Destruction Battletome - Orruk Warclans.pdf

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The roar of the orruk race at war is loud
enough to shake the Mortal Realms
to their foundations. These hulking,
green-skinned warriors live to fight. To
them, war is the entire reason for their
existence. They will punch, smash, gouge,
slash and headbutt everything that stands
before them until only the mightiest
warriors are left standing, and they love
every moment of it.
With every act of violence they commit,
the orruks worship the great god
Gorkamorka, the two-headed god of
Destruction. It was he who slaughtered
the mightiest monsters of the realms
in the Age of Myth, and it is he who
invigorates the orruk hordes with strength
and manic energy through the raw primal
power of the Waaagh! When the orruks
gather in great number, when they raise
their voices together in a ground-shaking
bellow of battle lust, the pulsing green
magic of Gorkamorka turns them from
an argumentative rabble into a crashing
tide of muscle and armour that sweeps all
before it.
Stomping forward at the head of the
greenskin hordes come the Ironjawz,
hulking armoured orruks that are
brutality made flesh. Howling and
bellowing alongside them come the
Bonesplitterz, frenzied orruks who have
warlike energy thrumming through their
addled brains. Stamping and shouting
as their shamans bring the wrath of the
greenskin god upon the foe, the orruks
are constantly on the warpath. They know
nothing of fear and never tire in their
endless quest for carnage.
In the face of such reckless aggression,
no civilisation can stand for long. It is all
but certain that one day the realms will
belong to the orruks.
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CONTENTS
CONTENTS
THE ORRUK RACE............4
IRONJAWZ
.................................8
Bestial Realms
..............................10
The Making of a Warclan
...........12
Warclans of Infamy
.....................14
BONESPLITTERZ....................16
Spirit of a Savage God
.................18
Horns of the Beast
.......................20
Bonesplitterz of the Realms
.......22
LEGACY OF DESTRUCTION
. .24
Gordrakk, The Fist of Gork........26
Brutal and Cunning
....................28
Ironclad Hordes
...........................30
Power of the Waaagh!
.................32
Great Green Clans
.......................34
FISTS OF IRON.................38
SAVAGE HORDES.............44
GREAT GREEN FURY.............48
PAINTING YOUR ORRUKS
...50
ARMIES OF THE
WAAAGH!.........................54
IRONJAWZ
ALLEGIANCE ABILITIES
......55
Ironjawz Battle Traits..................55
Ironjawz Command Traits.........56
Ironjawz Artefacts of Power.......57
Ironjawz Mount Traits
................58
WARSCROLLS..........................84
Brawl
..............................................84
Ardfist............................................86
Brutefist
.........................................86
Gorefist
..........................................86
Ironfist
...........................................87
Weirdfist........................................87
Big Rukk
........................................88
Brutal Rukk...................................90
Kop Rukk
......................................90
Warchanter Warbeats
.................58
Ironjawz Spell Lores
....................59
Ironsunz
........................................60
Bloodtoofs
.....................................61
Da Choppas...................................62
Battleplan:
Tornado of Destruction
..............64
BONESPLITTERZ
ALLEGIANCE ABILITIES
......66
Bonesplitterz Battle Traits..........66
Bonesplitterz Command Traits
..67
Bonesplitterz
Artefacts of Power
.......................68
Bonesplitterz Spell Lores
............69
Bonegrinz......................................70
Icebone...........................................71
Drakkfoot......................................72
Battleplan: Beast Hunt
................74
BIG WAAAGH!
ALLEGIANCE ABILITIES
......76
Big Waaagh! Battle Traits...........76
PATH TO GLORY.....................78
Orruk Warband Tables
...............80
Kunnin’ Rukk...............................90
Snaga Rukk
...................................91
Teef Rukk
......................................91
Gordrakk, The Fist of Gork........92
Megaboss on Maw-krusha
.........93
Orruk Megaboss
..........................94
Orruk Warchanter.......................95
Orruk Weirdnob Shaman
..........95
Orruk Brutes.................................96
Orruk Gore-Gruntas...................96
Orruk Ardboys.............................97
Ironskull’s Boyz............................97
Wurrgog Prophet.........................98
Savage Big Boss
............................98
Maniak Weirdnob
.......................99
Wardokk........................................99
Savage Orruks
............................100
Savage Boarboys.........................100
Savage Big Stabbas
.....................101
Savage Orruk Morboys
.............101
Savage Boarboy Maniaks..........102
Savage Orruk Arrowboys.........102
PITCHED BATTLE
PROFILES
...............................103
DESIGNED BY GAMES WORKSHOP IN NOTTINGHAM
With thanks to The Faithful for their additional playtesting services.
Destruction Battletome: Orruk Warclans © Copyright Games Workshop Limited 2019. Destruction Battletome: Orruks, GW, Games Workshop, Warhammer,
Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses
thereof, are either
®
or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without
adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on
the packaging.
