S12311-DirectX-11-Overview-Pre-Conference-Tutorial.pdf

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DirectX 11 Overview
Cem Cebenoyan | 9/20/10
Outline
Why DirectX 11?
Direct Compute
Tessellation
Multithreaded Command Buffers
Dynamic Shader Linking
New texture compression formats
Read-only depth, conservative oDepth, …
Outline – Why DirectX 11?
Why DirectX 11?
Direct Compute
Tessellation
Multithreaded Command Buffers
Dynamic Shader Linking
New texture compression formats
Read-only depth, conservative oDepth
DirectX 11 Overview
Focused on high performance and GPU acceleration
Direct3D 11 is a strict superset of 10 and 10.1
Runs on downlevel hardware!
— Down to Direct3D 9 hardware
— Can ask for a specific D3D_FEATURE_LEVEL
Available on Vista and Windows 7
Outline - DirectCompute
Why DirectX 11?
Direct Compute
Tessellation
Multithreaded Command Buffers
Dynamic Shader Linking
New texture compression formats
Read-only depth, conservative oDepth, …
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