EDITCOMM.TXT

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**********Thank you for purchasing this wonderful product!**********

Wing Commander Communications Editor version 1.1, written by Andy Moise.

By the way: If you have not yet registered, REGISTER!  It gives people like
myself a deep feeling of depression to see that 438 copies have been downloaded
when I have recieved only $15 for the program!  If you do not register, guilt 
will hound you for the rest of your life, and you will only be able to edit 
messages for 1/3 of the wingmen.  The way to register will appear whenever 
you exit (except by pressing ESC).

Note to potential hackers: Kids, don't try this at home!  Editing
communications messages is not as easy as it seems.  Before changing ANYTHING
having to do with messages, always back up any files that will be modified
before you start.  My first (register) try at editing these messages locked up 
the computer whenever a customized message would appear.  (This message was not
intended to insult the intelligence of those of you who are smarter than me
and will probably have no trouble.  It was to caution people like me, who will
try to edit the comm messages, fail, have no backups, and have to restore
from the master disks.)

Other note to potential hackers: If you want the QuickBASIC source code (it's 
a little messy) to this program, send to me at 70152,3305 and I will be happy 
to send it to you (if you are a registered user.)

**********How to use the program (Finally)**********

You start the program by typing EDITCOMM and pressing enter.  The program
will then load.  If your Wing Commander files are not in C:\WING, or if your
files are set up strangely, EDITCOMM may not be able to find them.  If you
have installed Wing Commander (please register) on a different hard disk 
(D: instead of C:, usually), EDITCOMM will ask you for the location of your 
files.  You should have entered this during the Wing Commander installation.  
If your files are on a different hard disk but you don't know anything besides 
that, type the disk letter followed by :\WING.  For example, if your files are 
on drive D:, you would type D:\WING (You can also specify this when you load 
by typing this information after typing EDITCOMM.  For example, in this case 
you would type EDITCOMM D:\WING).

Once the program loads, it will be run by a series of menus.  The first menu
will ask you which general group of messages you want to edit.  Select a 
choice by pressing the letter in front of that choice.  The second menu (if 
you select wingmen or aces) will appear and ask you which specific personality 
to edit messages for (if you select generic/capital ships, the program will 
jump directly to the third menu).  You can quit from this menu by pressing 
<ESC>.  The third menu will ask you which specific message to edit.  Once you
press a letter, it will display the old message and ask you for a new one.  If
you have not registered and the wingman whose messages you are editing is not
on of a select few, the message "Message selected is NOT a valid sample
message" will appear and you will not be allowed to edit the message.  If you 
do not want to change the message, simply press enter.  The program will then 
ask you if you want to edit another message.  Pressing Y will return you to 
the first menu and pressing N will display registration information and exit 
the program.

Note about entering and understanding $C, $N, and $R:  $C, $N, and $R are
symbols representing, respectively, the callsign, last name, and rank of the
pilot the message is addressed to.  Remember that the limit for messages is
80 characters, and if you type something similar to...

Okay, $R $N, I guess they don't call you $C for nothing.  I will if you want.

...as a message, then Wing Commander will expand $R, $N, and $C to about 5-10
characters each, and your computer will almost certainly lock up when this 
message is displayed.

**********Thank you********** 
(Don't forget, REGISTER!)
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