Casual Game Insider #20 Summer 2017.pdf

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SUMMER 2017 / #20
ON THE
COVER
An app-driven, hidden
identity word game
from Bezier Games
CELEBRATING
ESCAPE
ROOMS
The hit cooperative
puzzle experience is
coming to your table
DIGITAL
GAMES
New digital gaming
platforms are gaining
popularity, but will they
ever replace cardboard?
INTER-
NATIONAL
GAMING
An inside look at the
board gaming scene
around the world
CORR
is
on
ECT
se e i n si de f o r de tai l s
http://CasualGameRevolution.com/kickstarter
Five years ago I embarked on a journey. All I had was a spark
of an idea that had come to me in the middle of the night.
As the owners of a small game publishing company, my wife and I had spent years designing and publishing the types of games we
enjoyed, yet something was missing. In a hobby market full of confusing labels and genres, we weren’t really sure how we fit in. With all
the noise, we had struggled to describe the types of games we produced and which most of our friends preferred to play.
As I woke up one night, it finally hit me as clear as day. We needed a new way of thinking about board games: casual games.
A Casual Game Revolution.
It worked for video games, why not board games? It made sense to me. I took pages and pages of notes as
ideas poured into my brain.
We soon spoke to our publishing rep, who loved the idea. We put together marketing materials and took our thoughts to the GAMA Trade
Show. We didn’t really know yet how it would evolve — a website? A catalog? A program for retailers? Yet the response was overwhelming
from everyone we spoke with. “Trademark that!” a sales team from a prominent distributor told us as they gathered around us at our
booth. Publisher after publisher expressed interest in being involved, having faced similar challenges. We realized we needed to put our
game publishing efforts on the sidelines and get to work creating something new, something bigger than just one game publisher.
We assembled a group of key players in the industry to help us define just what a casual game is, then we set to work preparing for a
Kickstarter campaign and a magazine printing: the first issue of
Casual Game Insider.
Five years later, we have since evolved from a one-man operation with no magazine design or publish-
ing experience, to a team of many talented people contributing to each and every issue. The support
from the community has been incredible — from our dozens of sponsors and authors to our many
distributors and readers, this dream of ours couldn’t have become a reality without you. The
Casual Game Revolution is strong and growing, and I am so excited to see where it goes. Here’s
to another five years and many more to follow.
Happy
Casual
Gaming,
Chris James
Editor-in-Chief
P
P
P
P
P
CONTENTS
6
8
28
14
6
Werewords:
A Hybrid Game About
Hybrid Humans
8
Game Reviews
1 4
Board Games and the Philosophy of Better
20
Escape Room Games: The Cooperative Puzzle
Experience Hits the Table
2 8
From Tabletops to Desktops: The Rise of
Digital Board Games
3 4
Gamers Without Borders: Designers and
Publishers from Around the World
4 2
A Rather Dashing Duo: Finding a Place
in the Game Industry
34
20
42
Game Reviews
Graphic Design
Editor-in-Chief
Editor
Chris
James
Eric
Huemmer
Naomi
Laeuchli
Gregg
Lewis-Qualls
Contributing Authors: Glenn Flaherty, Jon Den Houter, Dann Albright, Jesse Tannous, Eric Huemmer
CAS UAL GAME INSIDER i s pu bli s h e d qua r te rly by :
11 66 E War n er R d , Su i t e 1 0 1-J
G il b e r t , A Z 85 2 96
(5 2 0) 34 4-0 09 5
i n f o@ Cas u al G a m eRev ol u t io n .c om
Co pyr ight
©
2017 Ca s u a l Ga m e Rev o lu ti on an d res pectiv e copyrig ht ho ld ers . A l l R i gh ts Reserv ed . Pro d u cts,
ar two r k, l o go s, an d t i tl es ap pear in g i n t h is p u blic ation a re c opyrigh ted o r tra d ema rked by their res pec ti v e
owners. No portion of this magazine may be reproduced without the express written consent of Casual Game
Re volut ion. T he co ver i ma g e, c ov er s t or y, an d ot her ad s pots are spon so red co n ten t. A l l i nterio r ed i to ri a l
c o n te nt, unl e s s o t h e rw i s e s pec if i ed , i s u n sp on s ored a nd is sol ely th e op i ni o n o f the ed i to ri a l sta ff.
P r i n ted in th e U .S .A .
SUBSCRIBE TODAY!
Casual
Game
Revolution
.com
/CasualGameRevolution
@CasualGameRev
CasualGameRevolution.com/newsletter
“A casual board (or card) game is played in under an hour, set up and taught in under 10 minutes, and requires some light strategic
thought. Casual games are not specifically marketed to children, but can be enjoyed by anyone from older children to adults.”
Build your entourage of
merchants and allies, invoke
virtues, summon djinn, and
negotiate to get your camels
into caravans.
Daily Magic
GAMES
www.dailymagicgames.com
TM
Bringing magic
to your table!
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