######################################################################### # POWER PROJECTION IMPACT # HARD - DO NOT REMOVE OR RENAME ANY OF THESE ########################################################################## ############################################ # FIXED STATE, RECALCULATED EVERY UPDATE ############################################ # NOTE! Extra great_power_x modifiers can be added here as long as x <= NUM_OF_GREAT_POWERS in NDefines::NDiplomacy # The one for which x = NUM_OF_GREAT_POWERS will also be applied to all Great Powers that have recently left the top. great_power_1 = { power = 25 } great_power_2 = { power = 22 } great_power_3 = { power = 20 } great_power_4 = { power = 18 } great_power_5 = { power = 16 } great_power_6 = { power = 14 } great_power_7 = { power = 12 } great_power_8 = { power = 10 } subsidies_to_enemy_of_rival = { power = 50 # multiplied with percentage of income given. max = 50 } embargoing_rival = { power = 3 # modified by economic impact max = 10 } privateering_rival = { power = 3 # modified by trade power of privateer ships, value of node and percentage of rival power in node max = 10 } supporting_rebels_in_rival = { power = 50 # multiplied with percentage of income used. max = 50 } warned_rival = { power = 0 } guarantee_neighbour_of_rival = { power = 0 } ################################## # DYNAMIC, ADDED AND THEN DECAYED ################################## insulted_rival = { power = 5 yearly_decay = 1 max = 5 } humiliated_rival = { power = 30 yearly_decay = 1 max = 30 } humiliated_by_rival = { power = -30 yearly_decay = 1 min = -30 } eclipsed_rival = { power = 10 yearly_decay = 1 max = 30 } declared_war_at_rival = { power = 10 yearly_decay = 1 max = 20 } joined_war_against_rival = { power = 10 yearly_decay = 1 max = 20 } refused_war_against_rival = { power = -20 yearly_decay = 1 min = -20 } vassalized_rival = { power = 0.5 # multiplied with basetax yearly_decay = 1 max = 100 } took_province_from_rival = { power = 0.5 # multiplied with basetax yearly_decay = 1 max = 100 } lost_province_to_rival = { power = -0.5 # multiplied with basetax yearly_decay = 1 min = -100 } rival_lost_province = { power = 0.5 # multiplied with basetax yearly_decay = 1 max = 100 } ################################## # TICKING EVERY MONTH IF TRUE ################################## lacking_rival = { power = -1 min = -60 } has_rival = { power = 1 max = 15 }
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