Lancer The Long Rim.pdf

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T H E LON G R IM
Piracy, mechs, and mixed drinks at the edge of known space
a supplement for LANCER RPG
LANCER:
THE LONG RIM
By
Miguel Lopez and Tom Parkinson Morgan
Edited by
Melody Watson
Layout by
Minerva McJanda
Cover Art by
Tom Parkinson Morgan
Interior Art by
Tom Parkinson Morgan, Tan Juan Gee
©2020 Massif Press
massif-press.itch.io
twitter.com/LancerRPG
Please do not reproduce without permission.
[2]
LONG RIM PLACES
LONG RIM RULES 31
AND PEOPLE
5
LONG RIM NARRATIVE ACTIONS
33
Gunfight
33
THE LONG RIM
Life In The Void
Piracy and The Enterprise Agreement
Station Generator
Station Name
District Name
Purpose
Curiosities
Problems
Quirk
Motivation
Long Rim Drinks
SECTION 0:
SECTION 1:
7
7
9
Go Diving
Gain
Loss
33
34
34
BUILDING THE LONG RIM
11
11
12
12
12
13
15
18
18
18
19
20
20
21
22
22
23
TALENTS
MANNA
Using Manna
Variants
Other costs
Rewards
Hazard pay
Rental
Using this table
Collateral Damage
35
36
36
36
37
37
37
37
38
38
STATION NPC GENERATOR
17
COLLATERAL DAMAGE
38
PIRATES
Pirate Band Name
Main Asset
Pirate Clan Hustle
Holdings
Strength
Representative(s)
Quick Canon enterprise setup
19
LONG RIM ENTERPRISES
21
LONG RIM MECHS 39
ATLAS
CALIBAN
KOBOLD
LICH
SUNZI
ZHENG
41
45
49
53
59
63
68
SECTION 2:
FACTIONS PRESENT
IN THE LONG RIM
Voladores
Horizon Collective
Volador Curiosities
HORUS
Albatross
IPS-N Trunk Security
27
27
27
28
29
30
30
LAST WORDS
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RING 11, RÀO CỎ STATION
THE LAST DANCER, A BAR ON RÀO CỎ’S OUTBOUND CONCOURSE
POPULAR WITH CHARTER CAPTAINS AND CREW
22:17, D10/M3 STANDARD, 5016U
Below this dark, small bar, clear panels provide a view of the heavy interstellar freighters
maneuvering to and from the docks of Rào Cỏ Station, attended by flights of harbor pilots
and hired escorts. All are bound for the Dawnline Shore, the next great frontier.
You decided to wait stationside for your ship’s queue number to be called. It’ll probably be
a few more hours; Rào Cỏ is a massive blink station, the last before the Long Rim, and
your ship needed a fair bit of work besides – micrometeorite patching, restocking of
potables, preserves, and perishables, cycling, ammunition recharging, etcetera. This bar,
the Last Dancer, came via the recommendation of some dockworkers, and now you’re
getting your ear talked off by a scarred old Cosmopolitan charter officer.
Your drinking companion has some thoughts about the Rim. Since you’re taking the slow
route, you bought him a drink. Research, you’ll tell your CO. The spacer takes a sip and
winds up for his speech – practiced, but no less genuine.
“The Long Rim is a place that doesn’t exist in the minds of the gente that live outside it,”
he says. “To them it’s a pass-through – a no-see: lock the visibles and go for a sleep while
your ship burns on through.” He shakes his head. “It’s a whole lot more than that. You got
time for a listen? Settle in and keep that tab open. Here’s what you need to know...”
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SECTION 0
LONG RIM PLACES AND
PEOPLE
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