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Alarielle was wakened to wander alone,
searching for a people that were long lost. In her
travels she fell in love with Ghyran, the Realm
of Life. Inspired by its bounteous paradise, she
brought into existence the Sylvaneth, growing
them from soulpods and tending the seedling
groves as a mother nurses her children. Each of
her creations was a blend of barkflesh and life
magic, enriched by the arcane nutrients of the
ground in which they were planted, and imbued
with echoes of her spirit-song.
None were more attached to the lands than the
Sylvaneth and Alarielle. Peace and harmony
reigned, and to preserve it the goddess
joined Sigmar’s Pantheon, helping to build
new civilisations. The Sylvaneth propagated,
spreading across Ghyran and out into all the
Mortal Realms. Then came the Age of Chaos.
The minions of the Dark Gods tore down all
that was built. Sigmar’s Pantheon was shattered,
and the God-King himself retreated behind
locked gates to the Realm of Heavens. Left to
survive the onslaught, Alarielle and her children
fought on alone. They were worn down and
beaten back, forced to retreat into hiding. As
their lands fared, so fared they, and Ghyran
grew more corrupted and befouled by the day.
Yet a new age has dawned. Sigmar has returned,
his Stormcast Eternals leading the counter-
attack. The life goddess herself has been reborn,
bringing with her a new cycle. As the Sylvaneth
were once driven back, so do they now conquer,
reclaiming many places of power. Yet new
threats loom – the undead sweep the lands, and
the Bad Moon rises. Her people would retreat
once again… but this she cannot allow.
The Time of Sorrows is over. Now is a time for
reaping, for the Season of War has begun.
CONTENTS
THE SYLVANETH
................4
A TIME OF NEW DAWN.............8
THE WAR OF LIFE
.....................10
SEASON OF WAR
......................12
THE FOREST HOSTS
.................14
THE SOUL WARS
.......................16
THE GREAT CYCLES.................18
A NATURAL ORDER
................22
WARGROVES
.............................24
Oakenbrow Glade
.........................25
Gnarlroot Glade
............................26
Harvestboon Glade.......................27
Ironbark Glade
..............................28
Winterleaf Glade...........................28
Dreadwood Glade
.........................29
Heartwood Glade..........................29
Alarielle the Everqueen................30
Free Spirits
.....................................35
Outcasts..........................................38
Forest Folk......................................40
FORCES OF THE
SYLVANETH......................64
Allegiance Abilities
......................65
Battle Traits....................................65
Command Traits...........................66
Artefacts of Power
........................67
Spell Lores
......................................69
Awakened Wyldwood
..................70
Oakenbrow.....................................72
Gnarlroot........................................74
Heartwood
.....................................75
Ironbark..........................................76
Winterleaf
......................................77
Dreadwood.....................................78
Harvestboon
..................................79
Battleplan: Awaken the Groves
..80
Path to Glory
.................................82
Sylvaneth Warband Tables..........84
WARSCROLLS
..........................86
Wargrove........................................86
Free Spirits
.....................................88
NATURE’S VENGEANCE.....4
HOST OF THE EVERQUEEN
...56
PAINTING YOUR
SYLVANETH
..............................58
Lords of the Clan
..........................88
Household
......................................89
Forest Folk......................................89
Outcasts..........................................89
Alarielle the Everqueen................90
Drycha Hamadreth
......................92
Spirit of Durthu.............................93
Treelord Ancient
...........................94
Treelord
..........................................95
Arch-Revenant
..............................96
Branchwych
...................................97
Branchwraith.................................97
Ylthari.............................................98
Ylthari’s Guardians
......................98
Tree-Revenants..............................99
Spite-Revenants.............................99
Kurnoth Hunters with
Kurnoth Greatswords
................100
Kurnoth Hunters with
Kurnoth Greatbows....................100
Kurnoth Hunters with
Kurnoth Scythes
.........................101
Dryads
..........................................101
Gladewyrm
..................................102
Spiteswarm Hive
.........................102
Vengeful Skullroot......................102
PITCHED BATTLE
PROFILES
.................................104
DESIGNED BY GAMES WORKSHOP IN NOTTINGHAM
With thanks to The Faithful for their additional playtesting services.
Order Battletome: Sylvaneth © Copyright Games Workshop Limited 2019. Order Battletome: Sylvaneth, GW, Games Workshop, Warhammer, Stormcast Eternals,
and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either
®
or
TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.
This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.
Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without
adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on
the packaging.
ISBN: 978-1-78826-531-7
Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom
games-workshop.com
The forest comes to life in all its verdant glory as the Sylvaneth march to war, bringing death and
destruction to those who seek to despoil the wild places of the realms.
