Casual Game Insider #17 Fall 2016.pdf

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Casual Game
BOARD GAMING MAGAZINE
Fall 2016 / #17
TM
INSIDER
ALSO FEATURED IN THIS ISSUE...
PUBLISH
YOUR GAME
10 steps to bring your
game to market (part 1)
PAGE 26
GEN CON
2016 RECAP
The sights, sounds,
and games this year
PAGE 34
Daily Magic’s new fantasy
game is designed to reward
players as much as possible
PAGE 6
Read more great issues of CGI on the go!
CasualGameRevolution.com/magazine
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No purchase necessary, void where prohibited, U.S. only, 18+
CONTENTS
6
8
26
14
34
6
Valeria: Card Kingdoms
8
Game Reviews
14
When You Need to Learn a Game,
Watch It Played!
20
Video Games, Board Games, and the
Storytelling Animal
26
10 Steps to Bring Your Game to Market Part 1:
So, I’ve Had This Idea...
34
Gen Con 2016: A Record-Smashing Convention
42
Genetic Discovery: The Birth and Life of
SET
20
42
Edit or-in-Chief
Editor
Game Rev iews
Graphic D es ign
C hri s
Jame s
Eri c
Hue m m er
Na omi
L aeu c h li
Gregg
Lewis-Qualls
Contributing Authors: Matt Thrower, Dann Albright, Steve Shields, Jesse Tannous, Elizabeth Mackness
C ASUAL GAME I NSI DER i s p ub l i s h ed qu a r t er l y by :
1 0 00 N. B e eli n e H i gh w a y # 25 9
Pa ys o n, A Z 8 55 4 1
(5 2 0) 34 4-0 09 5
i n f o@ Cas u al G a m eRev ol u t io n .c om
Co pyr ight
©
2016 Ca s u a l Ga m e Rev o lu ti on an d res pectiv e copyrig ht ho ld ers . A l l R i gh ts Reserv ed . Pro d u cts,
ar two r k, l o go s, an d t i tl es ap pear in g i n t h is p u blic ation a re c opyrigh ted o r tra d ema rked by their res pec ti v e
owners. No portion of this magazine may be reproduced without the express written consent of Casual Game
Re volut ion. T he co ver i ma g e, c ov er s t or y, an d ot her ad s pots are spon so red co n ten t. A l l i nterio r ed i to ri a l
c o n te nt, unl e s s o t h e rw i s e s pec if i ed , i s u n sp on s ored a nd is sol ely th e op i ni o n o f the ed i to ri a l sta ff.
P r i n ted in th e U .S .A .
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.com
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CasualGameRevolution.com/newsletter
“A casual board (or card) game is played in under an hour, set up and taught in under 10 minutes, and requires some light strategic
thought. Casual games are not specifically marketed to children, but can be enjoyed by anyone from older children to adults.”
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