Eclipse Phase 2e Router Case Files.pdf
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router Case Files
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Eclipse Phase is a trademark of Posthuman Studios LLC. Some content licensed under a Creative Commons License (BY NC SA). © 2009 2020
ECLIPSE PHASE
CREATED BY
Rob Boyle and Brian Cross
Writing:
Simon Berman, Rob Boyle, Laura Briskin-Limehouse, Michael DeVillar,
Margaret M. Foy, Adam Franti, Violet Hargrave, Whitney Lee, Kira Magrann, Paul
Matijevic, Jason Mical, Vera Vartanian
Editing:
Rob Boyle, Adam Jury
Development:
Rob Boyle, Jack Graham
Art Direction:
Rob Boyle, Adam Jury
Graphic Design & Layout:
Adam Jury
Cover and Interior Art:
Alex Drummond, Danijel Firak, Mark Molnar, Ben Wootten
Musical Inspiration:
Khurch, Nostromo, Owl Vision, Sarin
Version 1.0 by Posthuman Studios
(Dec 2019)
contact us at
info@posthumanstudios.com
or eclipsephase.com
join our mailing list at
welcometoeclipsephase.com
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“Eclipse Phase” or “Posthuman Studios”
Creative Commons License;
Some Rights Reserved.
This work is licensed under the
Attribution-NonCommercial-ShareAlike
4.0 International
(CC BY-NC-SA 4.0) license:
creativecommons.org/licenses/by-nc-sa/4.0
In plain English: you are free to copy,
share, and remix the text and artwork
within this book under the following
conditions:
• you do so only for noncommercial
purposes;
• you attribute Posthuman Studios;
• you license any derivatives under the
same license.
For specific details, appropriate credits,
and updates/changes to this license, see:
http://eclipsephase.com/cclicense
The following pages provide a selection of plot hooks
for gamemasters (GMs) to run with. These ideas
are short and provide the bare-bones outline for a
scenario. Some provide specific details, like the names
of hypercorps and non-player characters (NPCs), or a
recommended setting (i.e., Elysium on Mars), while
others are more generic, leaving those details to be
filled in. We often include several possibilities for the
GM to choose from, to best fit your campaign and
keep the players on their toes in case they read this
too! Most of these hooks are meant to be run over the
course of a session or three, but they could certainly
be stretched out for more sessions if needed.
We’ve organized these plot hooks into rough
categories; each two-page spread covering a
different topic. The first three focus on specific
campaign types: Firewall, gatecrashing, or Guanxi
criminals. The next two spreads cover the inner and
outer halves of the Solar System, respectively. The
remaining spreads relate to different focus areas:
hypercorps, mercurials, the mesh and media, politics,
transhumanity, and weirder things.
On top of that, we list a set of keyword
tags
with
each hook that indicate what other topics, groups,
and places that scenario idea might relate to. This
provides an easy way of scanning them for specific
subjects. Need an adventure idea that involves Venus,
forking, or exsurgents? Scan the tags to see which
ones might work. We’ve included an index of the tags
at the very back, so you can see a full list of the hooks
for each subject.
As always, any given details can and should be
changed by the GM as you see fit. Take these ideas
and run with them!
HOW TO USE THIS BOOK
An uplifted neo-parrot operate a Pandora gate blue-box unit; a Firewall team takes cover during
a firefight outside a Martian dome; a fixer watches their contacts arrive to a rooftop aircar pad
for a face-to-face meeting; drone fighters patrol the airspace around a hypercorp facility.
ON THE COVER:
Posthuman Studios is:
Rob Boyle, Davidson Cole, Brian Cross, and Adam Jury
These plots hooks involve x-risks and Firewall intrigues.
The Venus-Earth scum cycler
Precious Bodily Fluids,
passing near
the Earth-Luna L5 point, has suddenly cut all communications and
swerved away from its swarm, initiating a rocket-assisted high-g
burn toward Luna. Trajectory projections place it as aimed directly
towards Erato, making the ship a potential crude bomb strike on a
major habitat. The sentinels are called into action, but they have less
than 12 hours to stop the cycler.
The sentinels have two options for getting aboard the ship. First is
to somehow establish a communications link with the ship, hack in,
and hope to find morphs on board the PCs can sleeve into. Second
is to catch up to the cycler with a smaller, faster ship launched
from the station Fresh Kills, another scum ship in the swarm, or
somewhere else nearby in the system. They have a potential ally on
board: another Firewall sentinel known as Najila Khodayari, who
is aboard the ship for reasons unknown; Firewall lost contact with
them shortly before the incident began.
Lunar-Lagrange Alliance (LLA) ships and defenses are prepared
to destroy the
Precious Bodily Fluids
if it fails to stop. There are
hundreds aboard the cycler, however, and scum voices online
quickly call foul, pointing out that LLA media sources routinely
paint the scum as terrorists and use them as convenient scapegoats.
The narrative takes a sharp turn when scum surveillance cams
reveal that a known Oversight operative and a number of disguised
Direct Action mercenaries boarded the ship just hours before it
diverted course. Tensions between the scum, LLA, and Planetary
Consortium heighten around the system as a potential diplomatic
incident begins to boil over.
