WFRP 4e - Rough Nights & Hard Days [Final, 24-05-2019].pdf

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®
TM
FIVE GRIM AND PERILOUS
SCENARIOS BY GRAEME DAVIS
HOUSE AMBOSSTEIN
By the grace of
G
entle
S
hallya
and the guidance of
W
iSe
V
erena
WE SHALL ENDURE
As unchanging as the
M
ountainS
, as unyielding as the
S
un
WA R H A M M E R FA N TA S Y R O L E P L AY
CREDITS
Design and Writing:
Graeme Davis
Additional Design and Writing:
Andy Law
Additional Writing:
Ben Scerri
Illustration:
Andy Law, Fernando Issamo, Jonathan O’Donoghue, Mark Gibbons,
Matteo Spirito, Mitchell Nolte, Ralph Horsley, Sam Manley, Scott Purdy, Victor Leza
Cover:
Ralph Horsley
Graphic Design:
Paul Bourne
Layout:
Michal E. Cross
Cartography:
Andy Law, Jérôme Huguenin
Editing:
Síne Quinn
Producer:
Andy Law
Publisher:
Dominic McDowall
WFRP4 Designed by:
Andy Law, Dominic McDowall
Special thanks:
Games Workshop
Further thanks:
All the fans who took time to contact us by email, Facebook, and on Discord during the preview period.
Without all of you, this book would not be the same.
Published by Cubicle 7 Entertainment Ltd,
Unit 6, Block 3, City North Business Campus,
Co. Meath, Ireland
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise without the
prior permission of the publishers.
Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2019. Warhammer Fantasy Roleplay 4th
Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,
the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around
the world, and used under licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7
Entertainment Limited. All rights reserved.
2
WA R H A M M E R FA N TA S Y R O L E P L AY
CONTENTS
FOREWORD ..........................................4 A NIGHT AT THE OPERA ............ 36
INTRODUCTION ................................5
How to Use this Book .................................... 5
1) Rough Nights & Hard Days Campaign .. 5
2) The Enemy Within Campaign ................ 5
3) Five Separate Adventures ........................ 6
4) Many More Adventures .......................... 6
5) An Endless Resource ............................... 6
Running the Adventures ................................ 6
NPC Statistics ................................................ 6
Money ......................................................... 6
Campaign Map .............................................. 6
Location ....................................................... 36
Getting There ............................................... 36
Following the Campaign ........................... 36
A Stand-Alone Adventure ......................... 37
The Opera House ......................................... 37
The Ground Floor ..................................... 37
The Upper Floor ........................................ 37
Staatsoper Theatre Map ............................. 39
The Adventure ........................................... 40
Players’ Introduction .................................. 40
Plot Summaries ......................................... 40
Events ........................................................ 41
Resolution .................................................... 47
Rewards ..................................................... 47
Aftermatch ................................................ 47
Non-Player Characters ................................. 47
Niederstadt Haus Map .............................. 71
The Guests ................................................. 72
Plot Summaries ......................................... 72
Events ........................................................ 73
Concluding the Adventure ........................... 78
So, Who Wins?.......................................... 78
Experience Point Awards........................... 78
What Next? ............................................... 78
Non-Player Characters ................................. 79
Gnomes ........................................................ 86
Opinions .................................................... 86
Gnome Characters ....................................... 87
1) Species ................................................... 87
2) Class and Career.................................... 87
Attributes................................................... 88
Skills and Talents ....................................... 88
Gnome Names........................................... 88
Physical Details ......................................... 89
Gnome Gods ................................................ 89
Gnome Priests ........................................... 90
Gnome Corruption ...................................... 90
APPENDIX 1: GNOMES ..................86
A ROUGH NIGHT
AT THE THREE FEATHERS .............7
Location ......................................................... 7
Getting There ................................................. 7
Following the Campaign ............................. 7
A Stand-Alone Adventure ........................... 7
The Inn ........................................................... 7
Main Building ............................................. 8
Stables and Smithy ...................................... 8
Outhouse ..................................................... 8
Landing Stage.............................................. 8
The Adventure ................................................ 8
Players’ Introduction .................................... 8
The Other Guests ........................................ 9
Plot Summaries ........................................... 9
Events ........................................................ 10
Three Feathers Map ................................... 11
Resolution .................................................... 16
Rewards ..................................................... 16
Aftermath .................................................. 16
Non-Player Characters ................................. 16
NASTASSIA’S WEDDING .............. 54
A DAY AT THE TRIALS .................. 23
Location ....................................................... 23
Getting There ............................................... 23
Following the Campaign ........................... 23
The Courthouse Map................................. 24
A Stand-Alone Adventure ......................... 25
The Courthouse ............................................ 25
