WFRP 4e - Adventures Afoot In The Reikland.pdf

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Adventure Afoot
in the
reiklAnd!
Wa r h a m m e r Fa n ta s y r o l e p l ay
credits
Design:
Andy Law and Dominic McDowall
Writing:
Ben Scerri
Additional Writing:
Andy Law
Illustration:
Jon Hodgson, Sam Manley, Scott Purdy and Ralph Horsley
Graphic Design and Layout:
Paul Bourne
Editing:
Síne Quinn
Producer:
Andy Law
Publisher:
Dominic McDowall
WFRP4 Designed by:
Andy Law and Dominic McDowall
Thanks to:
Games Workshop
Published by Cubicle 7 Entertainment Ltd,
Suite D3, Unit 4, Gemini House, Hargreaves Road, Groundwell Industrial Estate,
Swindon, SN25 5AZ, UK
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise without the
prior permission of the publishers.
Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2018. Warhammer Fantasy Roleplay 4th
Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,
the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around
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Entertainment Limited. All rights reserved.
2
A dv e n t u r e A f o o t i n t h e r e i k l A n d !
Adventure Afoot
in the reiklAnd!
h
oLy
B
Lood
The adventure hooks presented in this PDF are to inspire GMs
to build their own adventures using the locations found in
Chapter 10: The Glorious Reikland
of the
Warhammer Fantasy
Roleplay
rulebook, and to provide extra details about the Reikland
as a whole. The suggested location for each story idea is marked in
bold, but can easily be moved or repurposed as required.
The MounTains, FooThills,
and Vorbergland
B
etter
L
eft
B
uried
Helset von Lilahalle, Markgravine of the isolated
March
of Falken
in the
Grey Mountains,
is in a bind. One of her
exploratory expeditions stumbled into a long-abandoned mine
and found gold in its depths. Unfortunately, it also discovered
Dwarfs from Karak Azgaraz long ago laid claim to it, and left
legal carvings near the entrance to the lower levels. Before
mining operations begin, Helset wants to hire discreet outsiders
to make the carvings go up in smoke, thus crushing the Dwarf
claim. However, the runes are not mundane, and any attempt to
destroy them will warn the descendants of the original claimants.
Further, should explosives be used, the resulting collapse will
open caverns leading deep into the mountains. And, there, the
reason the Dwarfs abandoned the mine will awaken...
Wanted posters proliferate the towns of
Lichdechs:
10 Gold
Crowns for the head of Kisa Grammle, recently of Altdorf. To be
paid upon receipt of head by the Monastery of the Broken Haft.
Investigation reveals Kisa is an enterprising antiquarian who
rumour claims was digging in
the Hägercrybs.
When she was
last in town, she was enormously excited about a find she claimed
‘would shake the Empire to its core!’ Just what did she find? And
why are Sigmarite monks willing to pay so much to see her dead?
Whatever the truth, any interested party best be fast, for not only
are two Bounty Hunters already in pursuit, but so is an Ulrican
friar. And a vampire.
i
ngot
t
he
L
arder
Lady Femeke of
Ottzel
has got herself into a pickle. Desperate
to bring some new blood to her dwindling village, she’s not only
announced a newly discovered vein of silver in the nearby
Skaag
Hills,
but, in her enthusiasm, sold several claims to mine it. But
no such vein exists, and the miners are already on their way by
the score. However, Femeke isn’t a woman to let pesky facts
interrupt her fabricated silver rush. Using her new-found wealth,
she employed Eldruc Ironeye — an eccentric Dwarf prospector
— to search for a genuine silverlode before the miners return. So,
Femeke’s in need of a few capable hands to protect her prospector
from wild animals, Beastmen, Greenskins, and, Eldruc’s wife and
her three brothers, who demand he come home and work off his
debts. Immediately.
Before the
o
re
Rumours persist that travellers are going missing in
Axe-Bite
Pass,
the primary thoroughfare through the
Grey Mountains.
