changes.txt

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Snes9x 1.60
- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused
  The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks
  will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An
  American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive
  fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window
  manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the
  mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.

Snes9x 1.59.2
- Fix out-of-bounds access on APU memory.

Snes9x 1.59.1
- Fix sound core breakage.

Snes9x 1.59
- Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
  work by Vitor Vilela.
- Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
- Refactored APU output code to buffer less on the client side. Removed 8-bit,
  Mono, and Reverse Stereo options.
- Consistently handle interlacing when we skip frames.
- Changed APU clock to reflect nominal values for original hardware.
- Fix C4 square instruction regression.

Win32:
- Don't display Joypad 2 pressed keys if disabled.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
  driver.
- Moved sound sync to drivers to be more reactive. This makes sound sync and
  dynamic resampling work more reliably.
- Cleaned up dialog boxes to be more consistently spaced.
- Fixed TVMode filter in Direct3D and OpenGL modes.
- Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.

libretro:
- Fix multiline cheats.

GTK+:
- Switch from autotools to Meson build system.
- Readd glFinish option as alternative to glFenceSync.
- Fix size fallthrough with xBRZ filter.
- Fix loading of key bindings with spaces in them and modifier keys used alone.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Use a cleaner onscreen font.
- Trap errors to allow OpenGL <= 2.1 to run again.
- Break display settings up to make it easier to access hardware accel section.


Snes9x 1.58
- Move the LICENSE file to the base directory and use a stub
  in all the source files referring to it.
- Adjust Chou Aniki timing hack.
- Use 1-based numbering when displaying pressed keys.
- Hide controller port if disabled when displaying keys.
- Fix movie playback. (OV2, BearOso)

 libretro:
- Fix interlaced modes when overscan crop is enabled.
- Allow overriding -flto. (orbea)

 GTK+:
- Use shared snes_ntsc implementation.
- Remove extra LGPL licensing to avoid confusion.
- Don't translate config file entries. Fixes breakage on
  non-C languages.
- Fix issue where config file doesn't contain all configurable
  entries.
- Remove config options for Netplay, Joystick, and JMA. SDL 2.0
  is now mandatory.
- Updated gettext and removed intltool. update-po should now catch
  all translatable strings.
- If available, reduce input lag option will now use fences instead
  of glFinish to prevent hogging the CPU.
- Onscreen text can be variable width and will show up in some more
  cases now.

 Win32:
- Add audio device selection (XAudio2 only)

Snes9x 1.57
- Various seta010 emulation fixes.                          (kps501)
- Pass blargg OAM tests with proper write behavior.         (BearOso)
- Prevent interlacing in BG modes 1-4.                      (BearOso)
- Corrected IRQ and NMI emulation to allow more games to
  work properly.                                            (BearOso, OV2)
- Use 1 instead of 0 for initial PPU left window coordinate,
  fixing garbage in left column of pixels in some games.    (turhope)
- Added interpolation option hack for DSP.                  (kps501, mudlord,
                                                            BearOso)
- Added sprite-tile limit disabling hack.                   (Tatsuya79)
- Added libretro's fast snapshot support.                   (OV2)
- Add overclocking hack that increases IPC                  (retrotalker)
- Fix controller initialization issues preventing some games
  from using multitap.                                      (retrotalker)
- Proper write behavior for register $2122.                 (BearOso)
- Fix transparency issue with Star Fox asteroids.           (redguy, BearOso)
- Increase SuperFX speed to more accurately represent
  hardware, and fix bugs with Stunt Race FX and Yoshi's
  Island.                                                   (BearOso)
- Resize viewport on state load.                            (retrotalker)
- Many fixes to variables not saved or saved incorrectly in
  save states.                                              (Dwedit)
- Pass decimal tests in blargg's math test ROMs.            (BearOso)
- Remove memory leak in loadzip.cpp.                        (bonimy)
- Fix screen size not reverting when overscan is turned on
  then off mid-frame.                                       (BearOso)

 Win32:
- Include DirectDraw libraries and compile with DirectDraw
  support by default.                                       (OV2)
- Add a link to DirectX installer in error message displayed
  when the needed DirectX libraries can't be found.         (OV2)
- Save window position when exiting via menu                (OV2)
- Make custom ROM dialog resizable.                         (OV2)
- Fix various cheat dialog issues.                          (OV2)
- Remove d3d9x DLL dependency by using DirectXMath.         (OV2)
- Remove rarely-used HLSL shader option.                    (OV2)
- Add InitialSnapshotFilename support.                      (BearOso)
- Disable BG toggle keys by default.                        (BearOso)
- Proper centering and cropping for overscanned and
  regular height modes.                                     (OV2)
- Remove ability to disable the SNES's hires modes.         (OV2)
- Added a Super Famicom-style icon resource to the EXE.     (BearOso)

 MacOS:
- Partial support for new cheats format.                    (OV2)
- Fix MacOS build.                                          (marconett)
- Set default for new config options.                       (tmkk)
- Fix compilation on Mac OS Mojave                          (meepingsnesroms)

 libretro:
- Massive update of libretro code to latest downstream.      (fr500, kps501,
                                                             OV2, twinaphex,
                                                             BearOso,
                                                             hiddenasbestos,
                                                             m4xw, kxyxz,
                                                             claudiuslollarius)

 GTK+:
- Use datarootdir instead of datadir on install.            (orbea)
- Fix --with-system-zip configure flag.                     (BearOso)
- Draw interlaced fields when ready.                        (BearOso)
- Initial Wayland support.                                  (remicalixte)
- Allow XV only in X11.                                     (BearOso)
- Add Wayland support via EGL.                              (BearOso)
- Significant rewrite of OpenGL driver to support newer
  standards. This won't work on cards < OpenGL ~1.5.        (BearOso)
- Changed frameskip option to speed throttling option with
  simpler, but more relevant methods of speed control.      (BearOso)
- Add support for relative-style save slots.                (ichigo-0, BearOso)
- Remove XML config file format in favor of one more like
  Win32. Make joystick bindings and more options human-
  readable and editable.                                    (BearOso)
- Try more device nodes when initializing OSS.              (BearOso)

Snes9x 1.56.2
- Fixed IRQ corner case that caused Umihara Kawase's water
  to cover the whole screen.                                (BearOso)
- Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super
  Butouden 2.                                               (BearOso)
- Clear WAI when IRQLine is active. Fixes Top Gear 3000.    (BearOso)
- Fix reading the wrong tile data in mosaic drawing. Gets
  rid of glitch at top of FF6 battle transitions.           (BearOso)
- Break a specific opcode into cycles. Fixes Little Magic.  (BearOso)
- Win32: Don't mix garbage into the last line with NTSC
  filter.                                                   (OV2)
- Win32: Allow disabling scanlines in NTSC filter.          (BearOso)
- GTK+...
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