Adventure R4 Doc's Island.pdf

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TABLE
OF
CONTENTS
Abbreviations
3
Format
3
Tournament Play
3
Tournament Scoring
3
Dungeon Master's History
4
DM History Map
.Cover
Players' Background
8
Overland Journey (Campaign Play)
10
Forest Encounters
10
Bandit Pass
12
Ambush
12
Bandit Lair
12
Sea
Voyage
14
Journey's End
15
Doc's Island (Tournament & Campaign Play)
15
Level Six
16
Level Seven
19
Level Eight
21
Appendix: The Holy Sword
....................
21
Character Summaries
28
Athelstan
28
Triladir
29
Venacia
30
Tristrum
28
Gadoff
31
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PREFACE
If
you're reading this. you're probably an RPGA"
member
.
Welcome! As you were willing to pay for a
chance to enjoy better games and a better world of
hobbygaming. youare moreseriousabout role playing
games than the average ADBD" game player
.
We're
trying to return the favor by (among other things)
producing the top-quality tournaments and products
you deserve
.
Read the notes carefully
.
RPGA tournament
modulesarelikenoothers.Thisadventure
wasdesign-
ed for maximum entertainment. and top-quality ADBD
2
role playing
.
It was not designed to be scored; it is
merely a framework within which the players dem-
onstrate their role playing abilities
.
It is ideal for
inclusion in an
ADBD
game world of your own
.
We recommend you use the given characters. but
almost any character of the given level can prosper
here-if the player hasenough wit and courage to meet
the challenges
.
Keep a stout heart and keen mind. and
may you make all your saving throws!
Frank Mentzer
_-
ABBREVIATIONS
I
AC
...............
Armor Class
................
Movement rate, in "Inches" (yard
General Notations
TOURNAMENT PLAY
The players may take as long as necessary
to
review their charactersand compare equipment, spells,
andsoforth,
butthereisatimelimittotheevent.Atthe
end of the time allowed, have the players fill out their
evaluation sheets while you fill yours. Then collect the
sheets and return them to the Tournament Director.
The winners' names will be posted. Before the play
begins, the players may use the ADBD Dungeon
Masters Guide to check details
on
magical items
possessed by their characters. During the game,
however, the players may only use the ADBD Players
Handbook. Miniature figures, hex sheets, and
so
forth
are also permitted and often helpful. Items not permitted
are the ADBD DM Guide, ADBD Monster Manual, and
reference works other than the ADBD Players
Handbook.
Read the module before running it. If you under-
stand thegeneral flow and background, you should be
able to run any part without many problems. And relax
. . .
the best three players in your group will continue,
whether you're slower, faster, better, or worse than the
other DMs, and regardless of how far the group
actuallygets. These adventures area framework within
which the players will demonstrate their ability.
This is
not
a
race; this is a role playing game.
If
you
have any problems understanding anything in this
adventure, please ask the Tournament Director,
preferably during a Briefing or Debriefing session.
...............
Hit Dice
hp
................
hit points
#AT
..............
Number of Attacks
D
................
Damage
THACO
............
Base
roll
needed
T o Hit Armor Class Zero
STs
...............
Base Saving Throw vs. Spells
MR
...............
Magic Resistance
d
.................
die (used to indicate type; 2d
means two six-sided dice)
I
@
................
Each or apiece, as in "12hp@'
outdoor, feet indoor)
~~
I
I
Alignment Notations
LG
LN
LE
I
I
...............
Lawful Good
...............
Lawful Neutral
................
Lawful Evil
................
Neutral (True)
I G
...............
Neutral Good
NE
...............
Neutral Evil
~~
CG
CN
CE
...............
Chaotic
...............
Chaotic
...............
Good
Neutral
Chaotic Evil
I
Spell Notations
I
C
................
Castina time
-
R..
DR
...............
Range
...............
Duration
r
.................
rounds of time,
each one minute long
s
.................
segments of time,
each six seconds long
(10s
=
11
T
.................
Turns of time,
each 10 minutes long ( l o r
=
11
...............
Small
Med
..............
Medium
Lg..
..............
Large
Sm
FORMAT
The way the information is presented
in
the encounter
keys is standardized, and runs like this: Monster,
#Appearing, AC:#, M:#, HD:#, hp:#@, #AT:#,
D:#/#/#,
THACO:#, STs:#, MR:#, ALIGNMENT, Size; notes).
Spell format is: Spell Name (C:#,
R:#,
DR:#.)
TOURNAMENT SCORING
After one player reads the Player's Background aloud
t o the other players, give them their Character
Summaries. At the end of the round, the players and
Dungeon Master will vote
to
determine the winner. The
DM has more votes than the players. Considering
knowledge of rules, role playing ability, and cooperation
between players (not characters), vote for the three
best players
in
your group.
3
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