One desperate, bedraggled guard claims to know the terrible
truth: entire merchant trains are being taken, with all meat
stashed in a living larder. The guard didn’t see what grabbed him
— having narrowly escaped with his life — but he confirms the
wares of every merchant taken are still in the mountains. So,
the reward for any rescue is likely to be high. Is the guard lying,
planning to lure any would-be saviours into a cannibal’s trap? Or
perhaps merchant trains really are in trouble, maybe from hungry
Stone Trolls, Giants, or worse?
u
nmarked
, u
nmissed
The dockers of
Prie
claim the
Skaag Hills
are the best place to
hide a body. After all, there are uncounted pre-dug holes with
no one for miles to check. So, when Karlus Lystadt, a jewel thief
of wide repute, was beaten to death and buried for his crimes
beneath the
Prie Ridge,
no one thought much of it… until
rumours spread that the scoundrel had swallowed his last prize
— a diamond as big as a chicken’s egg — before his demise. The
hunt is on!
3
WA r h A m m e r fA n tA s y r o l e p l Ay
t
he
J
aBBersLythe
s
m
idwife
Reinholt Schent — a self-titled ‘Scholar of the Fantastic’ who
claims to work for the Imperial Zoo — will pay dearly for the
delivery of a very specific specimen. Some scholars believe that
the most horrible of monstrosities, the Jabberslythe of legend,
does, in fact, breed. What’s more, Schent believes there’s a
pregnant example of the species haunting
western Vorbergland
not far from
Hallt!
Schent requires some stout fellows to witness
and record the awful birth, then return with the newborn for
study. He states this so matter-of-factly, it couldn’t possibly be
difficult, could it?
is in truth a master of the Lore of Shadows, and seeks to use the
Characters as agents to slay an ancient evil bound to an obelisk at
the mountain’s summit.
i
nterview
The mysterious ‘Lady Münze’ patronises many low-class
alehouses across the
Vorbergland.
She quietly whispers that the
nobility grow fat from the labours of the vineyard workers, selling
a single bottle for more than a peasant family will ever see in their
lifetimes.
‘Ranald’s Garden, indeed,’
she scoffs, her disapproval
clear on her sharp face. If engaged, Lady Münze seeks brave souls
to combat this injustice by swapping a shipment of fine wines for
a shipment of worthless vinegar. The swap will take place on the
road between
Dunkelberg
and
Konigsdorf
on the
Wissenland
border
— without being seen. Her words are dangerous, but her
purse is very full, stitched neatly with the words
‘Ranald Protects’.
She will richly reward those who pull off the swap, but provide
nothing to those discovered.
r
anaLd
P
rotects
Caledair the dragon hasn’t been seen for generations, but that
means nothing to Thogna Ingotfist, a Dragon Slayer. The guards
of
Mantikor Castle,
at the base of the
Drakenberg,
say Ingotfist
has been up there since the great wyrm was last seen, and hasn’t
come down since. If the guards are to be believed, she’s found
untold riches up there that she can’t use ‘being a Slayer and all
— they have vows, see’. However, if you take Ingotfist a cask of
Bugman’s finest beer, it’s said she’ll spill any secret when deep in
her cups. All you need do is find her.
with a
d
ragon
s
Layer
The griM, dark ForesTs
Highway robbery is good business, but now Mathilde Schlitz
wants out. She intends to pin her run of crimes on monsters of
the forest. To do this, she plans to pay someone to grab authentic
Beastmen artefacts from one of their herdstones in
the Reikwald.
These can then be placed in strategic places to fool the road
wardens. However, just before she makes her escape, Mathilde will
let slip to the road wardens that ne’er-do-wells are trying to hide
their crimes with profane artefacts, and where they can be found.
One way or another, Mathilde will not be the one to blame.
f
ake
i
t
’t
iL
y
ou
m
ake
i
t
o
ut
a
Live
!
o
n
t
oP
The famous Indish mountain climber, Tenzin Norlay, is in
Wheburg.
He is offering a massive sapphire to any team willing
to watch his back as he attempts to be the first man alive to
climb to the
Drakenberg’s
summit. Razor sharp rocks, the risk
of avalanche, and the threat of being eaten, are small prices to pay
for such a feat (and the accompanying reward). However, despite
what he says, Tenzin is looking for more than just fame, for he
of the
w
orLd
In the
the Bloodpine Woods,
not far from
Ambergrissen,
a
ring of corpses hangs upside down lashed to trees. Blood stains
the roots black as night, and the bark here is especially red. The
corpses are intact, save for a single slice across each throat. They’ve
w
hat
s
i
n
a n
ame
?
