF ENLIGHTENMENT
...................................10
THE TOPPLING OF THE SPIRES
............................12
THE ELEMENTAL PACT
..........................................14
RADIANT NATION
..................................................17
A WAR OF THE SPIRIT
............................................18
THE TECLIAN VANGUARD OF YMETRICA
........20
THE SYMMETRY OF WAR
.......................................22
Ymetrica – The Scions of the Peaks
................................24
Syar – The Makers of Wonder
.........................................25
Iliatha – The Mothers of the Spirit
..................................26
Zaitrec – The Lambent Mystics
.......................................27
TO SHINE ACROSS AEONS
........................28
Archmage Teclis and Celennar
.......................................32
The Light of Eltharion
.......................................................34
Scinari Cathallars
..............................................................35
The Shining Companies of Hysh
.....................................36
Disciples of the Mountain
................................................38
Avatars of the Hyshian Peaks
..........................................40
A LUMINOUS MAJESTY
..............................44
THE HOST IMMACULATE
......................................54
PAINTING YOUR LUMINETH
..................................56
ALLEGIANCE ABILITIES
........................................65
Lumineth Realm-lords
......................................................65
Vanari
..................................................................................66
Scinari
..................................................................................66
Alarith
.................................................................................67
Spell Lores
...........................................................................68
Great Nation of Ymetrica
.................................................70
Great Nation of Syar
..........................................................71
Great Nation of Iliatha
......................................................72
Great Nation of Zaitrec
.....................................................73
Battleplan: The Vanguard Strikes
...................................74
Battleplan: Site of Enlightenment
...................................76
PATH TO GLORY
.......................................................78
Lumineth Warband Tables
...............................................80
WARSCROLLS
............................................................82
Teclian Vanguard
...............................................................82
Alarith Temple
...................................................................83
Auralan Legion
..................................................................83
Dawnrider Lance
...............................................................83
Archmage Teclis and Celennar, Spirit of Hysh
.............84
The Light of Eltharion
.......................................................85
Scinari Cathallar
................................................................86
Vanari Dawnriders
............................................................87
Vanari Auralan Sentinels
.................................................88
Vanari Auralan Wardens
.................................................89
Alarith Stonemage
.............................................................90
Alarith Stoneguard
............................................................90
Alarith Spirit of the Mountain
........................................91
Avalenor, the Stoneheart King
.........................................92
Hyshian Twinstones
..........................................................94
Sanctum of Amyntok
........................................................94
Rune of Petrification
.........................................................95
PITCHED BATTLE PROFILES
.................................96
THE ARMIES OF THE
REALM-LORDS
............................................64
PRODUCED BY THE WARHAMMER STUDIO
With thanks to The Faithful for their additional
playtesting services.
Order Battletome: Lumineth Realm-lords © Copyright Games Workshop Limited 2020. Order Battletome: Lumineth Realm-lords, GW, Games Workshop,
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Archmage Teclis leads the Lumineth host to war, the brilliant light of Hysh heralding a spectacular
display of magic and dazzling skill that sends the enemy reeling.
THE AELVES OF HYSH
4
THE AELVES OF HYSH
The Lumineth are often mistaken for angelic beings of pure light, for they glow with the glorious power of Hysh.
Their incredible intellects were once turned to the pursuits of art, magic and philosophy, but now they are attuned
to the business of war. To fight them is to battle not only the aelven warhosts but the Realm of Light itself.
Graceful of mind as well as of body,
the Lumineth Realm-lords are the
quintessence of all that is aelven.
Their speech is eloquent and their
mastery of arcane matters supreme,
for the Ten Paradises of Hysh have
blessed them with uncanny intellect.
The Lumineth consider themselves
the most advanced of all living
creatures, and they would gladly
devote their entire existence to the
furtherance of their own fields of
expertise. But since the disasters
of the Age of Chaos, they have
recognised the need to take up arms
in defence of the Mortal Realms, lest
the cosmos be torn to shreds by the
Dark Gods.
