Photographic Rendering with V-R - Bradley, Brian;.pdf

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Photographic Rendering
with V-Ray for SketchUp
An all-inclusive guide to creating a photo quality
V-Ray render for SketchUp
Brian Bradley
BIRMINGHAM - MUMBAI
Photographic Rendering with V-Ray for SketchUp
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: March 2014
Production Reference: 1100314
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-322-6
www.packtpub.com
Cover Image by Brian Bradley (
brian@vrayelite.co.uk
)
Credits
Author
Brian Bradley
Reviewers
Matthew Bohne
Joel Bradley
Ross Cantrell
Mathieu Godet
Tom Hankins
Acquisition Editors
Martin Bell
Rebecca Pedley
Content Development Editor
Arvind Koul
Technical Editors
Pragnesh Bilimoria
Pooja Nair
Nikhil Potdukhe
Cover Work
Project Coordinator
Wendell Palmer
Manu Joseph
Production Coordinator
Manu Joseph
Indexer
Mehreen Deshmukh
Graphics
Yuvraj Mannari
Abhinash Sahu
Copy Editors
Roshni Banerjee
Sarang Chari
Adithi Shetty
Proofreaders
Simran Bhogal
Maria Gould
Ameesha Green
Paul Hindle
About the Author
Brian Bradley
is a self-taught 3D artist and Training Author who started
experimenting with creative software and 3D applications back in 1993. By the
mid 90s, he was running his own small multimedia business working on projects
as diverse as corporate logos, graphic design for clothing and vehicles, as well as
developing full product and architectural visualization projects.
In 2007, he turned the attention of his family-run studio toward full-time production
of CG Training, focusing initially on 3ds Max along with the mental ray and V-Ray
render engines. In 2012, he joined the ranks of Training Authors producing course
for the
lynda.com
online training library, producing (among others) V-Ray-based
courses for 3ds Max, Maya, and of course, SketchUp.
Recently, Brian and his team have completed a revamp of the
vrayelite.com
website that they run and they plan to work at slowly but surely expanding both
the level and quality of training and content that it houses.
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