The Square ................................................. 25
The Yard..................................................... 25
The Ground Floor ..................................... 25
The Upper Floor ........................................ 25
The Adventure .............................................. 25
Players’ Introduction .................................. 25
Arena Map................................................. 26
Plot Summaries ......................................... 26
Events ........................................................ 27
Resolution .................................................... 32
Rewards ..................................................... 32
Aftermath .................................................. 32
Non-Player Characters ................................. 32
Location ....................................................... 54
Getting There ............................................... 54
Following the Campaign ........................... 54
A Stand-Alone Adventure ......................... 55
The Castle..................................................... 55
Gatehouse .................................................. 55
Castle Grauenberg Map ............................ 56
Stables, Coach-house, and Smithy ............. 57
Kennels and Mews .................................... 57
The Formal Gardens .................................. 57
Main Building ........................................... 57
Solar Tower ................................................ 57
Grand Walk ............................................... 57
Landing Stage............................................ 57
The Adventure .............................................. 57
Players’ Introduction .................................. 57
The Other Guests ...................................... 57
Plot Summaries ......................................... 58
Events ........................................................ 59
Concluding the Adventure ........................... 63
Experience Point Awards........................... 63
What Next? ............................................... 64
Non-Player Characters ................................. 64
APPENDIX 2: PUB GAMES ............91
Al-zahr ......................................................... 91
Alvatafl ......................................................... 91
Arm Wrestling.............................................. 92
Beast Among the Tailors .............................. 92
Bowls ............................................................ 92
Bull Ring ...................................................... 93
Cerevis .......................................................... 93
Darts............................................................. 93
Dominoes ..................................................... 94
Dwile Flonking ............................................ 94
Middenball ................................................... 94
Mühlen ......................................................... 94
Scarlet Empress ............................................ 94
Pub Quizzes ................................................. 95
Stones ........................................................... 95
LORD OF UBERSREIK....................68
Location ....................................................... 68
Getting There ............................................... 68
Following the Campaign ........................... 68
A Stand-Alone Adventure ......................... 69
The Mansion ................................................ 69
The Outside ............................................... 69
Ground Floor ............................................ 69
First Floor.................................................. 70
Second Floor ............................................. 70
The Adventure .............................................. 70
Players’ Introduction .................................. 70
3
I
WA R H A M M E R FA N TA S Y R O L E P L AY
FOREWORD
A Rough Night at the Three Feathers
was an adventure for
WFRP
1
st
edition, published in issue 94 of Games Workshop’s
White Dwarf
magazine in November 1987. I wrote it largely as an experiment, to
see whether multi-plot adventures could even work in a roleplaying
game. It had never been done in roleplaying games before, but
there were strong precedents in other media. On the stage,
colliding plots have been a vital element of farces since Roman
times, and I wanted to capture their manic action in a roleplaying
game. I also wanted to ensure that the adventurers did not have
the place all to themselves as soon as everyone went to bed. Caper
comedies of the 60s and 70s were another source of inspiration,
facing their protagonists with all manner of unexpected problems
that challenge more than just their Rogue Skills.
Today,
WFRP
fans count
A Rough Night at the Three Feathers
among the game’s best adventures. It was reprinted in two
WFRP
1
st
edition compilations:
The Restless Dead,
published
by Games Workshop in 1989; and
Apocrypha Now,
published
by Hogshead Publishing in 1995. In 2005 — eighteen years after
it first appeared — it was adapted for
WFRP
2
nd
edition in the
Black Industries collection,
Plundered Vaults.
In the years that followed, I wrote two more adventures in the
same style.
Nastassia’s Wedding
was first written in the days of
WFRP
1
st
edition. I couldn’t resist continuing the plot of Gravin
Maria-Ulrike von Liebwitz of Ambosstein and her feud with the
von Dammenblatz family of Wissenburg from the first adventure.
When I wrote
The Edge of Night
for
WFRP
3
rd
edition, I included
a chapter set in a swanky Ubersreik mansion, where more nobles
got into a lot of different types of trouble.
For
Rough Nights & Hard Days,
I have updated and expanded
these three adventures for the new edition of
WFRP,
and added
two new chapters: one set in the law-courts of a large town,
and the other in a glittering opera house in one of the Empire’s
great cities. The story of Gravin Maria-Ulrike and House
Dammenblatz forms the main thread of the mini-campaign, but
as in the original scenario, the adventurers’ lives are complicated
by the fact that there is much more going on in each of these
bustling locations than they initially realise.
Graeme Davis,
2019
4
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