THE SYLVANETH
THE SYLVANETH
They are the watchers in the wood, the gale that howls through forest canopies. They are the fury of the wild
places. As changeable as the weather, as merciless as nature itself, they are the Sylvaneth, vengeful forest spirits of
terrifying power, and to any who enter their lands unbidden, they are death.
Even the bravest of warriors have
learned to fear the vast tracts
of woodland that can be found
throughout the Mortal Realms.
Surrounded by trees, it is all too
easy to get disoriented and lost,
but there is a more primal dread at
work. In the forest, one can never
be sure what is lurking just out of
sight. Sounds are muffled, yet noises
seem to come from everywhere – the
snapping of twigs, a sinister rustling
of leaves, and a creaking in the wind-
stirred canopy above. Enemies could
lie behind any twisted cluster of
vines, with arrows nocked or sharp
teeth bared in hungry anticipation.
Many who enter such environments
never come out again, and thus
do the wise learn to shun the deep
woods of the wilderness.
Behind many of the myths and
superstitions surrounding the
Wyldwoods are the Sylvaneth. The
term ‘Sylvaneth’ covers a host of
different creatures, all of which
are the offspring of the goddess
Alarielle, Queen of the Radiant
Wood. It was she who planted them
all, growing each from seeds that
sprouted forth to produce all manner
of new creations. Originating in
Ghyran – the Realm of Life – the
Sylvaneth remain strongest there,
but have since spread outwards
to inhabit all the Mortal Realms.
Wherever they go, the Sylvaneth seek
out vitality-rich areas. They make
their homes within deep forests and
places of natural wonder where life
magic gathers, for they themselves
are creatures shaped by an arcane
blending of flesh, bark and sinew
infused with the living boughs of the
Wyldwood and elder spirits.
The Sylvaneth are at one with their
forest homes, attuned to their
environments in ways beyond the
ken of other mortals. It is a symbiotic
relationship, and as the forests
flourish, so too do the Sylvaneth. The
way they move in and out of even the
densest terrain seems nothing short
of supernatural to outsiders. All
children of Alarielle, from towering
Treelords to the most gnarled of
Branchwraiths, are connected by the
spirit-song. No matter the distance
they are from Ghyran or each other,
they remain linked by the haunting
melody that courses through them.
The unifying energies of the spirit-
song bind the Sylvaneth to the land
and other members of their race, so
that they live and fight as one people.
unrecognisable mass of crumpled
metal, pulped flesh and splintered
bone. Their massive talons
batter apart shield walls with
contemptuous ease, while their
strangleroots shoot outwards to
spear through helmet visors or snake
through chainmail links, puncturing
and stabbing into the vulnerable
flesh beneath.
The bulk of most Sylvaneth
wargroves is composed of Forest
Folk – that is, Dryads and their
spiritual leaders, the Branchwraiths.
Although once they may have been
peace-loving creatures, content to
tend the wild places of the realms,
that all changed with the coming of
Chaos. Forced to defend themselves
and their sacred sites, the Dryads
have become battle-hardened.
They prefer hit-and-run tactics,
charging out of dense forest to strike
before fading back into the thickets
so quickly that the foe can offer
little reprisal.
The Sylvaneth known as Noble
Spirits have always been more
martial. They are the commanders
and champions, the warrior class
of their people. The rulers of the
clans are the Treelords and Treelord
Ancients, mighty creatures who
tower over the battlefield. In addition
to possessing tremendous strength
and resilience, Treelords amplify
the power of the spirit-song, while
the Ancients are masterful wielders
of life magic, which they can use to
cause Wyldwoods – sentient forests
suffused with powerful spirits – to
rise suddenly from the battlefield.
Tree-Revenants are Noble Spirits
that form the standing armies of the
Sylvaneth. Appearing as a mixture
of aelf and tree, these warriors fight
with elegant yet deadly enchanted
blades. Branchwyches serve as
warrior matriarchs, sorceresses of
the wood that can summon swarms
of spites – small, faerie-like creatures
that harry, sting and harass foes.
After ages of battle, the Sylvaneth
have grown untrusting of others,
becoming aggressive in their
protection of their forest homes.
At a moment’s notice they stand
ready to defend or march out of
their arboreal sanctuaries and go
to war. Sylvaneth wargroves – the
term used to describe their armies
– advance with a speed which
rivals that of the cavalry of other
forces. Even clad in thick bark and
with bodies of knotted heartwood,
creatures such as Dryads, Treelords
and Tree-Revenants move with a
flowing grace, bending and swaying
like branches in the wind. Yet any
who suppose the willowy limbs of
the tree creatures are weak are soon
proven wrong.
The gnarled hands of Treelords
are more than capable of crushing
even heavily armoured foes,
such as Ironjaw orruks, into an
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