flightcom2.pdf

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1. TUTORIAL
START SCREEN
DISPLAYS
GIVING ORDERS
2. CAMPAIGN TUTORIAL
MISSION PREPARATION
DISPLAYS
GIVING ORDERS
INFORMATION SYSTEMS
COMBAT SYSTEMS
OUT OF THE FRYING PAN
3. GAME MECHANICS
SCALE
TURN SEQUENCE
BEARING
ARCS
4. MISSIONS
SCENARIOS
Battle
Generated Battle
Campaign
MISSION PREFLIGHT
Loading an Aircraft
Weather
Technology Levels
Pilot Skills and Training Levels
ENDING THE MISSION
5. AIRCRAFT SYSTEMS
MOVEMENT AND MANEUVER
Thrust Systems
Gauges
DETECTION
Visual
Radar
Radar Warning Receiver (RWR)
Infrared Search and Track (IRST)
Stealth
ATTACK SYSTEMS
CREW
6. COMBAT
AIR-TO-AIR MISSILES
Launch Requirements
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Launch Ranges
Missile Attack Modifiers
CANNON
AIR-TO-GROUND ATTACKS
Bombs
Rockets
Antiradiation Missiles (ARMs)
ANTIAIRCRAFT FIRE
Antiaircraft Artillery (AAA)
Surface-to-Air Missiles (SAMs)
7. COMBAT OPTIONS
ALTITUDE
RADAR AND VISUAL CONTACTING
HIGH-G TURN LIMITS
MISSILES TRACK
STALLS/GLOC
ADVANCED GROUND ATTACK
MOVEMENT PHASING
8. DATA LIBRARY
AIRCRAFT DATA
MISSILES
TARGETS
AIR FORCES
9. MENUS
10. TACTICS
AIR-TO-AIR COMBAT
AIR-TO-GROUND COMBAT
THE DEFENSIVE
1 1 . DESIGNER'S NOTES
12. REFERENCES
13. PLAY BY EMAIL
14. GLOSSARY
15. TECHNICAL SUPPORT
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2
Flight Commander 2
his Tutorial is designed to get you playing as quickly
as possible. Detailed descriptions of game mechanics
can be found in the following chapters of this manual.
The Tutorial has two chapters. The first is a simple
walk-through of a small battle called Milk Run in which you'll
have a chance to attack dummy ground targets that won't
shoot back. It will introduce you to the game's basic controls
and concepts.
The second part is an introduction to a Campaign game in
which you'll learn how to equip a squadron and lead it into
b a t t l e . You will
engage in air-to-air
combat and learn
about some systems
not touched on in
the Milk Run. You
will also learn how
to
equip
a
squadron for a
series of missions.
On a Macintosh, begin by double-clicking on the
Flight
Commander 2
icon in the Finder to run the program. On a PC,
load Windows and do likewise from the Program Manager.
START SCREEN
Following a rather impressive animation of the Big Time and
Avalon Hill logos... Whoosh! You'll hear some jets flying over-
head and the
Flight Commander 2
cover art will grace your
monitor screen. Observe the five buttons at the bottom of the
window which are pictured at the top of the page.
Click on
the
Open Battle button.
This brings up the
file dialog at left.
Open the Scenario
folder with a Double
Click and then select
the "Milk Run" sce-
n a r i o by double
clicking on it also.
Flight Commander 2
3
TRAINING SCENARIO
Welcome to Flight Commander. This scenario, "Milk Run", is
meant to help you learn how to play the game. You should follow
along with the Tutorial section of the manual to get the most
out
of
it.
You will have only one aircraft in this battle: an A-10
Warthog. To keep things simple, there are no enemy aircraft and
the ground units can't shoot back at you. You'll get a chance
to select targets, launch weapons, and maneuver your airplane.
Good luck, and be sure to follow along with the manual!
When you're finished, select "Head For Home" from the File
menu and you'll see a report of the action. Good luck!
When you've finished reading about your upcoming mission
click on the 'OK' button. The Mission Briefing window will be
replaced by a Navigator window showing the direction to your
target in red and your airbase in blue.
A Choose Player Types dialog will appear on screen. Here
is the place you would normally select the quality of your com-
puter opponent. In "Milk Run", however, there are no enemy
aircraft so it doesn't matter. Just leave the settings alone (you
will be playing the "attacker" as the human player). Click on
the OK button.
DISPLAYS
The main battle screen will appear. The window on top of it
is the Mission Briefing which prepares you for the coming battle.
Click on "OK" to get into the action. You'll see all of the
main screen now but before you do anything else, select Grid
from the Display menu. This will show you the "squares" that
aircraft and ground units occupy and move through. The screen
will now look like the view on page 5.
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Flight Commander 2
COMBAT DISPLAY
Flight Commander 2
5
The Combat Display occupies the lower-right portion of the
screen. In it you'll see your A-10A Warthog aircraft which is
green on a black (white on B&W monitors) background with a
white marquee border.
If you're using a small monitor, you may want to click and
drag away the Overview, Scroll, and Combat Report floating
windows to clear up more space on the screen. You don't have
to do this, but the floating windows aren't important for this por-
tion of the tutorial so you won't need them. You can also hide
the floating windows by selecting them in the Windows menu.
To the right of your aircraft are the enemy ground units. It's
your job to knock them out. You'll learn how to do that soon.
GIVING ORDERS
You give orders to each pilot separately. You can
s e l e c t a pilot by
clicking on his air-
craft. It will then be
drawn with a s h i m m e r i n g
"marquee" around its border.
Its status will be displayed by
Air Speed and Fuel gauges
found on the left-hand side of
the screen, beneath a brass
plate with the pilot's name and
the aircraft type. You have
only one aircraft in this mis-
sion, though, so it is already
selected to receive orders.
You're in the Give Orders Phase (which is indicated by the
display in the very upper-left corner of the screen). Let's start
giving some orders.
Tank
SCUD Launcher
Supply Depot
Factory
The Combat Display shows only a por-
tion of the entire battlefield. You can move
it around using the scroll bars. In this sce-
nario all the combatants start out very
close to one another, but this is not always the case. There will
be times when units are spread out and you'll want to see a
greater portion of the battlefield than is currently shown in the
Combat Display. You can do this by Zooming Out. Look in the
upper left corner of the screen for a button with a minus (-) sign
on it. Click on it and you'll see the Combat Display "expand"
to cover a greater area. Keep clicking on the minus button to
zoom out even more. Clicking on the button with the plus (+)
sign will zoom back in again.
If you should ever have trouble finding your aircraft
after you've been scrolling the Combat Display, just
select the Find Current Pilot item from the Display menu
at the upper left. It will center the Combat Display on your air-
craft. You can achieve the same result by clicking on the air-
craft icon in the center of the Scroll Display or with keyboard
command "Alt +F" in Windows.
Macintosh users must always
substitute the Apple key for the "Alt" key of a PC.
We'll start by dropping some bombs. Click on the enemy unit
that looks like a factory. If it didn't already, it will now have a
red, blinking "crosshairs" on it (black on B&W monitors). The fac-
tory is now your Selected Target. When you move the cursor over
an enemy unit it becomes a (smaller) "crosshairs". The message
panel directly above the Combat Display will identify the unit and
its range from your aircraft. It will even remind you of the target's
status as a primary target of the mission if that is applicable.
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Flight Commander 2
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