In battle, the Realm-lords fight
with impressive precision. Each
pinpoint thrust of the blade, each
weaving evasion, each step and
stride is executed with the poise
and confidence of a master fencer.
Their spells are crafted with expert
skill, beams of light and darts of
pure energy searing out to strike
with unerring accuracy, for to the
Lumineth, a spell is not a weapon but
an art form. It is not rage or battle-
lust that drives the aelves of Hysh
to such lethality but painstaking,
logical analysis.
Only now, as the Age of Sigmar
takes hold, is the true power of the
Hyshian aelves becoming clear.
Sent to war by Archmage Teclis
and his brother Tyrion, the Lord of
Lumination, they fight to change
history with each new battle. Where
once they fought as individuals, they
now do so as superbly disciplined
phalanxes of warriors. Their archers
and mages work in concert, harrying
the foe from afar with blistering
magic and expert marksmanship
before their pike-wielding kin
impale the survivors on the white-
hot tips of their blades. Those who
prove strong or numerous enough
to endure against the rank and file
are ridden down by elite cavalry
mounted on sleek chargers or
smashed to pieces by the aelementiri
disciples of the Hyshian temples and
their war-spirit allies.
The Lumineth have a dark history,
falling from the light into darkness
of their own creation. They came
back from the brink, however, and in
doing so found themselves able to see
flaws that had remained hidden even
under the ever-present light of Hysh.
Since the time of atonement known
as the Reinvention, the Lumineth
have made peace with the lands they
call home. Yet there still remains
a kernel of hubris that they cannot
acknowledge – or perhaps cannot
even see. Truly, it is said that the
Lumineth see furthest of all, yet they
are blinded by their own brilliance,
for though they are quick to judge
those they see as inferior, all too
often they cannot perceive the flaws
in their own diamond-bright souls.
Given their aloof and inscrutable
manner, the Hyshian aelves have
made many enemies, even in times
of peace. For long millennia, the
Lumineth fought only for their
secluded homelands, since they
believed all the other realms to be
poor cousins by comparison. In the
wider realms, the aelves of Hysh
have a reputation as a deadly and
unpredictable race, for should they
deem a particular settlement to be
standing in the way of their wider
goals, they will obliterate it with
neither hesitation nor explanation.
The very detachment that the
Lumineth prize was once proven
to be a grave weakness. To devalue
emotion to the point of burying
it altogether is to invite disaster,
as shown by the great cataclysm
of the Spirefall that marked the
dawn of the Age of Chaos in Hysh.
The repression of the Lumineth’s
true desires flared up into spiteful
feelings, then sabotage, then open
violence. This was no usual civil
war; it was a magical apocalypse
that ravaged every one of the Ten
Paradises and tore down much of the
glorious empire the aelves had built.
Since then, the Lumineth have
been forced to radically change
their outlook and the way they use
the resources of Hysh, the magical
realmstone known as aetherquartz
in particular. They have recently
achieved symbiosis with the realm,
working in concert with it rather
than seeking to transcend it as they
did throughout the Age of Myth.
Led in this new direction by Lord
Teclis, master of the arcane, the
Lumineth go to war alongside the
avatars of the Realm of Light itself.
By uniting with the power of Hysh,
the Lumineth war machine has been
invigorated. Now, with the elemental
manifestations of river, mountain,
wind and zenith in league with them
– and even fighting alongside them
in their war forms – they are more
dangerous than ever.
The Lumineth have long shunned
emotion, for the prevailing opinion
is that it clouds the mind and
detracts from the perfection of
pure thought. Worse still, powerful
emotion may lead to the incarnation
of echoes in the aether, as exemplified
by Slaanesh’s daemons and the
forbidden works of aelven scholars
who have dabbled in summonation.
They believe that a soul inflamed by
anger will act hastily, even rashly,
just as one in thrall to compassion
might act in a fashion that saves one
life but endangers many more.
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