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SECOND EDITION
Programming Interactivity
Joshua Noble
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Programming Interactivity, Second Edition
by Joshua Noble
Copyright © 2012 Joshua Noble. All rights reserved.
Printed in the United States of America.
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.
O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions
are also available for most titles (http://my.safaribooksonline.com). For more information, contact our
corporate/institutional sales department: (800) 998-9938 or
corporate@oreilly.com.
Editors:
Shawn Wallace and Brian Jepson
Production Editor:
Melanie Yarbrough
Proofreader:
Kiel Van Horn
July 2009:
January 2012:
First Edition.
Second Edition.
Indexer:
Ellen Troutman Zaig
Cover Designer:
Karen Montgomery
Interior Designer:
David Futato
Illustrator:
Robert Romano
Revision History for the Second Edition:
2012-01-10
First release
See
http://oreilly.com/catalog/errata.csp?isbn=9781449311445
for release details.
Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of
O’Reilly Media, Inc.
Programming Interactivity, Second Edition,
the cover image of guinea fowl, and
related trade dress are trademarks of O’Reilly Media, Inc.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as
trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a
trademark claim, the designations have been printed in caps or initial caps.
While every precaution has been taken in the preparation of this book, the publisher and authors assume
no responsibility for errors or omissions, or for damages resulting from the use of the information con-
tained herein.
ISBN: 978-1-449-31144-5
[LSI]
1326301522
Table of Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
1. Introducing Interaction Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
What This Book Is For
Programming for Interactivity
The Nature of Interaction
Messages and Interaction
Interfaces and Interaction
Languages of Interaction
Design and Interaction
Art and Interaction
Data Exchange and Exploration
Working Process
1
2
3
5
6
7
15
16
17
21
2. Programming Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Why You’ll Read This Chapter More Than Once
The Nature of Code
Variables
Simple Types
Arrays
Casting
Operators
Control Statements
if/then
for Loop
while Loop
continue
break
Functions
Defining a Function
Passing Parameters to a Function
24
24
25
26
31
35
35
39
39
40
41
42
42
43
43
44
iii
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