MorphOS.pdf

(120 KB) Pobierz
1
SATIII-0845 PULSCOM BULLETIN
IMMEDIATE NOTIFICATION: ALERT STATUS 2.
To:
Squadron Commander/Battle Group V
From:
GALAX LUNAR HQ
Subject:
Hostage Situation
Immediate Action:
All orders cancelled. All Pilots confined to base. Await orders.
Date: 01/08/2400
INSTEL reports that Commander Berry Mayers and Commander
Lori Bergin are being held hostage by Barrax forces. Pulse-variable
communications indicate that they were attacked by a Barrax Nova
Cruiser at 3900 hours S.R.T. in the Karnus Sector, 671 988 4360.
The commanders were able to partially transmit a final message.
Trace lock analysis follows:
"ability to....invisible...limited..time.....
fast.t..acce....brigg.ht.light..beaming us aboard..."
Shortly after the attack, Inter Trak scans identified a massive energy
source in the same sector moving toward the planet Terrainia. It is
believed that the hostages are being held in the inner recesses of
that planet.
Mayers and Bergin were returning from a successful mission to
Urania, the home planet of the Barrax Empire, and are in
possession of information that is integral to the defense of Earth
and the success of any future counteroffensive actions.
2
SATIII-0845 PULSCOM BULLETIN
EMERGENCY NOTIFICATION: ALERT STATUS 1
To:
Squadron Commander/Battle Group V
From:
GALAX LUNAR HQ
Subject:
Mission Briefing
Mission Code:
C61-178DE
Date:01/09/2400
PRIMARY OBJECTIVE:
Eliminate Barrax life forms from the planet's
surface and subterranean emplacements. Proceed without delay
and begin immediate rescue efforts of the hostages. It is imperative
that we free commanders Mayer and Bergin before Barrax
interrogators are able to break through their psychological
defenses.
INSTEL Brief:
Barrax activities have escalated in the Terrainian region for the last
10 years. An analysis of transport patterns and laser scan results
indicate that this planet is a major weapons research and
development center for the Barrax Empire. It is highly probable that
any offensive action will be met by genetically engineered and
biological weapons technology never before encountered in this
galaxy.
INSTEL Recommendation:
A large attacking force would prove counterproductive, due to the
100% probability that early warning Barrax defenses would be
alerted. The only chance for a successful rescue mission (50%
confidence level) is to send a small strike force comprised of one or
two Delta II class cruisers with stealth capability.
3
INSTALLATION / STARTUP
Windows
Start the installation program by double-clicking on the respective
icon, then follow the on-screen instructions. When the OpenAL sub-
installer window appears, install OpenAL by pushing OK.
Upon installation completion, run the game by double-clicking the
corresponding desktop- or start-menu-icon.
AmigaOS 4.1 / MorphOS
Unpack the LHA archive to where you want the game to stay on
your partition. You can do that manually by opening a shell, go to
the folder where the archive is located and type something like
lha x battlesquadron.lha Work:
where Work: should be replaced by your preferred destination
folder or partition. A Battle Squadron folder will be created there.
To run the game just open that folder from the Workbench and
double-click the Battle Squadron icon.
Mac OSX
Start the installation program by double-clicking on the respective
icon, then follow the on-screen instructions. Upon installation
completion, run the game by double-clicking the corresponding icon
in your Applications folder.
4
BEFORE YOU START…
… you should know how to exit the game:
On all systems you can quit the game through the main-menu’s
Exit
button. If you run the game in window-mode you can also quit
by clicking the window’s close-gadget.
Depending on your operating system a standard keyboard-shortcut
will also immediately terminate the game:
AmigaOS 4.1:
MorphOS:
Windows:
Mac OSX:
Ctrl+C
Ctrl+C
Alt+F4
Command+Q
Pressing the
ESC key
while playing will immediately
pause
the
action and invoke the pause menu, which among other options that
are explained later also offers a button to return to the main-menu.
MAIN MENU
After the initial Cope-Com intro animation you will automatically
enter the game’s main menu. Here you can chose to start playing,
view high scores and achievements or to adjust the game’s
settings.
If you don’t perform any activity for a certain amount of time the
game’s demo mode will start automatically, demonstrating a typical
2-player scenery, introducing some enemies and scores and
showing the credits.You can always exit the demo-mode and return
to the menu immediately by pushing Fire / Return / left mouse
button.
Depending on your settings pushing
Start
will start the game, either
in single- or dual-player-mode.
5
Zgłoś jeśli naruszono regulamin