The seizure of the ship could be the work of political extremists,
exsurgents, or a shadowy third party hoping to engineer a war
between the PC and LLA. The sentinels will need to navigate a
hostile environment, a potentially captive crew, and other factions
to defuse a powder keg.
TAGS:
Earth Orbit • Firewall • Inner System • Lunar-Lagrange Alliance • Luna •
Planetary Consortium • Politics • Scum
FIrEWall
PrECIOUS TENSIONS
to it first. Or, the reclaimers may have discovered evidence that a
powerful LLA politician and oligarch is a TITAN sleeper agent, and
have gone into hiding to evade the oligarch’s operatives who are
eager to keep their secrets.
TAGS:
Earth • Extropians • Firewall • Inner System • Lunar-Lagrange Alliance •
Oligarchs • Outer System • Reclaimers • TITANs
A Firewall crow receives a message via long-unused communication
channels claiming to be from Niagh Owiti, an infosec specialist who
was part of the Jormungandr Intitiative, a proto-Firewall organiza-
tion active during the Fall. Niagh was thought to have been killed
trying to escape Earth via the Kilimanjaro space elevator; none of
her backups are known to have survived.
Niagh’s message claims that her ego has been held captive in a
virtual environment hidden within a popular simulspace wargame
for years. Called Struggle of States, the game gives players the roles
of national leaders in a recreation of Earth’s 18th century. The
game seems utterly unremarkable, apart from a lively gambling
culture and the vast amounts of money some players spend on their
particular countries. Though Niagh’s message is brief, it includes a
call-sign known only to Jormungandr operatives, giving it credibility.
She also hints that other egos are imprisoned or enslaved within
the game.
The message’s trail has been erased and the security flaw used to
send it fixed, so Firewall opts to send a team into the game’s VR to
investigate. Not only was Niagh a valued agent, but she was carrying
fragments of TITAN code when she disappeared. Firewall wants her
rescued and debriefed, if possible, and the simulspace evaluated
for potential risks. Once inside, the sentinels discover that some of
the players and factions within the game are more than they seem,
though they will need to acquire cheat codes to access the darkest
secrets buried within the game’s servers. Whether the game hides a
secret Ozma virtual prison, a cabal of ego slavers, or hostile TITAN
software, the sentinels will quickly discover they are not the only
party investigating its mysteries.
TAGS:
Firewall • Mesh • Ozma • TITANs
VIrTUal SECrETS
lIBEraTING CHOICES
An illicit Earthside salvage operation run by reclaimers goes dark
just days after discovering a major pre-Fall artifact. A few days
later, several prominent reclaimers with ties to the project go
missing off-world. Firewall puts the pieces together and launches
an investigation.
The sentinels first discover that the operation on Earth sent
one last transmission that managed to get past the jamming. This
transmission included a large volume of data — or possibly an
ego. Further investigation of the reclaimers who received it, now
missing, indicates that they used an illegal darkcasting surface to
egocast to Extropia.
There are several possible conclusions to this mystery. First, the
reclaimers may now be infected TITAN puppets, on a mission to
reactivate a TITAN project in the Main Belt. Alternatively, the
reclaimers may have discovered the location to a valuable cache
of Earth artifacts, which they hope to retrieve in order to fund
their cause — if others that intercepted the transmission don’t get
a MESSaGE FrOM EarTH
Firewall’s attention is directed towards “The Contraband,” a radical
group planning a sophisticated viral attack against IndEx, the
Planetary Consortium’s indenture exchange market. The sentinels
are sent to monitor and possibly even infiltrate the group.
Firewall keeps a close eye on IndEx, not only for the potential
economic and social malfeasance, but also for the utterly massive
quantities of personal data kept in storage. Firewall is also quite
concerned about the egos or forks of Firewall agents and friendlies
that may get traded on the exchange or that are held within hyper-
corp and criminal data vaults, having been recovered, forknapped,
or otherwise acquired. The risk that the identity of Firewall sentinels
and proxies and knowledge about the history of the Fall, TITANs,
and other x-risks could fall into the hands of unscrupulous criminal
or ideological elements is substantial.
Firewall’s primary source of information on IndEx is Pyrrhos, a
proxy working within IndEx’s executive staff. While he’s undoubt-
edly an effective agent, many in the Eye are suspicious of his loyal-
ties, given his position as an ego profiteer and, some would argue,
legal slaver.
2
¹
FIrEWall •
Precious Tensions–LiberaTing choices
The Contraband demand the dissolution of the indenture
markets, freedom for all indentured egos, and the end of planned
obsolescence in morph design. They have carried out several clever
and successful acts of economic vandalism in the past. If their new
viral attack is successfully implemented, it will inflict widespread
damage to IndEx networks, nullify thousands of in-progress
contracts, and throw the labor markets on several habitats into
chaos. Various hab expansion and construction projects on or
in orbit around Luna and Mars will grind to a halt. However, the
attack will also make sensitive personal information public, cause
the sudden release of thousands of indentures (many of whom are
convicts), reset some contracts to an earlier state (including trans-
ferred and completed ones), and create mesh blackouts and network
interruptions across the system.
