online_game_pioneers_at_work.pdf

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INTERVIEWS WITH SOME OF THE TOP ONLINE GAME PIONEERS OF OUR TIMEs
David Perry
(Gaikai)
Doug Whatley
(BreakAway Games)
Emily Greer
(Kongregate)
Ian Bogost
(Persuasive Games)
Online Game
Pioneers
at
WORK
Victor Kislyi
(Wargaming)
Gaute Godager
(Funcom)
Jason Kapalka
(PopCap Games)
Ray Muzyka
(BioWare)
Raph Koster
(Metaplace)
Riccardo Zacconi
(King)
Richard Garriott
(Origin Systems)
Ilkka Paananen
(Supercell)
John Romero
(id Software)
Greg Zeschuk
(BioWare)
Reynir Har
ð
arson
(CCP Games)
Neil Young
(Ngmoco:))
M O R G A N
R A M S A Y
foreword by richard bartle
For your convenience Apress has placed some of the front
matter material after the index. Please use the Bookmarks
and Contents at a Glance links to access them.
Contents
About the Author
vii
Foreword ix
Acknowledgments xi
Introduction
xiii
Chapter 1:
Chapter 2:
Chapter 3:
Chapter 4:
Chapter 5:
Chapter 6:
Chapter 7:
Chapter 8:
Chapter 9:
David Perry
1
Emily Greer
23
Doug Whatley
43
Ian Bogost
71
Victor Kislyi
93
Richard Garriott
107
Gaute Godager
169
Ilkka Paananen
183
Jason Kapalka
211
Chapter 10: John Romero
231
Chapter 11: Ray Muzyka & Greg Zeschuk
261
Chapter 12: Raph Koster
281
Chapter 13: Reynir Harðarson
315
Chapter 14: Riccardo Zacconi
335
Chapter 15: Neil Young
349
Index
389
Introduction
On October 14, 2008, richard Garriott de Cayeux became the first video
game developer to travel into space, a journey made possible by a true
spirit of adventure and a fortune earned as a role-playing game pioneer
and entrepreneur. richard’s fascinating story, from teen game developer to
astronaut, is just one of the 15 diverse, detailed, and enlightening interviews
with 16 industry leaders in
Online Game Pioneers at Work.
like Garriott, video games have come a long way over the last 40 years. From
the lab to the arcade, and from the arcade to the home, the video game
market continues to expand. there are not only new platforms and genres,
but new and exciting ways to discover, buy, and play video games. there are,
effectively, whole new worlds to explore.
the internet has made a significant contribution to the advancement of the
video game as an entertainment medium and as a business, connecting a
diverse number of players around the world and frequently at scales beyond
anything we would have ever imagined.
indeed, many of the creative and business leaders in this collection of interviews
have at times commented on the pace at which the online game will displace
other forms of interactive entertainment. Online games are everywhere.
they’re on mobile phones, tablets, and virtual reality headsets. they’re digitally
distributed, streamed in real time, and played in web browsers. they’re
free-to-play, buy-to-play, and subscriber-only. they’re social, casual, and
massively multiplayer; they’re sandboxes, theme parks, and virtual worlds.
they’re esports, played by amateur and professional cyberathletes, covered
by esPn, and watched by audiences rivaling those for other sports and
competitions.
more than just an entertainment product category, online games have produced
wide-ranging social benefits, too. Online games connect disparate groups of
people within safe, virtual spaces, enabling players to communicate, cooperate,
and learn together more effectively without the physical and social boundaries
that hold us back in the real world. While some developers of serious games
construct virtual environments where we can practice vital workplace and
emergency response skills, others create online experiences from which we
come away better informed.
xiv
Introduction
in
Gamers at Work: Stories Behind the Games People Play,
published in 2012,
i spoke with 18 founders of successful console and PC video game companies
about their stories and what we could learn from them. i wanted to learn
about the challenges of entrepreneurship, and specifically, how those who had
gone before managed to come out alive and on top.
With
Online Game Pioneers at Work,
i continue that good work through
interviews with 16 founders of successful online game companies, but with an
eye toward the shift to the online future of video games. in this collection, you
will enjoy some of the deepest treatments of the business of video games, as
well as some of the most exhaustive and illuminating interviews with working
founders of major entertainment companies.
i hope the questions i’ve asked have revealed insights into online games that
you will find informative, uplifting, and never less than entertaining.
—morgan ramsay
Founder, President & CeO
entertainment media Council
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