**********Thank you for purchasing this wonderful product!********** Wing Commander Communications Editor version 1.1, written by Andy Moise. By the way: If you have not yet registered, REGISTER! It gives people like myself a deep feeling of depression to see that 438 copies have been downloaded when I have recieved only $15 for the program! If you do not register, guilt will hound you for the rest of your life, and you will only be able to edit messages for 1/3 of the wingmen. The way to register will appear whenever you exit (except by pressing ESC). Note to potential hackers: Kids, don't try this at home! Editing communications messages is not as easy as it seems. Before changing ANYTHING having to do with messages, always back up any files that will be modified before you start. My first (register) try at editing these messages locked up the computer whenever a customized message would appear. (This message was not intended to insult the intelligence of those of you who are smarter than me and will probably have no trouble. It was to caution people like me, who will try to edit the comm messages, fail, have no backups, and have to restore from the master disks.) Other note to potential hackers: If you want the QuickBASIC source code (it's a little messy) to this program, send to me at 70152,3305 and I will be happy to send it to you (if you are a registered user.) **********How to use the program (Finally)********** You start the program by typing EDITCOMM and pressing enter. The program will then load. If your Wing Commander files are not in C:\WING, or if your files are set up strangely, EDITCOMM may not be able to find them. If you have installed Wing Commander (please register) on a different hard disk (D: instead of C:, usually), EDITCOMM will ask you for the location of your files. You should have entered this during the Wing Commander installation. If your files are on a different hard disk but you don't know anything besides that, type the disk letter followed by :\WING. For example, if your files are on drive D:, you would type D:\WING (You can also specify this when you load by typing this information after typing EDITCOMM. For example, in this case you would type EDITCOMM D:\WING). Once the program loads, it will be run by a series of menus. The first menu will ask you which general group of messages you want to edit. Select a choice by pressing the letter in front of that choice. The second menu (if you select wingmen or aces) will appear and ask you which specific personality to edit messages for (if you select generic/capital ships, the program will jump directly to the third menu). You can quit from this menu by pressing <ESC>. The third menu will ask you which specific message to edit. Once you press a letter, it will display the old message and ask you for a new one. If you have not registered and the wingman whose messages you are editing is not on of a select few, the message "Message selected is NOT a valid sample message" will appear and you will not be allowed to edit the message. If you do not want to change the message, simply press enter. The program will then ask you if you want to edit another message. Pressing Y will return you to the first menu and pressing N will display registration information and exit the program. Note about entering and understanding $C, $N, and $R: $C, $N, and $R are symbols representing, respectively, the callsign, last name, and rank of the pilot the message is addressed to. Remember that the limit for messages is 80 characters, and if you type something similar to... Okay, $R $N, I guess they don't call you $C for nothing. I will if you want. ...as a message, then Wing Commander will expand $R, $N, and $C to about 5-10 characters each, and your computer will almost certainly lock up when this message is displayed. **********Thank you********** (Don't forget, REGISTER!)
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