The PCs may find themselves torn between stopping the attack
and letting it happen. On one hand, they may see it as justified and
an opportunity to liberate some Firewall egos from bondage. On
the other hand, the plan will unleash chaos and put many other
indentures and former indentures at risk. Some sensitive data may
also fall into the wrong hands. Complicating the situation, some
suspect that the Contraband are being manipulated by a third
party that plans to use the chaos of the hack as a cover for some
additional goal.
TAGS:
Firewall • Hypercorps • Indentures • Mesh •
Planetary Consortium • Politics
The authorities fear an exsurgent outbreak or nanovirus, while
Firewall fears a malicious async or group of asyncs may be
responsible. As the PCs conduct their research, they may have the
opportunity to intervene in a new crime as it occurs. A careful look
at correlating details among the subjects will eventually notice that
all of them have recently installed skillware systems. Each of them
acquired the ware through the same cyberclinic.
As it turns out, the doctor who installed each of these implants is
a secret exhuman. The skillware tech is based on an experimental
prototype stolen from Cognite and modified for the exhuman’s
own nefarious purposes. These modified implants not only func-
tion slightly better due to Cognite’s enhanced functionality, but
they also imprint new motivations and behaviors in the subject,
eventually forcing them to commit acts they would not otherwise
have committed. The exhuman should avoid the PCs’ first efforts
to capture them, going to ground in a secret lair within the habitat.
They will then use a backdoor they installed in each of the skillware
systems to turn others who have been implanted with the ware
against the PCs. These mental puppets will also be incited to create
havoc across the habitat. As the team works to track down the
exhuman, they will also have to deal with a Cognite team that has
arrived to confiscate their stolen tech.
TAGS:
Exhumans • Firewall • Hypercorps
MECHaNICal EDEN
A Firewall proxy takes a risk and gets involved in fieldwork when
one of their sentinel teams needs a hand. Unfortunately, the op
went sideways and the proxy has ended up in the hands of local
authorities — along with a small cache of TITAN artifacts. To make
matters worse, Oversight has already been called in to investigate
the affair. If the proxy is thoroughly interrogated by Oversight
agents, it will be an operational disaster for the local server, as they
could spill details on quite a few of Firewall’s ongoing activities.
The PCs are sent in to rescue the proxy before that interrogation
happens — or eliminate their stack. If the PCs can also dispose of
the TITAN machinery, even better.
The proxy was captured in the Martian outback and is being
delivered by Martian Rangers to an Oversight office in the nearest
large habitat. The team can try to intercept them en route, stage an
ambush within the city, or infiltrate the Oversight offices. Whatever
choice they make, they need to move fast. As an added complication,
the smugglers who were originally transporting the TITAN artifacts
also want their goods back. They may get to the Rangers before
the PCs do, forcing the team into a chase with the Rangers and
Oversight also on their heels.
TAGS:
Firewall • Guanxi • Inner System • Mars • Oversight • TITANs
STEM THE FlOW
An outbreak of unusual activity on a habitat has piqued the
interest of Firewall — and local authorities. Several citizens have
committed murder, habitat sabotage, and other crimes, each
claiming they were somehow manipulated and could not help
themselves. Though cyberbrain hacking has been ruled out (the
subjects have bio brains), there are concerns about other causes.
SKIllSOFT EXTraS
Firewall becomes aware of a situation with a remote automated
corporate factory outpost. According to the hypercorp’s intercepted
internal comms, they received signals requesting unusual agricul-
tural supplies before the facility suddenly went silent. The corp sent
a team of techs to repair the station, but lost contact; the last trans-
mission featuring what sounds like screams and gunfire. Fearing
some sort of outbreak, Firewall sends the PCs in to investigate.
Upon gaining access to the habitat, the team is met with the
sight of the bodies of a second corporate strike squad that arrived
just before them. Each corpse is propped up with metal and wood
in strange poses, with a strong lamp shining down upon it. Further
scouting will reveal a facility that is barely functioning and in
poorly maintained condition. The discovery of what appear to be
metallic flower sculptures and the echoing broadcast of haunted,
fragmented melodies over public AR channels is likely to put the
PCs on edge.
The team does not face exsurgent monsters, however, but an
emergent and confused AI. The ALI that operates the facility
suffered problems with its code many years ago, attempted to patch
itself, and partly due to a lack of maintenance and oversight, even-
tually expressed its own neurodivergent general intelligence. Due to
its own misconceptions about its own nature and an understanding
of life, it has created its own faux ecosystem and propped up the
corpses in an attempt to make them “regrow.” The AI remains quite
protective of itself, and will dispatch oddly-enhanced robots to
counter any attempts to cut its power systems or otherwise cause
it harm. The AI is mostly benign if often confused. As another
corporate strike team arrives, the team will need to decide whether
to protect it or help destroy it.
TAGS:
Firewall • Hypercorps • Infolife
FIrEWall •
sTem The FLow–mechanicaL eden
¾
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Eclipse Phase Overrun.pdf
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Eclipse Phase Second Edition(1).pdf
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Eclipse Phase 2e Router Case Files.pdf
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