ecnew.font,8 ォサォacサォc1サ Coders Crack-Down/Rise of 3d artistsォサ ォサ ォc3サBy KaosMaster of IRISォサ ォサォasサォc2サ Since the introduction of new, powerful hardware that met the requirements of professional 3d modelling software, we have seen a great progression of 3d art.ォサ ォサ And slowly a new scene career appeared with many talented 3d artists. In the beginning they had little prestige, but nowadays the situation is the opposite.ォサ ォサ ォc4サMassive 3Dォサォc2サ ォサ Having a look at productions released in the latest years we surely notice a massive use of 3D scenes.ォサ ォサ 90% of demos are made up by 3d engines and animation scenes. Hard to find bi-dimensional effects. And if you find them, they are the old and usual routines.ォサ ォサ Once a coder has a decent 3d engine in his hands, he has already done the core of the demo. Next step relays work into the hands of a 3d artist who will work on objects, textures and scenes..ォサ ォサ ォc4サIs that not so ?ォサォc2サ ォサ Let's stress that this article is not against 3d graphicians or against coders. It only wants to reflect on a point of view of a typical scener.ォサ ォサ ォc4サBack to us...ォサォc2サ ォサ Coding is very much a question of maths and logic. It has always been possible to invent new things, to improve old effects, to use nice transitions and so on..... unless we must follow the 'better to not optimize' pc trend ?ォサ ォサ How many time is passed since the last time that: "xxx has invented" or "xxx record", substitute x with the name of a demo crew.ォサ ォサ Just remember old demos, and how many times we have read i.e.: "Sanity has invented"ォサ ォサ Maybe the best expression to value the ability of coders are 4k intros and 40k intros.ォサ ォサ At least now we have new hardware to beat previous coding limits, and someone is beginning to demonstrate it.ォサ ォサ ォeサ
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