ISBN: 978-1-78826-932-2
Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom
games-workshop.com
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The destructive rampages of the orruks are feared throughout the Mortal Realms. Wherever their
brutal warclans tread, carnage on a massive scale is sure to follow.
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THE ORRUK RACE
THE ORRUK RACE
The warclans of the orruks are a big green fist that slams into the guts of the Mortal Realms with each new day.
Followers of Gorkamorka, the god of destructive, primal violence, they fight purely for the savage joy of fighting.
Ironjaw and Bonesplitter alike are caught up in a tidal wave of violence that smashes entire civilisations to rubble.
It begins with a bass rumble and a
feeling of impending doom. Slowly,
the sound on the cusp of hearing
resolves into a muffled roar, like that
of a far-off riot or the first charge of
a distant battle. A foul smell wafts
on the downwind, earthy and ripe
with an undercurrent of sweat.
Then the orruk warclans come into
view, a horde of muscular, brutish
monstrosities already at full sprint.
A sense of primal dread seizes the
soul as the eye is drawn to a hundred
murderous sights, each more
frightening than the last. Armoured
hulks brandish vast two-handed
axes, war-painted maniacs ride
bristling boars, shamans gibber and
howl as they vomit green ectoplasm
and massive war leaders stand atop
colossal scaly beasts that shake the
ground with their pounding charge.
This is the march of the orruks, an
unstoppable, elemental force that
flattens all in its path.
The greenskin races are many and
varied, ranging from diminutive
snotlings the size of weasels all the
way up to Megabosses that are ten
feet tall and nearly as wide. The
most famous of all the greenskins
is the orruk. To say orruks are
warlike creatures is like saying the
infernos of Aqshy’s outer rim can
be somewhat warm. These thuggish
creatures are obsessed with battle;
they are heavily muscled devotees
of brute force and ignorance, feared
across the Mortal Realms for their
raw savagery and unrelenting
thirst for violence of all kinds.
Not a single land or continent,
not even those of celestial Azyr,
has remained unscarred by their
destructive rampages.
Orruks are quick to anger and even
quicker to escalate. When they are
fighting, they feel a sense of savage
joy that thrills through them and
drives them to even greater acts of
violence. Orruks thrive on conflict,
growing bigger and stronger the
more of it they have. Their culture
is robust and strong, a crude
and primal meritocracy that all
orruks instinctively understand.
If one orruk feels like he is a better
candidate for rulership than another,
he can simply challenge his boss to
a fight – and if he wins convincingly
enough, he becomes the leader
instead. Of course, this rough-and-
ready system carries with it a definite
risk, which stops the entire race
from self-destructing: an orruk that
launches a leadership challenge had
better be sure he can win, because if
he doesn’t have the might to back it
up, he has a short lifespan indeed.
language of his kind. Orruks often
wear armour of metal or bone that
is bound with tough leather and
sinew onto their muscular frames.
Trophies are common and are worn
to boast of their superiority over past
kills, particularly of large monsters
or powerful foes. All orruks like to
show off and most prize ‘shiny stuff’
much as a magpie does, even if they
don’t really understand how it works.
Though they despise civilisation
and learning, it would be wrong to
say they place no value on books,
scrolls and libraries. After all, they
always make excellent kindling when
burning down cities.
The tumult of violence that typifies
an orruk invasion gives rise to a
great din of bellowing, screaming,
crashing and thundering. This can
attract even more orruks to the
same location so they can join in the
fun. Like a cast stone triggering an
avalanche, the first spark of violence
grows into a ramshackle crusade
that can tear down an entire empire.
Whole civilisations have been
ended by a Waaagh! that may have
originated with an orruk nicking
another’s lunch, misunderstanding
a perfectly good insult, or seeing a
strangely shaped cloud in the sky.
Orruks are incredibly difficult to
eradicate from an area once they
infest it, especially if that area has
lots of caves, fissures and dark places
where they could spawn young. The
scholars of Hysh believe that when
an orruk is slain and its corpse left
to rot in the right conditions, it will
deliquesce into a fungal jelly. It then
puts down thin, whitish strands into
the earth below that can harness
nutrients and the inherent magical
power of the realm itself. From this
greenish flesh sac comes the young
of the race, glistening and pallid,
gnawing their way free from the
meaty jelly of their progenitor. These
gangly, fang-mawed horrors will
slither into somewhere dark and
wet, red eyes glinting in the gloom
In appearance, an orruk makes for
a daunting sight. His bucket jaw juts
out, filled with jagged yellow fangs
perfect for tearing meat. His skin
ranges from olive green to a dark
emerald hue, depending on realm
and region, but it is always tough
and leathery, infested with ticks
and with scars much in evidence.
His stance is squat and his spine
bent, lending a low centre of gravity
that makes orruks stable and hard
to fell. Porcine, red eyes gleam
from under a heavy brow, and the
stench of rotten food wafts from his
mouth when he shouts, swears and
bellows in the rough and utilitarian
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