A dv e n t u r e A f o o t i n t h e r e i k l A n d !
not been eaten by animal, spider, or Goblin, and show no signs of
struggle. Locals claim to know nothing, and repeatedly state they
have never heard of such a terrible sacrifice. If the Shamans of
the Amber College are approached, they are equally tight-lipped.
If the horror is not investigated, nothing will come of it. If it is
investigated: well, a new ring of blood will need to be raised, and
the locals know exactly how to do it...
confirm its existence. However, recent sightings near
Lengern
on
the
River Reik
talk of a school of the monstrous fish. Given their
rumoured size, it’s possible the General spawned before it died.
If so, a living specimen would be a treasure in and of itself (not to
mention the gold Gaubatz would award its deliverer).
w
ater
s
L
et
n
othing
B
e
w
asted
Willibert Klemm — a merchant from
Altdorf
— is livid at
the loss in profits from the incursion of Giant Spiders into
the
Bloodpine Woods.
But nothing gets past Klemm without
handing over a few coppers first. Plus a new scheme is already
brewing: Giant Spider silk! If he can’t sell the wood — well, by
Handrich, he will sell the silk instead! All he needs is a capable
crew of silk collectors, training provided by first-hand experience!
Waliyya el-Shah — an Arabyan Faylasūf living in
Bögenhafen
— has noticed something peculiar. For years, she’s been measuring
the temperature of the
River Bögen
before and after it moves into
Vorbergland
in an attempt to understand its oddities. Recently,
she’s noticed an unseasonable increase in temperatures, which flare
up at one specific thinning of the river, and she has a theory. The
Imperial Society of Worshipful Philosophers won’t help, so she’s
taken a loan to pay a group of armed escorts to help her investigate
the hot source in the fog. And if she’s right, she’s going to need as
much help as possible for what lies beneath the waters...
the
P
roBLem
?
t
he
t
ies
They say a witch stalks the
Grissenwald:
Angela Hebamme.
Hebamme was once the most renowned midwife in the Empire.
They say she was so talented that House Holswig-Schliesteins of
Altdorf and House Liebwitz of Nuln both employed her, decades
ago, to deliver their current scions. They say, in hushed whispers,
that Hebamme wove powerful spells as she worked. These spells
set the Empire on a course only she could foresee, before she fled
from Imperial society. Now, many will pay a high price to hear
what that witch has to say.
that
B
ind
The riVers, Canals,
and lakes
g
randfather
r
eik
s
i
sLe
i
n
Sailors love swapping stories of
Grandfather Reik’s Isle
— a
mythical island of the
River Reik
governed by the god of the
river itself. The Cult of Manann in Altdorf is all too happy
to support these stories, hoping to get ahead of their rivals in
Marienburg, and claim Grandfather Reik is naught more than
Manann. But others whisper that the Grandfather may actually
by Stromfels — God of Sharks, Pirates and Wreckers. They state
in hushed tones that ‘Reik’ sounds a lot like ‘Wreck’, and the river
swallows more than its fair share of ships! But Grandfather Reik
is neither, and it is not happy with such presumptions. So, the
next folk to land on his island will be his messengers, whether
they like it or not...
Oskar Griesgram of the
Buxhead
Huffers’ Guild is furious. His
company has always kept its numbers low, which ensured leading
barges through the treacherous mouth of the Teufel scored a
premium price. But the
Grünberg Canal
has ruined everything,
as now more barges pass down that artificial waterway than
through the silty waters of
Leopold’s Folly.
Griesgram believes
it’s time for action. Obviously, he can’t involve himself, but should
an interested party accidentally blow up a section of canal, or
maybe lead some terrible creature to make its lair nearby, he’d
be happy to part with a percentage of his wages every month, as
business would surely boom in response.
the
h
uff
c
athayan
r
etirement
40-
feet
For 30 years, Terenz Gaubatz — Imperial Zoologist, and
dedicated cryptoid debunker — has been haunted by the loss
of ‘the General’. This supposedly 40-foot Stirpike was caught,
butchered, and inconveniently eaten before Gaubatz could
of
f
ame
Lin Li Chun — a renowned but unlicensed Cathayan sorcerer —
and her wife have decided to tour the Old World. They’ve crossed
the Worlds Edge Mountains, feasted in L’Anguille, shopped in
Marienburg, and now they’re cruising in the
Vorbergland Canals.
Guests of Reikland by the Emperor’s command, wherever they go,
they’re at risk from ignorant locals, so local authorities are ordered
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