# Do not change tags in here without changing every other reference to them. # If adding new dieties, make sure they are uniquely named. odin = { legitimacy = 0.1 horde_unity = 0.1 core_creation = -0.10 allow = { religion = norse_pagan_reformed } sprite = 7 ai_will_do = { factor = 1 modifier = { factor = 2 personality = ai_militarist } modifier = { factor = 0.5 personality = ai_diplomat } } } freya = { global_manpower_modifier = 0.1 global_tax_modifier = 0.1 allow = { religion = norse_pagan_reformed } sprite = 8 ai_will_do = { factor = 1 modifier = { factor = 2 personality = ai_balanced } modifier = { factor = 0.5 personality = ai_colonialist } } } tor = { leader_land_shock = 1 defensiveness = 0.1 allow = { religion = norse_pagan_reformed } sprite = 9 ai_will_do = { factor = 1 modifier = { factor = 2 NOT = { num_of_cities = 5 } } modifier = { factor = 2 NOT = { num_of_cities = 10 } } modifier = { factor = 0.5 num_of_cities = 30 } modifier = { factor = 2 personality = ai_militarist } modifier = { factor = 0.5 personality = ai_capitalist } } } tyr = { global_sailors_modifier = 0.10 discipline = 0.05 allow = { religion = norse_pagan_reformed } sprite = 10 ai_will_do = { factor = 1 modifier = { factor = 2 personality = ai_balanced } modifier = { factor = 0.5 personality = ai_colonialist } } } njord = { trade_efficiency = 0.1 global_trade_goods_size_modifier = 0.1 allow = { religion = norse_pagan_reformed } sprite = 11 ai_will_do = { factor = 1 modifier = { factor = 2 personality = ai_capitalist } modifier = { factor = 2 personality = ai_colonialist } modifier = { factor = 0.5 personality = ai_militarist } } } snotra = { technology_cost = -0.05 build_cost = -0.1 allow = { religion = norse_pagan_reformed } sprite = 12 ai_will_do = { factor = 1 modifier = { factor = 2 personality = ai_diplomat } modifier = { factor = 0.5 personality = ai_militarist } } }
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